Capcom says DLC and locked on disc content are the same thing 
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Geoffrey Tim
April 3, 2012 at 11:30 am

SFxT

Street Fighter X Tekken might not be the most technical fighting game on the planet – but it’s certainly a heck of a lot of fan, and I’m enjoying it immensely. It’s caused quite a fan uproar – not because of its simplified mechanics, or the odd blend of playstyles from each respective game – but rather because it was discovered that the game’s impending DLC – a rather large roster update – was already on retail discs.

So enraged were some, that they complained about Capcom to the Better Business Bureau. Capcom’s responded with a bit of nonchalance – and a whole list of excuses reasons as to why they opted for locked on-disc DLC.

“SFxT has an enormous amount of content, fully developed and available for play and enjoyment immediately on-disc,” the response, reported by Cinemablend begins. “Given the 38 characters available for full play, as well as multiple play modes, SFxT provides great value for all players from day one.”

“While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game’s lifecycle. There is effectively no distinction between the DLC being ”locked” behind the disc and available for unlocking at a later date, or being available through a full download at a later date, other than delivery mechanism.”

I’d argue that there’s a significant difference between content that was created post release, and stuff that was ripped out of a the game before it shipped so that Capcom could make more money charging for it later…but what the hell do I know?

Downloadable content…Disc Locked content. Same thing.

What do you think. are gamers acting entitled demanding this content, or should Capcom stop treating its customers like idiots?

I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend