First Person Shooters have a come a long way since they first gained prominence with earlier examples in the genre, such as Wolfenstein 3D and Quake. Now arguably the single genre that defines video gaming (within the mainstream at least), they’re not going away any time soon. It’s a good thing then that they’ve evolved the way they have, a shown by this video from French site NoFrag that details the graphical evolution of the FPS.
From Wolfenstein to Battlefield 3, this video shows just how much they’ve changed – and just how much they’ve largely remained the same. There are about a dozen or so shooters shown here – though, because they’ve used just one FPS per year there are obviously a number of different games using different engines that, for some or other reason, just haven’t made the cut; most notably Duke Nukem 3D, Hexen/Heretic, Halo and Unreal Tournament anything.
Which FPS’ are conspicuous by their absence?
I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces. I am also the emperor of the backend