A video (and some still renders) made by a company called “Proper Graphics” of a Koenigsegg XXC that was built within Polyphony Digital’s polygon and texture specifications seems to have some people thinking that it is in fact a look at what Gran Turismo 5 is actually going to look like.
Well, sorry to burst your bubble but it won’t. This video does give a good indication of what the “PS4” or “Xbox 720” may be able to handle but for now there is just no possible way, so I don’t even know how people allow themselves to get excited.
The full video and more, after the jump.
Take into account that the level of quality and detail in this video needed to probably be rendered over a couple of days (if not more) on a powerful machine. Now throw in an entire grid’s worth of other vehicles as well as a full blown race circuit for them to drive on and you quickly realise just how much power will actually be needed to render all of that prettiness at 6o frames per second.
The level of graphics seen in gaming these days is pretty astounding and true life-like visuals are in the near future but our current systems aren’t quite there yet. It truly makes you wonder what monsters are going to need to sit under the bonnet of the next generation of gaming systems to actually kick out visuals like these.
source: GTplanet
Last Updated: January 19, 2009
koldFU5iON
January 19, 2009 at 14:47
I don’t know Nick, I have to disagree with you on this one, the computational power is already available, i’m pretty confident that both the PS3 and XBOX360 would be able to handle renders such as this one, take a look at games like Forza, GRID, and even Test Drive, the level of detail that those cars took even reflective surfaces and dynamic lighting all recently new techniques all bringing cars too life, gone are the days were an image of the car is stuck onto the car, cars in games are now modeled exactly surfaces have textures, doors open cars smash into pieces revealing the engine and chassis, and from what I’ve seen of GT it looks like they’ve put special attention on modeling the cars, I was even fooled by a double image a car they had created and it was almost impossible to tell the difference. but that’s just me… “the untrained eye” 😛
Nick
January 19, 2009 at 14:54
Go and look at the visuals in those games again, they are still very very far from these images and this video. Not to mention that the only images that do look quite decent are usually “photo mode” images, with extra filters attached because the console only has to render that one frame.
easy
January 19, 2009 at 15:09
gt6? by the time that comes out we’ll be looking forward to the ps5.
but i do have to agree with koldF, gt5p is visually stunning and not far off that youtube clip. whether or not the ps3 or xbox360 can pull it off smoothly, they’d both get very close to that level of detail.
Fred
January 19, 2009 at 15:16
You have played GT5P I hope , cause this is what the car models in there look like to me the last time I played.
So I agree that it can be possible in this gen.
Atomic
January 19, 2009 at 16:28
taking a close look @ the amount of detail here, i seriously doubt our current consoles could pull this off. Maybe an ultra super high powered PC, but not a console, and definately not an entire grid of cars in as much detail.
StNick
January 19, 2009 at 16:33
The static renders are gorgeous! But I still think that the vehicles in the game lobby of GT5:P look as impressive as the Youtube video posted here.
Granted, I’m sure I’d feel differently if I saw a higher resolution video.
Nick
January 19, 2009 at 16:50
You may be right about the lobby. What I am trying to get at that a lot of other people dont seem to understand, is the idea of the power needed to take a Grid of like, 12 cars, on a huge level like Nurburgring all with this level of detail and get that to run at 60fps.
Fudzy
January 19, 2009 at 17:37
Have you played the GT5:Prologue? They’re pretty close already. I agree with StNick, the cars in the lobby look very if not as good as that render. I think they can get away with using up all the processing power on the car and track detail because it’s not an open world environment.
Bboy
January 19, 2009 at 19:31
I think i need to invest in some glasses before I can enjoy the difference 😛
Geoff
January 19, 2009 at 19:32
You’re all tripping (other than Nick & Atomic) 😀
To do that in realtime, with true specular lighting (not resorting to digital trickery), full detail and at 1080p, you’d need a render farm. Rendering that as a still 3D model on a dual core machine would take up to about 8 hours. Adding in a game engine, a physics engine for vehicles, a physics engine for nature, and other objects and vehicles AND having it run at 60fps at 1080p would take CONSIDERABLE processing power.
Yes, I’ve played GT:5 prologue, and yes the cars are VERY pretty – but if you sit down and scrutinize the cars, they’re not anywhere near that level of detail.
Geoff
January 19, 2009 at 19:33
oh yeah, that 8 hours render-time is for 800×600. Increase the amount of pixels and you increase the render time exponentially.
darthdad
January 19, 2009 at 19:56
What software do you use Geoff? I agree with you and Nick regarding your comments about resolution and frame rates.
I do however disagree about the processing power required to get an image of that quality. For an eight hour bake, I would hope to see a lot more than that.
Nick
January 19, 2009 at 23:37
We don’t mean an image, we mean a fully functional game running at 60fps @ 1080p
darthdad
January 20, 2009 at 06:47
I did say that I agree with you regarding the frame rates.
koldFU5iON
January 20, 2009 at 07:35
it’s not the best quality but at least it’s something to compare with: http://www.youtube.com/watch?v=BJmY9omBNDU&feature=related
Kale
January 20, 2009 at 13:17
It’s Koenigsegg CCX!
MaxiViper
January 24, 2009 at 13:10
Stunning graphics, But awfully similar to G5P.