When Crysis 2 was released in March of 2011 it pissed a lot of PC gamers off, because it was quite obvious it was little more than a console port, missing many of the advanced graphical options and features that tweak-hungry PC gamers crave. Crytek fixed that later with DirextX11 updates and texture packs – but it also seems they’ve learned their lesson. Crysis 3 will have all of the fiddly advanced stuff straight out of the box.
Users will be able to dabble with things like “Game Effects; Object; Particles; Post Processing; Shading; Shadows; Water; Anisotropic Filtering; Texture Resolution; Motion Blur Amount and Lens Flares,” says PC Gamer.
“The past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side,” Crytek’s Technical director Marco Corbetta
“One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite – this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual ‘flip the switch’ approach.
“On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called ‘Pixel Accurate Displacement Mapping’ for macro details with nice real-time self-shadowing.”
In addition to that, the teams has made significant advancements, as far as the PC version goes, in “AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass”.
What that means, for those of you who aren’t versed in jargon, is that it’ll probably make your eyeballs melt with pure-awesome. I’ve had the fortune of seeing the game running on a high-end PC as well as on the Xbox360 – and while the console versions are impressive in their own right, the gulf between them and the PC version is like night and day. If you’re planning on opting of the PC version when the game sees release early next year, have a gander at the game’s recommended system specs and see if your machine is beastly enough.
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I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend