007 developer cut, blames console gamers 
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Geoffrey Tim
November 26, 2012 at 9:00 am

My-head-is-huge-and-my-gun-is-tiny!

The latest game to feature the secret agent who’s been in his late thirties since the 1920’s, James Bond, was not at all well received; mostly because it was a rushed, buggy mess of incoherence. It’s developers will unfortunately not be able to make amends for it – because it’s been forced to lay off the majority of its staff.

“We’ve fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option,” developer Eurocom said in a statement. “Eurocom has retained a core staff of just under 50 employees and will be focusing mainly on mobile opportunities moving forward.”

Sorry, what? I think you’re mistaken, not stirred. A steep decline in demand for console games? No, I think what there is is a steep decline in the demand for terrible games. It’s terribly sad for Eurocom and all those who’ll be losing their jobs – but 007 Legends is just an awful insult of a game.

It’s unfortunate, because Eurocom is capable of much more, having developed the pretty excellent on-rails Dead Space: Extraction for the Wii,later ported to the PS3 and included free with that console’s version of Dead Space 2.

007 Legends currently sits with a 45% Metacritic average and poor sales, forcing the developer to create redundancies – though none of them are nearly as redundant as 007 Legends itself.

I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.