I am curious to play Hatred, a ridiculously controversial and ultraviolent game. When Geoff told everyone about the game, it certainly got a bunch of reactions from everyone, ranging from praise to condemnation. Now the developers have responded to the criticism with some vitriol of their own.
I’ve never played Payday 2, but its premise has always interested me. The game is all about pulling off the perfect heists, all while wearing the strangest looking masks. Why have I not played it yet? It sounds awesome! Its mask-wearing tomfoolery is a theme shared by another game, Hotline Miami – one of the best indie games I’ve ever played. Looks like somebody has seen the commonality. Payday 2 will be getting some Hotline Miami DLC.
Ryse was a launch title for the Xbox One when it was released in certain territories last year; there was a lot of expectation placed on Ryse’s shoulders and in the end the critics were pretty harsh on the Roman warrior title from Crytek.
The latest ESRB rating for Watchdogs has been released and if you are into sex, nudity, drugs, violence and alcohol then you are welcome to pop around this weekend or else you will need to hold out a little longer to get your kicks from Watchdogs which will release soon.
We’re pretty lax here in South Africa when it comes to video games. Sure, they’ve got content that the FPB is all too happy to slap a big age rating sticker on when it arrives, but at least our government trusts enough to allow us the option to have that content. And it looks like Thief is going to be a pretty mature game when it launches.
But morons blame games for the actions of those people. This weekend boasted quite a bit of unpleasant, gaming related murder news.
If you haven’t played Yager’s Spec Ops: The Line, you really should. Though it has some grinding, mundane shooting mechanics (by design, I’m convinced), it tells an incredible story – and forces you to think about the very real horrors of war, and its intrinsic violence. It’s writer, Walt Williams told an audience at GDC that violent games are “creatively too easy” and that the industry needs to start thinking of better, more diverse ways of telling stories through videogames.
In the wake of all the recent US shootings, some are happy to chant the ridiculous mantra of “Guns don’t kill people, Games do!” EA head John Riccitiello, however, affirms that there’s no causal link between violence in games, and violence perpetuated in the real world – but does concede that there’s a very real perception that the link exists – and it’s up to industry to address that.
The blame thrower has been on full auto in the past couple of weeks, when it comes to the topic of how violence and guns are portrayed in the media. On one hand, you have lobbyists campaigning to remove the sale of high powered assault rifles and automatic guns from store shelves, while on hand two, you have pro-gun lobbyists arguing that the gun is good, the gun is good! Still, both sides have something to say, and someone to blame at the end of the day. And with video games once again in those cross-hairs, the industry itself is also taking a look at how it represents itself. A move that has the house of mouse wanting to clean up its own image.
There’s been a lot of talk recently about the possible link between video games and violence, thanks mostly due to the tragic events that occurred recently in the US. Whether you’re a believer or a defender though, there’s no doubt that gaming has become a tad super-violent, and the reactions towards such content has been apathetic at times. And that’s a reaction that one ex-Dishonored developer believes needs to change.
Remember Me was a game that really stood out for me at GamesCom this year. The concept of altering memories and using them as actual weapons is intriguing, and it certainly helps when the combat looks polished and fluid. In a way, it’s a game that stands out from formats of interactivity, for something new and different. And according to the developers behind Remember Me, that’s because they don’t want this game to pander to those overused stereotypes.
My inner nerd is in a happy place right now. NetherRealm created the best fighting game of 2011, in a revived Mortal Kombat, and they’re staying close to their roots with a new fisticuffs tile that swaps ninjas for comic book superheroes instead. But the previous MK game to star kombatants in spandex left me underwhelmed, with its lack of trademark gore and toned down violence, something that will continue in Injustice: Gods Among Us, which will focus on spectacle instead of bloody brutality.
The second foray into the world of Pandora is almost here. Borderlands 2 is returning, and if early reports are anything to go by, the sequel looks set to improve on the original with numerous enhancements and additions to the gameplay. The game has just gone gold, meaning that it is finished, has been properly age-rated, and is ready to start shipping soon. And much like the flippant nature of everything that this game has produced so far, the official description is incredibly hilarious.
As South Africans, we have a lot to be thankful for. Fantastic weather, great food and loose liquor laws (Unless you’re in Cape Town). Top of that list, are our video games, as our government trusts us to be responsible, allowing us access to all manner of gory, blood-soaked and mature titles. Usually, our fellow Australian and German gamers don’t have that level of digital freedom, but Borderlands 2 will ensure that everyone gets a taste of midget head-splodey action when it ships next month.