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Crazy Racing Action – Blur Beta vs Split/Second Demo – Which Do We Prefer? Flame On
   April 29th, 2010 clock image 12:15 pm

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We don’t know why it seems to happen in the videogames industry but from time to time you get two games coming out in the same release window that go completely head to head. The two titles we are referring to of course, are Blur and Split/Second.

The last time we saw something like this take place was with the release of Prototype and Infamous almost one year ago. Even though those two games were actually incredibly different on so many levels, the big question was flying around for just about ever as to which one would be the game of choice.

The Blur Beta has been out for a while now, and the Split/Second demo was released this past week as well. We took these early previews of both games for a head to head spin to see which one you should be keeping your eye on.

Blur steps into the fray as somewhat of a hardcore Mario Kart for the Vin Diesel’s of this world, featuring real-life licensed cars, crazy pick-ups and intense rivalries. As most of you know, Blur was supposed to be released quite a while back, but was delayed until 2010. I had the chance to play the game at an Activision press event late last year on some of the consoles that they had setup and to be completely honest, I really didn’t like the game. The driving mechanics felt weak, the power-ups made the game feel too random and on the whole, I just wasn’t very impressed.

It was for that same reason that I had been keeping my eye on Split/Second. In Split/Second they have taken this idea of a crazy televised reality TV, hollywood action-styled mixture of high octane racing and insane explosions. The idea is that the racers can earn power-ups that allow them to do crazy things like open flood gates, cause explosions next to their opponents and even create detours on the track.

The major differences between the two games comes down to the types of power-ups and how you get them. In Blur, power-ups are littered around the tracks as icons in a very similar vein to Mario Kart, allowing all racers to fight over them and use them against each other by firing missiles, dropping mines and so on.

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Split/Second on the other hand feels a whole lot more like the pre-Paradise City Burnout series. You fill your ability meter by performing maneuvers like drifting and drafting. By filling up your meter, you can activate traps on the track to take out opponents, and like I mentioned before, even completely change the track.

So that Blur and Split/Second in a nutshell. So which one do I prefer? Split/Second had caught my eye, and Blur had left a bad taste in my mouth, but needed to be looked at again since my last play session.

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  • http://www.facebook.com/jannie.theron Jannie Theron

    Played the Blur beta as well. The Mario kart analogy is spot on. Looking at trying the split/second one, bud very sad there is only one track.

  • Oliver

    Firstly, great article and spot on except for one detail.

    Comparing Blur to Mario cart is a little silly (I hate the Wii)… I would compare it more to something like WipeOut.

    Personally I prefer Blur although I only being able to play single-player in Split/Second doesn’t allow for accurate comparison.

  • Puppystuffer

    I couldn’t really make a comparison, the split second demo is SP only with one car and one track, the blur demo on the otherhand is MP only with tons of cars and more tracks and modes and stat tracking and leveling up.

    So blur may have released the better demo, but I can’t judge if it’s the better game yet, The split second guys did make Pure, and Pure was awesome, so on that basis I’m cutting them slack till I can play more of the game.

  • Nolan

    I played both demo’s and thought Blur was a tad better but spilt secound looks like it’s the better single player game because my friends say on blur the computer is always on your tail. Add me on xbox live nolanklutz.

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