Tomb Raider game length revealed, sequel discussed 
  TweetTweet

Darryn Bonthuys
November 27, 2012 at 7:45 am

TombRaider

Tomb Raider finally arrives next year, and it puts a fresh spin on the iconic character, swapping bra sizes for actual character development. So just how long is that journey of self discovery then, and could it lead to a sequel? The answer? Maaaaaaybe!

According to Crystal Dynamics global brand director Karl Stewart, it’s going to be a lengthy one. Tweeting about the game on the official Tomb Raider account, Stewart says that the campaign should set gamers back about a dozen hours or so;

Stewart also dropped some more gaming tidbits, and said that Lara would not be able to regenerate health like a Canadian mutant with anger issues, or have the ability to swim. Which is pretty damn weird, considering that every single Tomb Raider game has allowed Lara to take a plunge into some cold water.

As for the case of sequelitis, Stewart said that as usual, it was all down to sales at the end of the day;

 

Tomb Raider is out next year on PC, Playstation 3 and Xbox 360, following a lengthy delay from it’s original 2012 release date. Here’s hoping that extra polish was worth the wait.

Because he's the writer that Lazygamer deserves, but not the one it actually needs right now. So we'll hunt him. Because he can't take it. Because he's not a hero. He's a loud-mouthed journalist, a watchful procrastinator. A dork knight.