valve Tag

Posted by Alessandro Barbosa - 29 May 2015

My poor backlog. Every Steam Sale I pick up a bunch of mostly indie games that I've been dying to try, only to hardly ever get to them before the next one rolls in. Games like The Swapper and Gunpoint sit unplayed in my library, joined by constantly growing company. But enough is enough - this time Valve won't get me. This time I won't give into the...oh wow is that Magicka 2 on sale already!

Posted by Matthew Figueira - 27 May 2015

As Nigma put it himself, The Compendium for Dota 2 is like the yearly tax you pay Valve to play their game. Seriously, who wouldn’t buy one? It not only helps grow the prize pool for this year’s International and serves as a way to interact with the tournament, it grows your armoury with some shiny new items too. We’ve already received the first wave of immortals, and two more are due. A little birdy (ie Reddit) told me exactly what we can expect from the next batch.

Posted by Matthew Figueira - 27 May 2015

Valve know how to make their player base stick around. Just look at Team Fortress 2 - it came out back in 2007 and continues to have a dedicated community. Another of Valve’s titles, Counter-Strike - the hostage-rescue/bomb-defusing FPS – has been around even longer, and yet, the latest iteration, Global Offensive, has the biggest community second to Dota 2 (oh, ANOTHER of Valve’s titles). How do Valve keep so many people engaged? Via constant updates (hats) of course – stuff to keep their community mindlessly addicted. Global Offensive is the latest victim of such a content update.

Posted by Matthew Figueira - 27 May 2015

The International, Valve’s flagship event, exists to showcase the best Dota 2 teams as they battle for millions of dollars in prize money. It’s a huge spectacle, one I look forward to each year. Last month, much to my delight, Valve announced that The International would be supplemented by another three tournaments – The Dota Major Championships. More high-stake Dota 2? Heck yeah! In this announcement, Valve stated that they would sponsor the events, but they would be hosted by third-party organisers.That may have changed – Valve could be looking to run everything themselves.

Posted by Geoffrey Tim - 22 May 2015

People who’ve data mined the latest Steam beta build have discovered something that’s rather pertinent to those of us here at the bottom of Africa. It looks like Steam’s going to officially support the South African Rand – so you’ll be able to buy your games in ZAR. That may not be a good thing.

Posted by Alessandro Barbosa - 20 May 2015

Oculus, the pioneers in bringing back Virtual Reality to gaming, are finally ready to release their consumer version of the Rift. It is, however, still a product that has yet to be shown publicly for the first time - something many would've expected to take place at E3 next month. That's still sort of happening, if not just a few days before.

Posted by Alessandro Barbosa - 11 May 2015

Little over a month ago, the incredibly popular space sim that isn't Star Citizen, Elite Dangerous, made its way onto Steam. This prompted an outcry from existing customers to have the ability to migrate their own copy of the game onto Steam's library - which is far more convenient than having to remember to manually update a separate client. For a while, it seemed like these requests were being jettisoned into space and forgotten, but not for any longer.

Posted by Darryn Bonthuys - 05 May 2015

Guys…I don’t get you. I’m clearly, massively out of touch with the gaming audiences out there, because some things just go right over my head. Take for instance, DLC and season passes. Folks have been complaining non-stop about paying for extra content in just about everything with a Warner Bros logo attached to it, while EA may in fact be the Unicorn of our generation. But DOTA? You guys go nuts for that game. So nuts in fact, that the prize pool for this year’s annual The International event has broken new records. Even worse, Matty isn’t here to explain this to me, so I’m even more lost than usual.

Posted by Geoffrey Tim - 05 May 2015

It’s entirely possible that we’ll never see a sequel to Half-Life. Valve seems to be unable to make anything that ends in a 3. For a short while, you can pretend it doesn’t matter, because there’s now a gravity gun in everybody’s favourite scumbag simulator, Grand Theft Auto V.

Posted by Geoffrey Tim - 30 Apr 2015

Cheaters suck – and those who hack games and ruin the online experiences for other people deserve to have their accounts banned for all perpetuity. In the past, Valve’s been in control of banning those who play the wrong sort of silly buggers in Steam games online. It’s not a particularly efficient system.

Posted by Alessandro Barbosa - 30 Apr 2015

I used to be incredibly addicted to Team Fortress 2 shortly after it launched. It took a few months to fade, and I haven’t touched the class-based shooter in years. That doesn’t mean it fizzled out into non-existence though, with the game still ranking in the top five most played titles on Steam currently. That’s why massive changes, like competitive matchmaking, are still being implemented.

Posted by Matthew Figueira - 28 Apr 2015

I’ve been more than grumpy about Dota 2 for the past few weeks. Hell, I’m even grumpier following my 8 game losing streak which accumulated painfully over the past few days! I need change dammit; change from this silly, farmfest, 70+ minute games brought on by the 6.83 meta. I haven’t been shy in asking for it either, and it paid off it seems, because Valve announced a new patch over the weekend. They’ve now unveiled its finer details.

Posted by Zoe Hawkins - 28 Apr 2015

It all started with a seemingly good idea. Valve has let people make money from their creations in Dota and other games, why not reward those modders who make games better? Well, because apparently the internet will riot.