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Final Fantasy XIII-2 9.0
The Darkness II 8.0
Soul Calibur V 8.0
Trine 2 8.0
Kirby's Adventure Wii 7.0
James Noir's Hollywood Crimes 3D 6.5
Dawn of Fantasy 1.0
Flux Family Secrets: The Ripple Effect 5.0
Anno 2070 8.0
Awakening: The Dreamless Castle 4.0
Over @ The Movies
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Dead Rising Wii – a complete waste of time? Getting There
   October 10th, 2008 clock image 1:45 pm

dead-rising-wii Kotaku in a post earlier this morning have called Dead rising for Wii – a complete waste of time, in fact they actually totally trashed the game.

Read more after the jump.

“The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don’t involve evading/killing 2 zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that’s not in a room, or a store, that’s across the massive concourse at the start of the game. Yet they still shamble. There’s no urgency, there’s no danger. There’s no fun. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They’re vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.”

They also go on to completely slate the controls by saying

“What’s worse, the controls are woeful. To pick up a dropped item, you don’t press a button. You press the Z button and the A button. They’re on opposite sides of opposite controllers. It’s stupid. The Wii Remote aiming controls are woefully twitchy. and to switch weapons you need to us the d-pad while aiming. Meaning you can’t use the Wii Remote at that time, requiring you to aim with the nunchuk while reaching with your other hand. It’s messy. It doesn’t work.”

From what I understand from the interview they had at TGS with one of the games developers, Capcom are happy with the game and believe it’s almost done. Honestly I never for a second thought that the Wii would be able to pull of the same experience as the Xbox 360, for the very first reason mentioned – there just is not enough power in the little white box to pull of that many zombies on screen at once. I’s a shame, could have been a good game.

the full article can be found here.

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  • RivaZA

    Capcom should have rather done a PS3 version.
    Whilst they might have had to scale back the amount of zombies on screen at once it would have been much better than the Wii version.

  • Lupus

    You could still use the motion sensor in away. Also Riva you just s**t stirring now :-D

  • RivaZA

    Well it was Flame bait Friday :) . Anyway what I said is probably what would have a happened.

  • http://larcho.wordpress.com larch

    FYI the game that was shown at TGS was not even close to the final build. And we all know Kotaku is so unbiased when it comes to anything Wii related :smile:

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