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> <channel><title>Comments on: New Mirror&#8217;s Edge Trailer Analysis</title> <atom:link href="http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/feed/" rel="self" type="application/rss+xml" /><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/</link> <description>The Latest Gaming News</description> <lastBuildDate>Sat, 11 Feb 2012 16:49:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: doobiwan</title><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/comment-page-1/#comment-14268</link> <dc:creator>doobiwan</dc:creator> <pubDate>Fri, 16 May 2008 09:13:05 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/new-mirrors-edge-trailer-analysis/#comment-14268</guid> <description>tsk tsk ;)</description> <content:encoded><![CDATA[<p>tsk tsk <img
src='http://www.lazygamer.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: LazySAGamer</title><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/comment-page-1/#comment-14263</link> <dc:creator>LazySAGamer</dc:creator> <pubDate>Fri, 16 May 2008 08:19:51 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/new-mirrors-edge-trailer-analysis/#comment-14263</guid> <description>Ah thanks for the clarification....I hadn&#039;t seen anything really about this game before the trailer was released... that makes a lot more sense now</description> <content:encoded><![CDATA[<p>Ah thanks for the clarification&#8230;.</p><p>I hadn&#8217;t seen anything really about this game before the trailer was released&#8230; that makes a lot more sense now</p> ]]></content:encoded> </item> <item><title>By: doobiwan</title><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/comment-page-1/#comment-14262</link> <dc:creator>doobiwan</dc:creator> <pubDate>Fri, 16 May 2008 08:10:09 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/new-mirrors-edge-trailer-analysis/#comment-14262</guid> <description>From what I saw, I get the impression the &quot;red&quot; works like GTA&#039;s GPS or Fable2&#039;s breadcrumb trail. It denotes the shortest path to your destination.</description> <content:encoded><![CDATA[<p>From what I saw, I get the impression the &#8220;red&#8221; works like GTA&#8217;s GPS or Fable2&#8242;s breadcrumb trail. It denotes the shortest path to your destination.</p> ]]></content:encoded> </item> <item><title>By: Miktar</title><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/comment-page-1/#comment-14256</link> <dc:creator>Miktar</dc:creator> <pubDate>Fri, 16 May 2008 07:56:30 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/new-mirrors-edge-trailer-analysis/#comment-14256</guid> <description>The coloured-tracks have been part of the design since the start and since the first screenshots hit the net a few months back. The colours stand out, and the different colours representing different difficulties of track speaks to me. I think it&#039;s a clever design choice to overcome a problem with free-running action games that involve a lot of tricky terrain navigation.I&#039;d prefer a quality linear experience over a shoddy open-world experience any day.</description> <content:encoded><![CDATA[<p>The coloured-tracks have been part of the design since the start and since the first screenshots hit the net a few months back. The colours stand out, and the different colours representing different difficulties of track speaks to me. I think it&#8217;s a clever design choice to overcome a problem with free-running action games that involve a lot of tricky terrain navigation.</p><p>I&#8217;d prefer a quality linear experience over a shoddy open-world experience any day.</p> ]]></content:encoded> </item> <item><title>By: koldFU5iON</title><link>http://www.lazygamer.net/xbox-360/new-mirrors-edge-trailer-analysis/comment-page-1/#comment-14243</link> <dc:creator>koldFU5iON</dc:creator> <pubDate>Fri, 16 May 2008 07:09:22 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/new-mirrors-edge-trailer-analysis/#comment-14243</guid> <description>unless the red track is a &quot;lock on&quot; type system so that there&#039;s a common target with game and human, if you get my meaning there are far too many games with great systems that fail due to confusion.... so it&#039;s just a nice thought :P</description> <content:encoded><![CDATA[<p>unless the red track is a &#8220;lock on&#8221; type system so that there&#8217;s a common target with game and human, if you get my meaning there are far too many games with great systems that fail due to confusion&#8230;. so it&#8217;s just a nice thought <img
src='http://www.lazygamer.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
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