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Ubisoft Announces New Prince Of Persia – Moves Back To Sands Of Time Series Getting There
   December 1st, 2009 clock image 9:00 am

POPforgottensands.jpg

A press release hit my inbox late yesterday that informed me of a rather peculiar announcement.

Why is it peculiar? Well, it’s because a new Prince of Persia has been announced, but isn’t the sequel to last years re-imagining. The new title goes by the name Prince of Persia: The Forgotten Sands.

It looks like Ubisoft will be blending in some of the control system from the previous game. What also surprised me is that it’s coming sooner than you might think.

Full details below.

Johannesburg, South Africa – November 30, 2009 – Today Ubisoft announced that Prince of Persia: The Forgotten Sands™ video game is in development and is scheduled to be released May 2010 for consoles and handhelds.

This new instalment in the critically-acclaimed franchise marks the return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.

When I first saw the title I was almost sure that it was going to be an announcement for a new Prince of Persia based on the Jake Gyllenhaal movie set to release next year. Then again, we don’t have that many details yet, so you never know.

If it is, is it a good thing or a bad thing? You tell me. Let us know in the comments.

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  • Reaver

    I think its awesome. I’m a huge PoP fan, but the last game, as pretty as it was, was just a huge disappointment to me. Far too easy and far too repetitive. I understand that they were trying to branch out to a new audience, and thus wanted to make it as accessible as possible, but seriously, that game had like a learning straight-line instead of a curve.

    • http://www.lazygamer.co.za Naudran

      I actually enjoyed the previous one more than any of the Sands of Time series (bar the 1st one).

      With the previous one they actually went back to what PoP was all about way back in the beginning with the platform games (and also in the 1st of Sands of Time games).

      It was more about running gauntlets, figuring out puzzles than actual fighting. Warrior Withing & Two Thrones was based to much on fighting and actually lost the PoP-ness that made Sands of Time and the original such cool games.

      • Reaver

        Oh without a doubt, Sands of Time was by far the best in the series, but the platforming and puzzles in this latest one was dumbed down to the point of insulting. I mean you could, literally, never die.
        Yes, Warrior Within & The Two Throne was more combat focused than it’s predecessor, but it still had a great platforming system. And I loved how they combined platforming with fighting.
        In this latest one, it was run around on walls, fall off, get rescued, run around some more. Stop. Cutscene. Face boss (who you’ve faced a million times before) one on one in uninspired combat. Beat him. Rinse and repeat.

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