The most annoying thing about playing Call of Duty multiplayer, other than the prepubescent idiots who assert that they’ve done terrible things with your mother, is the prevalence of quick scoping. Yes, some guys have worked hard to hone their sniper skills to very nearly fire a scoped rifle from the hip – but it’s a bit of an exploit, and it’s damned annoying. It could also be gone in Call of Duty: Ghosts.
In a statement too long for twitter but posted there anyway, Ghosts executive producer Mark Rubin had this to say about sniping in Call of Duty: Ghosts.
Update/Clarification regarding Sniper Rifles:
One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.
The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.
However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.
See you in game!
While some people are likely to be pissed about the change, I’m pretty glad. Sniper rifles can now be used as they’re intended to be; as slower, more methodical long-range weapons. Plus, now you’ll be able to actually look down a sniper scope without being called a “hard scoper” or a “n00b.” Hopefully Ghosts’ maps will be up to the task for some decent long-range warfare.
I wonder if Rubin’s received any death threats yet.