After getting pushed out of leaving Naughty Dog, Amy Hennig grabbed the cool job of creative director on Visceral Games' Star Wars game. Now, she seems to have picked up some new talent, teasing that there may be even more on the way.
Mexico, as you know from the stereotypes and clichés perpetuated by countless games, films and TV shows is a place of lawlessness. Criminal gangs, the drug cartels, ruthlessly rule over Mexico’s city streets with an iron fist and a loaded gun. That’s the Mexico we’re presented with in Army of Two: The Devil’s Cartel, a game that clings to such stereotypes and clichés like an insecure child to his mother’s apron strings.
Dead Space 3 arrived and I was excited, despite all my groaning about reveals of co-op, a pay to win structure and the fact that the game is about going to a frozen planet instead of being, you know, in space. So with the sound turned up way too high, the lights dimmed and my newly purchased adult diaper firmly in place, I was ready to face the necromorphs and pause to grab the calming meds if needed...
Then I started fighting humans.
We already know that the Pc version of action-horror Dead Space 3 will be little more than a port of the console versions, without much in the way of PC-centric enhancements, such as Direct X 11 support. Dead Space director Steve Papoutsis is shocked that people even care, and you PC gamers should pretty much be happy that you’re getting the game in the first place.
The Master Race demands nice things; and by nice things I mean a swathe of video and graphical settings, DirectX 11, and super high-resolution textures. The PC version of Dead Space 3 will contain none of these things.
I love the Dead Space franchise, most probably because it filled in the survival-horror gap that Resident Evil left when it opted to be an all-out action experience. Unfortunately, Dead Space has mostly done the same now - though Visceral maintains that Dead Space 3 will scare the pants off of you. There’s a lot of pressure on Visceral to deliver - and that pressure’s just been increased, because Dead Space 3, says executive producer Steve Papoutsis, is going to go beyond being “triple A,” by being Quad-A. Wait…what?
EA once again made the beautiful and historic Orpheum theatre its home - and took the opportunity to show off its latest games - starting the proceedings with a bit of Dead Space 3.
So youâ€™ve not yet bought Visceral Gamesâ€™ visceral survival horror Dead Space 2, but Nickâ€™s overwhelmingly positive reviewâ€™s managed to force your hand. Suppose youâ€™re a multi-console gamer, not sure which oneâ€™s best for you.
Eurogamerâ€™s Digital Foundry has done its usual bit by comparing the console versions for any signs of disparity between them. Which version fared best?