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> <channel><title>Comments on: Bugs vs. Cost: The epic battle continues&#8230;</title> <atom:link href="http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/feed/" rel="self" type="application/rss+xml" /><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/</link> <description>The Latest Gaming News</description> <lastBuildDate>Sat, 11 Feb 2012 22:19:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: GoldenSilver</title><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/comment-page-1/#comment-44760</link> <dc:creator>GoldenSilver</dc:creator> <pubDate>Wed, 28 Oct 2009 22:29:10 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/bugs-vs-cost-the-epic-battle-continues/#comment-44760</guid> <description>That&#039;s why I respect Bethesda. Look at Oblivion and Fall Out 3. Huge game worlds where the player can do just about any thing he wants and the bugs you encounter are kept to the bare minimum. :smile: On the rare times you do encounter them it&#039;s usually because the player was doing that he/she shouldn&#039;t have done or was some thing that no one really thought the player would do. But then you get normal shooters like Crysis where the last level you would fall through the floor, fire turns invisible but still does damage or the boss doesn&#039;t open it&#039;s hatch so that you can defeat it. I mean really... did none of the testers finish the game or noticed that they couldn&#039;t defeat it? I can&#039;t understand that one company can test a massive game world to such an extent that you sometimes have to go out your way to find a bug and another company lets the most important event in the game be unplayable. :angry:</description> <content:encoded><![CDATA[<p>That&#8217;s why I respect Bethesda. Look at Oblivion and Fall Out 3. Huge game worlds where the player can do just about any thing he wants and the bugs you encounter are kept to the bare minimum. <img
src='http://www.lazygamer.net/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' /> On the rare times you do encounter them it&#8217;s usually because the player was doing that he/she shouldn&#8217;t have done or was some thing that no one really thought the player would do. But then you get normal shooters like Crysis where the last level you would fall through the floor, fire turns invisible but still does damage or the boss doesn&#8217;t open it&#8217;s hatch so that you can defeat it. I mean really&#8230; did none of the testers finish the game or noticed that they couldn&#8217;t defeat it? I can&#8217;t understand that one company can test a massive game world to such an extent that you sometimes have to go out your way to find a bug and another company lets the most important event in the game be unplayable. :angry:</p> ]]></content:encoded> </item> <item><title>By: Shodan</title><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/comment-page-1/#comment-44721</link> <dc:creator>Shodan</dc:creator> <pubDate>Wed, 28 Oct 2009 11:00:36 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/bugs-vs-cost-the-epic-battle-continues/#comment-44721</guid> <description>Im sorry but there is just no excuse for a game to come out and the sound is buggy when you fire your shotgun and the company say to fix this you should turn of the surround sound feature of the game and play it in steroe to fix it... How did the dev&#039;s or testers not pick that up. Thats something that you will pickup when you play the game??? Sure it wont make me not want to play it anymore but I do feel a bit robbed that we still have to pay a full retail price but the game is not 100% working. Then yes there are patches that we can download to fix this but sometimes these downloads are not just 10mb and then we spend more cash on our bandwith to get the patches... Just my opininion</description> <content:encoded><![CDATA[<p>Im sorry but there is just no excuse for a game to come out and the sound is buggy when you fire your shotgun and the company say to fix this you should turn of the surround sound feature of the game and play it in steroe to fix it&#8230; How did the dev&#8217;s or testers not pick that up. Thats something that you will pickup when you play the game??? Sure it wont make me not want to play it anymore but I do feel a bit robbed that we still have to pay a full retail price but the game is not 100% working. Then yes there are patches that we can download to fix this but sometimes these downloads are not just 10mb and then we spend more cash on our bandwith to get the patches&#8230; Just my opininion</p> ]]></content:encoded> </item> <item><title>By: Werner</title><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/comment-page-1/#comment-44715</link> <dc:creator>Werner</dc:creator> <pubDate>Wed, 28 Oct 2009 10:10:59 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/bugs-vs-cost-the-epic-battle-continues/#comment-44715</guid> <description>I&#039;m a developer myself, so I understand exactly how complicated things can get, and like I said it&#039;s totally understandable if some &quot;lesser&quot; bugs slips through.But if you have something like: &quot;Weapon proficiency progress is lost upon leaving a multiplayer game&quot; &amp; &quot;Claptrap gets stuck during the introduction (~ within first 10 minutes of game) and will not progress&quot;... then it&#039;s worrying.Also, on a side note... I&#039;ve actually played a AAA title where a bug stopped me from continuing. Was in Bioshock and after loading my saved game, when I tried to pick anything up the game would freeze. This issue was only resolved a few months after release.</description> <content:encoded><![CDATA[<p>I&#8217;m a developer myself, so I understand exactly how complicated things can get, and like I said it&#8217;s totally understandable if some &#8220;lesser&#8221; bugs slips through.</p><p>But if you have something like: &#8220;Weapon proficiency progress is lost upon leaving a multiplayer game&#8221; &amp; &#8220;Claptrap gets stuck during the introduction (~ within first 10 minutes of game) and will not progress&#8221;&#8230; then it&#8217;s worrying.</p><p>Also, on a side note&#8230; I&#8217;ve actually played a AAA title where a bug stopped me from continuing. Was in Bioshock and after loading my saved game, when I tried to pick anything up the game would freeze. This issue was only resolved a few months after release.</p> ]]></content:encoded> </item> <item><title>By: eXp</title><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/comment-page-1/#comment-44714</link> <dc:creator>eXp</dc:creator> <pubDate>Wed, 28 Oct 2009 10:06:44 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/bugs-vs-cost-the-epic-battle-continues/#comment-44714</guid> <description>I have no gripe with tiny bugs, but sometimes you wonder how game-crippling bugs work their way through without no one noticing (such as FIFA 10&#039;s &quot;I loaned my player to another team, and they sold him!&quot; bug)</description> <content:encoded><![CDATA[<p>I have no gripe with tiny bugs, but sometimes you wonder how game-crippling bugs work their way through without no one noticing (such as FIFA 10&#8242;s &#8220;I loaned my player to another team, and they sold him!&#8221; bug)</p> ]]></content:encoded> </item> <item><title>By: DieFrikkenator</title><link>http://www.lazygamer.net/xbox-360/bugs-vs-cost-the-epic-battle-continues/comment-page-1/#comment-44711</link> <dc:creator>DieFrikkenator</dc:creator> <pubDate>Wed, 28 Oct 2009 09:57:52 +0000</pubDate> <guid
isPermaLink="false">http://www.lazygamer.co.za/xbox-360/bugs-vs-cost-the-epic-battle-continues/#comment-44711</guid> <description>With a couple of million lines of code there will always be bugs. As long as the &quot;normal&quot; and probable scenarios are catered for its quite acceptable.Also remember that games today are A LOT more complicated than they were a couple of years ago, the fact that they made console games patchable and actually spend the money fixing [mostly] rare issues is a good sign at least. Remember that every single hour of stabilization costs a lot of money (testers, devs, project managers).I have never run into a bug that kept me from playing the game, so I can&#039;t really complain.</description> <content:encoded><![CDATA[<p>With a couple of million lines of code there will always be bugs. As long as the &#8220;normal&#8221; and probable scenarios are catered for its quite acceptable.</p><p>Also remember that games today are A LOT more complicated than they were a couple of years ago, the fact that they made console games patchable and actually spend the money fixing [mostly] rare issues is a good sign at least. Remember that every single hour of stabilization costs a lot of money (testers, devs, project managers).</p><p>I have never run into a bug that kept me from playing the game, so I can&#8217;t really complain.</p> ]]></content:encoded> </item> </channel> </rss>
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