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Kingdoms of Amalur: Reckoning review – Schrödinger’s RPG Smoking
   February 21st, 2012 clock image 3:30 pm

KOAreview

Kingdoms of Amalur: Reckoning was supposed to be many things. A more mature Fable. An RPG with a superb combat system. A new dawn. Geoff’s ultimate wet dream. The list goes on as long as the marketing hype of this title. But is it all that is was made out to be?

Yes, it achieved these things, in a sense. With a responsive combat system, enough quests to keep most stalwarts happy, a large world with its share of immortals, a bloody war and cheating fate will suck you in for hours at a time. It showed us that a well-evolved combat system can exist in this framework of RPG.

It also, however, didn’t live up to all the marketing hype. There are several things that we were led to believe this game is, but is not. Read on about the contradiction and conflict I have with this amazing, but oddly hollow, game.

The combat is fun and engaging, which is good, because most of the time you will be hacking, slashing and burning your way through innumerable hordes. There are several distinct possibilities as to how you go about increasing your kill count, thanks to the flexible Destiny system. By spending points in one of the three ability trees available: Sorcery, Might and Finesse, or by mixing between two or all three to your heart’s content, mould you character to your play style. Spellslinger, assassin, burly warrior, spellsword, spellcloak and universalist are all within easy reach, and add depth to the ways in which you can devastate your foes.

KOA2

Will you specialise to become an unstoppable juggernaut, or become a jack of all trades who feels at home with any weapon? The Destiny system cleverly makes do for the shortcomings of every choice through the bonuses it confers. The Destiny system can also suit your current mood, as it can be changed out in the wilderness. Found a great staff that makes your greatsword look puny? Swap from spellsword to sorcerer for a while and go on a killing spree with that new shaft. Fateweavers can also reset all of your skill and ability purchases in case you feel you made a mistake, or feel like something different. The only misgiving with this system, with all the amazing skills at your disposal, only four can be mapped at any one time, and there is no way to activate an ability just once without mapping it first.

There are no real stats at the core of your character, which is sad. Armour tends rather confer resistances and gives static increases to health and mana pools, which seems slightly too simplified for my liking. More often than not, a quick glance for a bigger number somewhere on an item is normally sufficient to decide whether it is good enough or not. Not unlike World of Warcraft, characters sometimes end up looking like they went shopping in a thrift store and the mishmash of equipment isn’t very easy to solve without opting for armour sets. Also very much like World of Warcraft, the graphics are great but generic, in a slightly forgettable and quotidian high fantasy world.

KOA4

Despite appearing to be an open world game, the main quest forces the entire game into a very linear corridor, where some areas are completely locked off until the corresponding main quest is done. The living outside of fate and deciding your own path also wears a bit thin, with too many of your victories being attributed to your special condition. The excuses of characters being tied by fate as a reason for needing you as impetus and to solve everything gets annoying towards the end.

There is a big lack of choices with consequences. At one point, your character can, if you so choose a certain option, go on a massive evil killing spree, murdering those who you have been questing for. Besides having no bearing whatsoever on the story, or indeed any logical reason for inclusion, the ramifications of your actions leave much to be desired. This added to your character never saying anything or showing any emotion makes for a sometimes bland experience in moments where you are supposed to feel emotionally involved.

KOA

Facial expressions of NPCs are also very spartan, and they tend to rely on gestures rather than using their facial muscles. (If I see one more Fae put a finger to his temple to show that he is talking about someone who is cuckoo, I will slaughter them.)

Despite them existing in the world, and being used by various NPCs, there seems to be a definite lack of sexy outfits in the game. Don’t get me wrong, it is amazing that this title doesn’t objectify women by making mages wear itty-titty robes, but why then why have some townsfolk wearing skimpy outfits?  NPCs have no visually discerning clues as to their age. It took me most of the game to realise that Agarth is closer to grey-bearded grandfather than middle-aged drunk. Besides the Gnomes, who ALL look ancient and weathered, everyone seems to be the exact same age, with, possibly the same voice actor. The soundtrack is great, but plays the same songs far too often.

KOA3

Reckoning mode, a kind of super power kill everything with a cool QTE, is a cop out. Most dungeons eventually devolve into building up enough Fate energy for the final boss, meeting the big baddy, activating Reckoning mode and then looting the room. This pattern continues for most of the game, with very few exceptions. To make it worse, the bosses seem to have such prodigious health totals that it isn’t challenging to fight them without Reckoning mode, but can actually be an infuriatingly arduous process. The finishing moves, while fun to behold, have very little variation, and most enemy types are only killed in a certain fashion. Reckoning mode is a broken I.W.I.N button and turns many challenging battles into a cake walk.

There are a lot of side quests to pursue (a lot!) and they are, frankly, better written and more exciting than the main story. The faction quests, for the most part, explain the lore of the interesting world of Amalur. From learning more about the constant, immortal Fae, to delving into the history of the demon hunting Firstsworn or the extravagant minstrel Travellers, there is a group worth joining and questing with.

KOA6

Don’t get me wrong, this game is a lot of fun. Sadly, the overall experience of the game is let down by a mediocre main story and disappointing and cliché ending. Without spoiling anything, the last 10 minutes with make you cringe and wonder what the design team was thinking, when they included all of their exposition in a badly delivered sequence.

An amazingly fun game, but the RPG gong of this title just points out how hollow it actually is.

Scoring:

Gameplay: 9/10.

Amazing combat and a rich world, with at least six major different ways to play through, means you will be spending a lot of time swapping out skills and trying different ways to experience as much as possible.

Design and Presentation: 7/10.

Pretty but generic graphics and awesome spell effects are let down by a weird ‘lag’/slowdown effect that allows you to marvel at the damage you are unleashing on foes. Sadly, when you cast the spell the 10 000th time and you see the same dramatic slowdown, it gets a bit much. Interface is let down by limitation of number of skills that can be mapped.

Value: 8/10.

With a main quest that takes at least 20 hours and really interesting side quests that will cause for long detours, this game has a great number of quests. A definite lack of end-game content and post-game content is really sad, and a missed opportunity.

Overall: 7.9/10.

I loved this game. If I had written this review before finishing the game, it would be a shining, stellar example of what a combat RPG should be. Sadly, a bad delivery makes me wonder what happened, considering this game had three amazing creatives on board. Maybe too many writers do spoil the plot?

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In Other News – 21 February 2012


  • RobbieH76

    What is lacking? depth…? Or is the story dull? or is there a feeling of repetitiveness?

    • http://www.twitter.com/WobblyOnion Geoffrey Tim

      You didn’t happen to uh….read the review, did you? 

      • RobbieH76

        I did Geoff… I just don’t understand exactly what’s wrong with it…it looks good…but it’s getting a ton of mixed reviews? I wanted to grab this…but then I’d rather keep my hard earned money & splurge on the collectors edition of ME:3, which seems a much better choice at the moment.

        • ThatGuyZA

           I dont like it at all.
          It feels like Fable.

          Anyone who says this is a Skyrim killer is high on their poo.

          • http://twitter.com/JimLenoir James Lenoir

            Nah, it’s a helluva lot better than Fable. KOA is what Fable was supposed to be. Had Lionhead gone this route, they would have made an incredible series of RPGs rather than the forgettable series that currently haunt my “pile of games that I want to drop of at a homeless shelter”.

          • http://www.facebook.com/profile.php?id=693314975 Keir Nathaniel Timm

            Weird… I really enjoyed fable… especially the part where i got to kick a chicken…

          • http://twitter.com/JimLenoir James Lenoir

            Chicken kicking only puts a smile on my face for a short time… :(

    • http://twitter.com/TriangularRoom Abigail Holden

      The main story is rather generic…

      • RobbieH76

        Thanks!

  • http://twitter.com/frikkenator Frikkie

    I played the demo, but didn’t really enjoy it, it felt rather rough and not polished. And the graphics were rather bad. 

    But alas, I will probably pick it up second hand after I have recovered from this year or wallet munching awesomeness.

  • Aussious

    Hmm so Kingdoms scores lower than FFXIII-2?

    • Oldfarthead

      And it had an ending lol

      • http://twitter.com/JimLenoir James Lenoir

        lol

  • Erwin Kempff

    Heh, looks like this game took a Skyrim to the knee…

  • Oldfarthead

    Good review.
    I have read many now and it seems that it just lacks soul and was made for the soul purpose of creating more on-line passes.

    I am a Fable fan and I am sure that I would love this game but I will wait for a second hand copy just to piss off Electronic Access EA.

  • nicholasvandenheuvel

    Nice Review and you do make some valid points Garth.
    With regards to the mapping of abilities , try it with the KB/Mouse , works just fine and I prefer having 9 slots over 4. (I did try it out on a Xbox controller , personally didn’t like it).
    Quite surprised you didn’t mention the “Wonderful Camera” – spoils the gameplay for me personally.

    I think in your closing point “If I had written this review before finishing the game…”  sums it up whats wrong in a sense of Game Reviews (before anyone attacks me) , you guys have to rush through everything to give a pretty good summary of everything that you can do in the game. You guys don’t have the chance to take your time in a play-through. 
    I am taking my sweet time with this game and enjoying all the little things I can find , although work and having a stable relationship eats more into that gaming time.

    So what are Geoff’s thoughts on this Game ?? 

    • http://twitter.com/TriangularRoom Abigail Holden

      Yeah, the camera was pretty fantastic in places. I love having conversations through solid objects :P  

      Don’t worry, Garth does have a stable relationship, he’s just a machine when it comes to playing games. Mostly after I’m asleep!

      • nicholasvandenheuvel

        well in that regard Abigail ”
        Don’t worry, Garth does have a stable relationship, he’s just a machine when it comes to playing games. Mostly after I’m asleep!” , I consider Garth quite lucky – If i had to try that stunt I’d be in the dogbox.

    • http://twitter.com/Valshen Garth Holden

      As soon as I get a mouse / keyboard for my xbox, and a way to sit with them comfortably on my couch, yeah. The camera is really disgusting, but this seems to be a shortcoming in most games that opt for this view style.

      I can say I took several days playing at my own pace before rushing through to the end in an attempt to take my time and enjoy the world.

      • nicholasvandenheuvel

        But how many hours in total did you spend in your first play through ??

        • http://twitter.com/Valshen Garth Holden

          I believe I hit 30 hours of side questing before I moved on to the story proper.

          • nicholasvandenheuvel

            geez , then i am Really taking my sweet time , clocked about 35hours in , only lvl 23. though i have done a bit of theorycrafting ie best epic gems to sell.

  • Pingback: Kingdoms of Amalur: Reckoning review – Schrödinger's RPG … | Game Review Guide

  • http://twitter.com/JimLenoir James Lenoir

    My two cents: 

    I absolutely love this game (so far.. I’m about 34 hours in), and I’m usually the first to rush out with my grumpy bones rattling. Those who’ve read my DA2 rants or even my Skyrim rants know that it takes a very special game to not face the wrath of James. Someone mentioned Fable earlier, and here’s the thing. I’m not a fan of Fable, and never have, but KOA is what Fable should have been all along (I certainly hope that Peter, Lionhead -and even Bioware – are taking notes). It has a vibrant open world, freedom, lots to explore, lots to do, lots to craft, and the main story is certainly not “generic”. I really hate how certain games are tagged as “generic” when in fact they’re an improvement on a well-established narrative or design. Killzone 2 was called generic, when it wasn’t, Resistance 3 was another brilliant example, who provided something magical, but was thrown on the generic pile, yet COD which is the epitome of generic gets praised. I think had KOA been released five months ago, those that are currently struggling through Skyrim fatigue, would be a lot more open to it, and more so from the get go. In fact, in my opinion, it gives Skyrim a run for its money.Incidentally, KOA throws in a number of curve balls, that I think any fan of high fantasy will love.Anyway, my review should be up in a few days, so catch it when it’s out.

  • http://twitter.com/JimLenoir James Lenoir

    lol, Garth is going to hate me for this, but he mentions that facial animation is spartan in KOA, yet that applies for Skryim as well. In fact, the same can be said about consequences or the lack thereof.

    However, in KOA, my character is recognised as the King of (spoiler self-censorship) by a number of the fae, and after I bought a title from one of the many embassies in Ysa, the heralds refer to me as such. I’m not merely “this mortal”, but rather a being of importance. In Skyrim, regardless of being the ArchMage, or supreme wolf warrior guy, not one of the guards gave a damn, and no one recognised me as the Thane of (insert relevant town), bar a few NPCs.  I think in terms of immersion, KOA actually does a much better job at it.

    And let’s not forget the combat.. oh sweet mercy… I can’t stop drooling.

    • Oldfarthead

      Dammit!!! I really wanted to hate this game because I just need an excuse to justify the fact that I just cant afford it right now, not with ME3, Catherine, UFC3 and The Withcer 2 all coming out at once:(

      I will just have to wait a little longer because JAMES IS THE WORD:)

      • http://twitter.com/JimLenoir James Lenoir

        I thought the Bird is the Word? 

        A-well-a everybody’s heard about the bird B-b-b-bird, bird, bird, b-bird’s the word. A-well-a bird, bird, bird, the bird is the word. A-well-a bird, bird, bird, 

  • Willem Swanepoel

    I have spent 55 hours in Kingdoms of Amalur, and I do not regret spending that amount of time and IT HAD AN ENDING….. I have spent 35 hours in Skyrim and I wanted my 35 hours back. This game had more story than Skyrim, thats why I play RPGs. If you want story then play it, it was really fun for me.

    I loved everything from the game, combat, quests and story. They even had clever quest system… I killed some badit leader and I met this dude who wanted him dead and then the dialogue changed and I completed the quest… that is awesome.

    I loved the crafting system and the gems, I had some pretty sick gear at the end. There is this one cool gem, 2hp per second. I had like 12 hp regen per second and it was so usefull coz I was a Might/Fineness fighter, getting some sick 2h sword crits!!! ;-)

    Now I have to wait like 3 weeks for ME3 … damn!!

    • Willem Swanepoel

      I forgot to mention it… I DIDNT EXPERIENCE ANY BUGS. I guess a game must be buggy as hell to get a 10/10 ;-)

  • Gavin Joffe

    who won the second round of competition?

  • Moobees

    The game has its ups and downs.but i really like it.i get sucked into the faction quests.and with the 10000000000m side quests there is always something to do.ive stoped doing half of them because you start with one and on the way there you end up doing like 10 haha.but its a good game and fun story. i mage a broad sword dude with the magic buble and the weapon poisoning from the rogues side.even increased my sneaking to full so now im cruizing around murdering enemys while wearing plate armour.the set from the war sworn looks epic i must add.i think the thing that makes this game really good is that you can do what you want with your skills.you can tweak your caracter to the perfect form you want him/her on.now matter what lvl your on.so without any effort you can make the best that suits you without having to reroll.i agree with the review score that you gave completely.if you want to have fun buy this game,i dont regret buying this game one bit.well i am playing on pc so its cheaper i guess.but i must say.i tried my xbox remote and the handle sucked with that view.when on pc its allot better :D

    • http://twitter.com/JimLenoir James Lenoir

      I also have a severe case of completionism. I get to a new area, with all the intention to just focus on the main or faction qs, but noooo… 8 hours later and I’m still doing side quests.

      Garth actually nails it in his review, it’s not a flawless game, but what it does it does well. I think if 38 studios is allowed the freedom to expand on Amalur, and EA doesn’t pull a Bioware on them, then the sequel to this game will be phenomenal.

  • http://profile.yahoo.com/ZAYVYHUFPMUK4KONW4QCIM66RM evangeline s

    aa

  • Pingback: Prepare yourself for pirates and real estate in the upcoming Kingdoms of Amalur DLC | Lazygamer .:: Console and PC Gaming News ::. | General News

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