Is Dead Space becoming more like Resident Evil? 
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Geoffrey Tim
May 9, 2012 at 2:30 pm

DeadSpace3

Dead Space was a revelation. One of the games from EA’s stable when the company was really trying to push new IP, it brought survival horror back to light. Taking more than a few cues from the genre staple Resident Evil, Isaac’s mostly solitary  adventure aboard the necromorph-infected Ishimura offered a compelling, and frightening experience.

Dead Space 2, like later Resident Evil games, took on a more action bent. Though it was still a great game – and found much favour with sissies who couldn’t make their way through the first game – dispensed with much of the horror. If rumours are true, The third game in the series will borrow even more from latter Resident Evil games – by adding co-op.

According to IGN’s sources, Dead Space 3 will feature drop-in, drop-out co-op. They say that Isaac will be joined on the desolate Ice-planet that’s rumoured to be the games setting by a fellow engineer who in single player will act as his guide. In co-operative multiplayer, the story will change to accommodate the extra player – by doing away with much of Isaac’s own psychotic hallucinations. It’s possible though that Isaac’s new friend could be a hallucination himself. Players will need to  solve puzzles and overcome obstacles together; utilise a shared pool of weapons and ammo; and heal each other  – but death of either player results in a checkpoint load; you can’t revive one another.

I’m not sure how I feel about this. Don’t get me wrong; I loved Resident Evil 5, and played through it with a co-op partner numerous times – but the last thing you could call that game is scary. There’s a certain chill of uncertainty that comes from the solitude in survival horrors, and I’m not sure how they’re going to manage to keep it scary with the addition of co-op.

With Resident Evil now almost wholly focused on action, Dead Space apparently going the same way there’s really just Silent Hill left in the way of AAA horror titles.

I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.