Say what you like about Call Of Duty being a sub-standard entry in that shooter franchise, but the game more than delivered on its season pass promises. Nemesis is the name of the final DLC pack, that arrives on August 5 on Xbox platforms as a timed exclusive. Here’s what you’ll find inside of it.
“First off I want to thank every one of our fans. The dedication of our players is overwhelming. The whole team at Infinity Ward is really excited about the release of the Nemesis and we think it’s a great way to close out what’s been a really fun DLC season,” said Mark Rubin, Executive Producer at Infinity Ward via AGB.
DLC is a great way to unleash creative new content that is often the direct result of community feedback and interaction. So thank you again to the millions of people who play Call of Duty: Ghosts every day and keep the feedback coming!
First up, the new maps:
Set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map. Players who complete the unique field order on Goldrush will unleash a howling pack of wolves that will descend upon their enemies.
Sub Zero drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty. Built around the traditional three-lane design, this medium-sized map harbours a mysterious terror that will decimate your enemies upon completion of the map’s unique field order.
Players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like. Multiple pathways crisscross the village in this medium map with a variety of elevation and numerous back alleys that create flanking routes. The unique field order on “Dynasty” allows players to call in an air strike of vertical takeoff fighter jets, while one lingers behind to give you unmatched air superiority.
A sadistic reimagining of the smallest map in Call of Duty history, the fan favorite map from Call of Duty 4: Modern Warfare “Shipment.” In the futuristic arena of “Showtime,” blind corners and narrow pathways provide momentary reprieve from the outright mayhem within the central square comprised of several shipping containers. Tight confines call for shotguns and SMGs. Survive long enough to be rewarded with one of three killstreaks: lethal automated gun turrets at key locations on the map, an air drop with multiple care packages or a deadly gas attack that forces the action back into the center of the arena.
While the multiplayer has been acceptable, Ghost fumbled on the single-player side of things which resulted in a lukewarm experience. Extinction however, has been a massive hit for me, and Episode 4 will close the book on that gameplay mode. For now at least.
Episode 4: Exodus
Following the CIF Unit’s harrowing escape from the alien underworld and the successful recovery of Dr. Cross and the cortex, the team has flown in to fight off the Cryptid army’s siege of the last bastion of human resistance. Your mission is to get key personnel to safety by restoring power to the shuttle and launching the shuttle to a low earth orbit space station.
Episode 4: Exodus gives players unprecedented control of their escape route – choose your path, gather new intel, craft new weapons – and introduces the deadliest of enemies with a range of lethal powers, including mind control and psionic attacks – the Ancestors. As the battle for our survival draws to a close, the fate of mankind is in your hands.
It’s not a bad DLC on offer, but after the previous packs which offered new guns and movie characters, it feels a bit light. Still, it’s most likely going to sell gangbusters when it arrives.
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Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.