Ubisoft Tag

Posted by Darryn Bonthuys - 03 Mar 2015

It’s been a while since any new data has been revealed about Ubisoft’s upcoming open-world game, The Division. Like a rare and majestic unicorn, details on the game have been incredibly scarce. But right now, said game is currently undergoing some alpha testing. And thanks to that test, a whole new stack of details have come to the light.

Posted by Zoe Hawkins - 24 Feb 2015

All games go through a range of testing. However, with games growing exponentially, in-house teams simply can't get through everything and test all the features during the Alpha and Beta stages. As a result, the premium testing experience is offered to players who can't wait to get their hands on the game. It looks like Ubisoft's next multiplayer-dependent game will use this model, too.

Posted by Zoe Hawkins - 20 Feb 2015

One of the great joys of the Assassin's Creed franchise is wandering around and opening people's chests hidden on balconies or in back gardens. A fun quest for loot, the thrill of discovery, of course it's great... except when the chest is locked because you haven't done enough in some lame companion app. Ubisoft has finally realized this and making the game a bit more fun.

Posted by Darryn Bonthuys - 13 Feb 2015

Assassin’s Creed Unity didn’t exactly have an easy start. Maybe it was the numerous glitches. The patch that reinstalled a 40gb game entirely on Xbox One. Or a few broken bits of codes. But once those minor factors were ironed out, the game did look quite stunning. The AnvilNext engine is pretty much the foundation of future Assassin’s Creed games, much like the Anvil engine was for the first Assassin’s Creed game all the way until Revelations, as it has already powered several other Ubisoft games as well. And tweaking it for the next AC adventure, was a painful experience according to Ubisoft.

Posted by Alessandro Barbosa - 13 Feb 2015

Ubisoft didn’t exactly have the best last year critically. Unity was a bit of a bust, The Crew failed to impress and Watch_dogs squandered a lot of potential to be something truly different. The AAA market was not a good hunting ground for the developer/publisher, but that’s not deterring them. This year Ubisoft is determined to get it right – and they’ve got five massive titles lined up to prove it.

Posted by Zoe Hawkins - 06 Feb 2015

Last year, Ubisoft was ambitious and gave us two Assassin's Creeds. Assassin's Creed Unity was a broken mess of a game that is only now becoming something worth playing. Assassin's Creed Rogue, on the other hand, was actually really enjoyable for me - it tied up the whole America saga, set the stage for Unity, and delivered some generally solid gameplay. Now PC gamers can indulge in it, at last.

Posted by Zoe Hawkins - 05 Feb 2015

We didn't hear too much about Grow Home - it seems like the announcement and launch came one after the other. While I'm glad that they didn't over hype it, I also wonder if this game will fly under the radar without any promotion. Still, the launch trailer is rather adorable.

Posted by Geoffrey Tim - 03 Feb 2015

Last month, Ubisoft deactivated a number of keys for its fun-as-f…lip open world shooter, Far Cry 4. It turned out that those keys happened to have been stolen; bought using fraudulent credit cards and resold on sites like G2A and Kinguin. They had every right to nix those keys – but the whole issue’s still caused great ire and furious vitriol – especially from consumers who’d already been playing their ill-gotten game. Ubisoft’s making right by those affected.

Posted by Darryn Bonthuys - 28 Jan 2015

Assassin’s Creed, for all its various bugs and glitches in the previous game, is going nowhere. Ubisoft’s flagship brand is as strong as it ever was, with various games on the way that have been in development for years now. The next game in the series is set in Victorian England and is tentatively dubbed Assassin’s Creed Victory. But what lies beyond the top hats and cobblestones in that franchise? Quite possibly a trip to the East, at long last.

Posted by Darryn Bonthuys - 26 Jan 2015

Games wherein players pepper one another with lead motivation may still be all the rage these days, but the physics that go into handling guns are rarely authentic. A precious few games put an emphasis on making your shots count, with the majority of titles released these days making full use of “pay ‘n spray” action. That’s all well and good for certain, fantastical games. But for the grittier return of Rainbow Six, you can expect guns to actually behave like they would in real life.

Posted by Geoffrey Tim - 26 Jan 2015

Our hobby, this thing we do is an expensive one. Games are indeed prohibitively expensive – so it makes sense that gamers would look to find the best deals, and the cheapest games. Many have turned to illegitimate key resellers and auction-houses, like G2A, Kinguin and the like. You may want to stop doing that.

Posted by Zoe Hawkins - 23 Jan 2015

[Update] The game's trailer has now been included in the post Ubisoft's AAA titles last year were plagued with problems. However, their smaller titles were absolutely brilliant. Child of Light and Valiant Hearts were two of my favorite experiences of 2014, and Ubisoft might be doing it again early on with Grow Home.

Posted by Darryn Bonthuys - 19 Jan 2015

I’ve tried to like Watch Dogs. I genuinely have. But the combination of a protagonist who happens to be blander than rice cakes and Ubisoft’s insistence of doing too much in an open-world setting without any real direction, just put me off. Watch Dogs was a fine game, make no mistake, but it was a game that fell short of expectations and the massive hype that was thrown on top of it. A sequel isn’t exactly unwelcome at this point. But it’s going to need to take more chances.