We stalk and interview Mike Bithell
After playing Thomas Was Alone last year, you guys know I developed something of a fangirl crush on Mike Bithell. His game was awesome and one of my favorite gaming experiences of the year. While most of my stalking has been limited to the normal stuff like twitter following, it culminated today when I tracked him down and had a really rather awesome chat on camera.
Seriously, just check out my epic stalking skills as I attempt to locate Mike in the ridiculously large and confusing conference center:
He was surprisingly cool about the whole hunting him down thing and we had a really awesome chat about random stuff. Of course I was also messaging Matthew and Geoff to come through and meet him and film this glorious video interview where you can learn about synergizing the pushing of the envelope.
Really though, it made my Gamescom to chat about Thomas Was Alone, to hear about how successful indies can be thanks to the love being shown them by major players. It’s all quite inspiring and made me stupidly happy. Mike Bithell’s Volume will be something completely different to Thomas Was Alone, but still made by the same talent.
I can’t wait to see more of the gameplay. It’s awesome that Mike doesn’t need a publisher, that he can work on the game until it’s where he wants it to be – no rushed deadlines or lack of polish. He is an absolute charmer and a gentleman and I can happily return home having landed this interview. Again, if you still haven’t played Thomas Was Alone, go read my review about why you need to.
Then go throw money at Mike Bithell by buying his awesome game so that he can carry on creating games that we all want to play.