Mexico, as you know from the stereotypes and clichés perpetuated by countless games, films and TV shows is a place of lawlessness. Criminal gangs, the drug cartels, ruthlessly rule over Mexico’s city streets with an iron fist and a loaded gun. That’s the Mexico we’re presented with in Army of Two: The Devil’s Cartel, a game that clings to such stereotypes and clichés like an insecure child to his mother’s apron strings.
Dead Space 3 arrived and I was excited, despite all my groaning about reveals of co-op, a pay to win structure and the fact that the game is about going to a frozen planet instead of being, you know, in space. So with the sound turned up way too high, the lights dimmed and my newly purchased adult diaper firmly in place, I was ready to face the necromorphs and pause to grab the calming meds if needed...
Then I started fighting humans.
We already know that the Pc version of action-horror Dead Space 3 will be little more than a port of the console versions, without much in the way of PC-centric enhancements, such as Direct X 11 support. Dead Space director Steve Papoutsis is shocked that people even care, and you PC gamers should pretty much be happy that you’re getting the game in the first place.
The Master Race demands nice things; and by nice things I mean a swathe of video and graphical settings, DirectX 11, and super high-resolution textures. The PC version of Dead Space 3 will contain none of these things.
I love the Dead Space franchise, most probably because it filled in the survival-horror gap that Resident Evil left when it opted to be an all-out action experience. Unfortunately, Dead Space has mostly done the same now - though Visceral maintains that Dead Space 3 will scare the pants off of you. There’s a lot of pressure on Visceral to deliver - and that pressure’s just been increased, because Dead Space 3, says executive producer Steve Papoutsis, is going to go beyond being “triple A,” by being Quad-A. Wait…what?
EA once again made the beautiful and historic Orpheum theatre its home - and took the opportunity to show off its latest games - starting the proceedings with a bit of Dead Space 3.
Visceral Games is the studio that brought you the pants-wettingly scary Dead Space and its decidedly less scary, but ultimately more polished sequel. They were also responsible for the enjoyable, but flawed God of War clone inspired Danteâ€™s Inferno.
According to a job listing, the team is currently hard at work on a brand new, â€œboldâ€ triple-A IP.
Visceral and EAâ€™s survival horror sequel Dead Space 2 has been garnering near universal praise, even getting an exceptionally high 9.4 from our own Nick. One gamer who was less than impressed with the title, primarily because of its lack of input customisation is Gareth Garratt, whoâ€™d like to be able to map walking forward to his mouse so he can push it with his chin.
Why? Gareth suffers from cerebral palsy, which results in heavily impaired motors functions and physical disability. Amazingly, the developers have obliged, and a patch is on the way thatâ€™ll allow for full remapping of the controls for the Pc version.
Ashley is a gamer, just like any other gamer. Like most, sheâ€™s loving the hell out of Dead Space 2. It turns out, however, that her dog is not. In fact, during her first playthrough of the game her dog knocked over her Xbox 360, which utterly destroyed her copy of Dead Space 2 in the process. Bummer.
She then did what most people would have: she hopped onto the internet and proceeded to moan about her lot in life. With tears in her eyes the poor woman tweeted about just how cruel the universe is, but someone from Visceral Games was listening and PMed her asking for her address.
So youâ€™ve not yet bought Visceral Gamesâ€™ visceral survival horror Dead Space 2, but Nickâ€™s overwhelmingly positive reviewâ€™s managed to force your hand. Suppose youâ€™re a multi-console gamer, not sure which oneâ€™s best for you.
Eurogamerâ€™s Digital Foundry has done its usual bit by comparing the console versions for any signs of disparity between them. Which version fared best?
Dead Space 2 releases locally at the end of this week, and Iâ€™m terribly keen for it. Iâ€™ve pre-ordered the game, stocked up on snacks, Redbull and Valium, and have an ample supply of adult nappies. Not because Iâ€™m incontinent or lazy, but because I fully expect to crap myself. Nick, as some of you regulars might recall, has been unable to finish the first game, because every time he tries he ends up crying in the foetal position.
Dead Space 2, it seems, has a mode that could potentially leave Nick sobbing uncontrollably for the remainder of his life.
Hooray! Dead Space 2 is nearly here. Boo! I still havenâ€™t finished the first one. Iâ€™m not sure why really. Perhaps itâ€™s because the game scares the hell out of me, or maybe itâ€™s just another victim of my ever-increasing backlog?
Anyway, hereâ€™s the latest trailer for Visceralâ€™s sequel to one of the best new IPs to come out of this generation of consoles. It looks like this one is going to be non-stop, back-end-of pants-exploding terror and gore. It definitely looks like the action has been ramped up considerably as well, but not at the expense of the horror we are being re-assured by developers and early reviews. Check it out and let us know more or less how many times you expect to change your underpants during a play-through.
Thereâ€™s a really interesting interview with head of the EA Games label Frank Gibeau over on Develop. Gibeau oversees all of the development companies under EA Gamesâ€™ umbrella; companies like Visceral Games and the recently signed Insomniac and Respawn.
In the interview, Gibeau provides insight into EA Gamesâ€™ new approach to dealing with development studios, which involves fostering a sense of autonomy and freedom of creative expression. In other words, Gibeau is giving developers free-reign in how they put together their projects, but within reason. One specific aspect of games that Gibeau will insist on (although he prefers to say he â€œinspiresâ€) is an inter-connected experience. Reading between the lines: the days of single-player only EA games are gone.
Well it turns out that initial reports of Visceral Games being handed the reins to the C&C franchise were wrong.Â Electronic Arts has since piped up to correct the news that circulated earlier this week.
A new Command & Conquer is still coming however. Who is making it? EA Los Angeles. Is that a good thing? Well thatâ€™s open for debate seeing as how they were responsible for the most recent Command & Conquer 4. Whether it's the exact same dev team behind the next C&C is not clear.
Visceral Games is an awesome development studio. They've made gems like Dead Space and (perhaps not as shiny a gem, but I still loved it) Dante's Inferno. They're owned by EA. You know EA. Everyone used to hate them a few years ago because of icky DRM practices and their overbearing corporate identity. Now, it seems, they're earning back a lot of fans and it's largely thanks to awesome people like those who make up Visceral Games. That and Activision has taken over as the Sauron of the gaming industry.
The Command & Conquer franchise has now been handed over to Visceral Games, and Nick Earl (the development studioâ€™s GM) has mentioned that the new C&C game is â€œpretty far outâ€. Whether thatâ€™s â€œfar outâ€ in a stoner, hippy sense or â€œfar outâ€ in a â€œitâ€™s still a long way from releaseâ€ sense is debatable.