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Study shows PS3 has the better exclusives – as well as pointlessness of exclusives Getting There
   May 19th, 2010 clock image 3:30 pm

Biggercock

The silly 7th console generation fanboy war has been in full swing for nearly 5 years now – and while there may be a few discrepancies in multiplatform titles, it’s generally accepted that they’re on par, with the 360 is easier to develop for, but given the time and budget the PS3 can be stretched further, providing for more impressive visuals.

More important than graphical prowess though are the games themselves – and according to Industry gamers the PS3 has the lion’s share of high scoring exclusives.

The 360, over it’s 5 year life has amassed 114 exclusives. the PS3 has 54. Of those, only 6% of 360-exclusive games have a Metacritic score of over 90%, while 16% of PS3 scored likewise. So fewer exclusives on the PS3, but higher scoring. Quality over quantity, or something like that.

Thing is though, if you examine the numbers more closely you’ll find that only 7 of those 114 exclusive games scored over 90%. Of the 54 PS3 exclusives, 9 of them received the same accolade. The bulk of exclusives score between 60 and 80 percent – meaning they’re mostly pretty good games – but it hardly seems worth the greasing of palms and effort required to secure third party exclusives, particularly timed one.

Third party exclusives are – thankfully – a dying breed. With the monumental development costs involved in crafting a triple A game this generation, it makes absolutely no sense for a developer or publisher to effectively halve their potential customer base. While in the end it’s really about money, it should be about the games – and the more people that get to play them, the better.

Read the full, fascinating article over at Industry Gamers

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Red Dead Redemption Will Be In Stores On Friday - Great News

In Other News - May 19, 2010


  • http://www.designwave.co.za Nick de Bruyne

    Agreed. Multiplatform is the way forward for everyone

  • Fox1

    Obviously the PS3 would have a higher percentage because it only has 54 exclusives.

    Also the Xbox has a lot of exclusives aimed at the casual market.

    • RSA-Ace

      Your first sentence doesn’t make too much sense.

      The sample set is high enough to give an accurate percentage. If the number of exclusives increases the percentage should stay pretty constant.

      Also exclusives aimed at the casual market doesn’t mean they should have bad metacritic scores.

    • RSA-Ace

      Remember it is an average of percentages. Average being the central tendency of a sample set. So by adding more samples it is expected to stay the same.

      • Fox1

        a) The xbox sample has a larger dividend.
        b) Median is the central dependency of a sample set.
        c) Games like Lips, Naruto, Lost Planet, Viva Pinata, Scene It were not AAA titles.

        • eltonriley

          a) Yes, more crap than the PS3.
          b) Who gives a shit other than you?
          c) 100% correct. They wasted their time doing exclusives which were crap, which added to maths as to why the PS3′s exclusives are better.

          Just deal with it Foxy1, your console of choice has crapper games. Sucks to be you :devil:

          • http://www.facebook.com/adolph.visagie Adolph Current

            By Kratos… Fox1 you got owned, bro!

        • RSA-Ace

          a) The higher the dividend the less susceptible the average is to change. But like I said there are already 50 samples and that is enough for this kind of data. Just to show how ‘strong’ the sample set is – for the PS3 exclusive metacritic average to drop full 1 percentage point a game would need to score 21.37 on metacritic.

          b) Mode is the central tendency of the sample set (and so is average(mean) and median – I’m not really sure what your b) statement is trying to prove). There are 3 central tendencies for data).

          Lets say we have 5 numbers {3,3,7,9,10}. The average (mean) is 6.4 and the median is 7 and the mode is 3.

          c) This is not a list of AAA titles and their averages but rather exclusives.

  • lans

    GT5> than any MS game ever MADE!

  • lans

    Multi platform sucks!
    Multiplatform is all about the money the gamer does not benefit. it just gives “journos” like you less headaches.

    So you want all games to be like a one size fit all? like mcdonalds or worse?

    the overwhelming majority of games that defined this generation with the exception of gtaiv,cod have been exclusives, are you saying we should be buying activision type games multiplatform games? if everything is multiplatform devs wont be allowed as much freedom, because if they’re concept fails they gonna lose big. plus all the hurdles multi platform adds, ie time constraints money, innovation slashing are all amplified when you go multiplatform, there will be less games like heavy rain, alan wake, littlebigplanet, banjo and kazooie and more games like halo, gears, killzone which get all the sales because they’re one size fits all. so i say screw ur multiplatform!

  • lans

    multiplatform mostly focus on genres namely sports,shooters,racers,music,gtaiv,cod and not much else so you want us to have another video game crash like in the 1990s? with atari? exclusives rev up fanboys which rev up excitement frustration etc. exclusives keep the industry fresh and exciting. when good ps2 exclusives stop coming i lost interest in gaming for 3 years i only gained interest again when i played gears of war 1 its exclusives that keep people coming back for more coz they push the boundaries beyond what a console is typically capable off!

  • Milesh Bhana ZA

    You need exclusives, otherwise, what’s the point of having 2 competing consoles? Are additional non-gaming features (blu-ray, wi-fi etc) the only differentiating factors?

    So let’s just have Sony/MS merge and release one console. But then there’d be no competition.

    So they are essential.

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