I loved Arkham City, the last Batman game, which should be no surprise when you realise that I’m wearing a Batman thong right now that promotes comfort and manoeuvrability. Arkham Origins however, is going to have a wider playground with which to work out your parenting issues. A much, much wider arena filled with superstitious criminals and bounty hunters that after your cowl.
Speaking to GamingBolt, Warner Montreal Gameplay Director Michael McIntyre explained that Gotham City would feature a map split into two distinct parts. ‘”The Gotham City in Batman: Arkham Origins is more than double the size of Arkham City,” McIntyre said.
This includes two major regions: North Gotham and South Gotham and the bridge connecting them. There is a lot of space to explore. The length of the single player campaign will depend on each player’s play style but should meet the expectations of fans of the franchise.’
McIntyre also shed light on the boss battles for the game, which will require players to vary their playstyle in order to throw down with the likes of the Joker, Bane and Deathstroke:
The premise of the night of assassins offers many opportunities for memorable face-offs between Batman and the major villains that have descended on Gotham City on this one night. We definitely feel we have a great variety since each fight is tailored to the character involved.
Some are larger-than-life spectacles and others are more intimate and strange. All of them are designed to put the player’s core skills to the test. We think many of our boss fights will be some of the most intense and satisfying sequences in the game.
Arkham Origins looks like a solid entry so far, but whether it surpasses the Asylum and City entries of the franchise remains to be seen. Arkham Origins is out in October on Xbox 360, Playstation 3, Wii U and PC on October 25. You’ll know that I’ve started playing when my bat-thong snaps off.