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Alan Wake Review – Xbox 360 – Never Go To Small US Towns Smoking
   May 20th, 2010 clock image 12:30 pm

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Alan Wake has been in development for a long time, and during the course of its creating, changes were made.

The game is finally out and really to give you the willies on your Xbox 360, but is it all that we were hoping for or have Remedy Entertainment left us all out in the dark? I dimmed the lights and loaded it up to find out.

Full review after the jump.

Alan Wake tells the tale of a famous novelist, who after having an extended issue with writer’s block and also being plagued with nightmares, decides to take a vacation with his wife to a scenic little town called Bright Falls.

Things go very pear shaped after not too long though as his nightmares start becoming his reality.

On it’s surface, Alan Wake comes across as a survival horror but in reality it is something quite different. Alan Wake could be better described as a horror-themed action thriller.

What maybe impressed me the most, is that Remedy (despite all the perfect opportunities) made a very strong point of not taking advantage of the usual cheap scares that are so common in this genre, opting instead to keep you immersed in the tension and atmosphere rather than using old tricks to scare you out of your chair.

If you aren’t a fan of scary games (I can’t say that I am particularly fond of paying money to scare myself half to death), but have wanted something to try in the genre, then you will be pleased to know that by keeping the horror theme alive and well, but keeping the focus on story and action, you are able to enjoy the genre for what it is, without feeling the need to stop playing for fear of having a heart-attack in your own living room.

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A lot of focus is placed on the storytelling, with most of the gameplay comprised of tense action sequences, that while not entirely revolutionary, definitely feel unique. Alan Wake, being the writer that he is, constantly narrates the game and while some may find it annoying, I believed it to be a fantastic tool to keep the story constantly moving, and allowing the player to know where they stand.

In Alan Wake, light plays a very important role. While many stealth games have gotten you used to the idea of sticking to shadows, in Alan Wake it’s all about keeping to the light as much as possible.

Throughout the game you will make use of your flashlight in more ways than simply illuminating the path ahead. In Alan Wake your enemies have been taken by darkness, and you are required to use light to burn the darkness away, leaving them vulnerable to gunfire. Many weapons are made available to you over the course of the game, and they all feel nice and meaty, with some close range shotgun action always going down well.

The controls themselves can be a little finicky at times, and some of the button layouts don’t full make sense but thankfully, you have the option to change things up in the menu (I’m very sad I only realised this near the end of the game). While the gameplay is fluid and enjoyable, there are a few issues here and there that stick out like a sore thumb, namely the dodge mechanic.

Just like the torch, many other non-lethal (well, supposed to be) items become your most necessary tools for survival. Flares are necessary to buy you time or grant you safe passage, while spotlights and flashbangs can instantly dispatch your shadowy foes.

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As I mentioned earlier, a lot of focus is still placed on Alan Wake’s story. The story itself is the real bread and butter of the game, with the action, while still very fun, coming in as the stuff you get to do while learning more about the story. The story features some great writing and will expose you to many colourful, dark and even plain ol’ crazy characters and with Bright Falls standing tall as a character of its own, it’s very easy to allow yourself to become immersed in the story that Remedy set out to tell.

The individual episodes of Alan Wake (There are six in total) are presented in a similar vein to that of television shows, complete with a new chapter starting with a “previously, on Alan Wake video sequence”. There is more to the storytelling than cutscenes and interactions, but for the sake of keeping this review completely spoiler-free, I have opted to leave it out. All I will say is that it involves finding manuscript pages and has a very different take on the story’s progression.

Many of you will already know that Alan Wake was initially designed as an open world game, but eventually became a linear experience as the development went on. While we would all like to think that open worlds are more fun to play in, Alan Wake really does suit a more linear experience, especially when it comes to delivering the narrative in an effective manor.

That said, the fact that the game was originally made as an open world really shows, and only in the best way possible. Even though you may be on a linear path to your next objective, the levels don’t feel like your standard single player linear experiences. The world feels massive and especially believable. It’s a sandbox, it just isn’t a free-roam sandbox.

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  • lans

    great game too bad the sales are not reflective of that. initial reports of 80k week one for europe and america not much better looking at an opening of 180-200k worldwide not too shabby but the game deserves better, to put things in perspective

    Week 1 sales
    God of War 3 1.2 million
    Splinter cell 580k
    heavy rain 500 k
    Mag 450 k
    red dead redemption on all platforms 500k
    uncharted 2 800k
    so the sales are not explosive but hopefully their legs since i like remedy games like max payne and as much as i hate ms i still want remedy to succeed

    • WitWolfyZA

      See end of the month.. Remember a lot of people were probably broke when this released, me myself had to go trade in some classic gems at BT just to get it on pre order price :P end of the month it will pick up drastically

  • batman

    The lip syncing is terrible, animations are bad, day time graphics are not good and there is so much screen tearing that it becomes distracting. So how does it get a 9.5 for presentation?

  • Ruslan

    A slow sale starter like many other games and exclusives:

    Infamous sold a mere 80k in week 1 in Europe to reach 1.5 million sales to date.

    http://www.vgchartz.com/games/game.php?id=13108&region=All

    Mirror’s Edge sold a whooping 27k in week 1 but reached 980k thus far.

    http://www.vgchartz.com/games/game.php?id=21686&region=All

    So its too early to let the Fat Lady sing IMO. Nonetheless the game is a classic.

  • darthdad

    Thanks for the review Nick. Looks like a perfect game for my wife.

  • eltonriley

    I know they a bit different but I much prefer Heavy Rain. I found the graphics of AW to be lacking quite a bit. But I only played 4 about 5 hours with a mate and I doubt I will continue with it. Just got Demon’s Souls for the PS3 so I’m itching to try it out. Will wait for my mate to finish AW to see if it’s worth continuing. But so far, meh.

  • Shinobi7

    @Nick: Thanks for the review.
    @Lans: Dude, did you buy Alan Wake as well?

  • http://egamer.co.za Dean

    So excited. Law exam tomorrow. Alan Wake the weekend.. I hope.

    That’s if the courier man ever arrives!

    • WitWolfyZA

      Well i Love the game, but after playing heavy rain, and seeing what next gen is suppose to be graphically. I was a bit disappointed with a game so long in development coming so short.

      (SPOILER) the part where you fight the bulldozer i saw some guys in the background being blurred, and i couldn’t help feeling frustrated seeing that even their silhouettes were pixelated . But none the less still entertaining!

      Just started chapter 3 and heck i this game actually motivated me to try Dead Space again, to see if my nerves can keep up this time!

  • lans

    well i was in the mood for an adventure type game, so ya i bought alan wake and sonicm

  • jaxon

    i bought alan wake yesterdey and i love it the graphics are amzing and im actually spooked for parts of it i have NEVER ever been spooked in a video game ive gone shit theres a bad guys tere but ive neer gotten so pulled in i rate it 9.6 out of ten if you dissagree with me then your a cynical bastard :biggrin:

  • Faheem

    Anyone get the special collectors edition? are all the extra story stuff worth it then?

  • Oldfart

    Ground control to Major NICK, this games deserves a 10. AND don’t forget David Bowie made that song 6 months before humans even landed on the moon. Best ending music ever besides the Roy Orbison tune….PURE FUKCING CLASS 

  • Oldfart

    Ground control to Major NICK, this games deserves a 10. AND don’t forget David Bowie made that song 6 months before humans even landed on the moon. Best ending music ever besides the Roy Orbison tune….PURE FUKCING CLASS 

  • Oldfart

    Ground control to Major NICK, this games deserves a 10. AND don’t forget David Bowie made that song 6 months before humans even landed on the moon. Best ending music ever besides the Roy Orbison tune….PURE FUKCING CLASS 

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