I remember playing The Crew at Gamescom 2013 and in that perfect environment the game was a huge amount of fun. However it's a bit like Evolve in reality where unless you have a great group of friends to play with it feel a bit soulless.
Looks like Ubisoft’s cops and robbers games will be making a hard right for beta territory later this year.
Assassin's Creed: Rogue was a surprisingly great game last year, launching in the shadow of the far inferior, current-gem exclusive Unity. The previous-gen title struggled to make noise on the PS3 and Xbox 360, and PC players were left out when it came to the concluding chapter of the American saga of the franchise. Rogue has, however, finally made its way onto PC, and it's an equally surprising port to say the least.
Valiant Hearts stands out for me. It was one of the few games last year that really touched me - by the end I was nearly in tears. It's available for free with PS+ this month and everyone should grab it. But the guy who helped create it (and my beloved Beyond Good & Evil) will be leaving Ubisoft.
Rainbow Six is right up there with my all time favourite shooter franchises, with the Vegas run occupying a special place in my heart. The franchise has been dormant for a long time, and the cancellation of Patriots did little to help that. But Siege is making up for lost time, with an unrelenting focus on the meat of the series: online multiplayer. And you can sign up right now to get an early taste.
There’s a lot to love about Far Cry 4, from it’s beautiful sweeping mountain vistas, to the fact that you can blast a pursuer in a tense cliff-side vehicle chase with a grenade launcher while pumping some Bollywood in the background. On the other hand, there’s a lot to hate about the initial offering of DLC from the game, Escape From Durgesh as it took the more annoying aspects of Far Cry 4 and amplified them into a time trial nightmare that wasn’t worth the season pass it came with. Far Cry 4’s sophomore effort, Valley Of The Yetis has a lot of lost ground to regain. Which it easily does, and then some.
It’s been a while since any new data has been revealed about Ubisoft’s upcoming open-world game, The Division. Like a rare and majestic unicorn, details on the game have been incredibly scarce. But right now, said game is currently undergoing some alpha testing. And thanks to that test, a whole new stack of details have come to the light.
All games go through a range of testing. However, with games growing exponentially, in-house teams simply can't get through everything and test all the features during the Alpha and Beta stages. As a result, the premium testing experience is offered to players who can't wait to get their hands on the game. It looks like Ubisoft's next multiplayer-dependent game will use this model, too.
One of the great joys of the Assassin's Creed franchise is wandering around and opening people's chests hidden on balconies or in back gardens. A fun quest for loot, the thrill of discovery, of course it's great... except when the chest is locked because you haven't done enough in some lame companion app. Ubisoft has finally realized this and making the game a bit more fun.
Assassin’s Creed Unity didn’t exactly have an easy start. Maybe it was the numerous glitches. The patch that reinstalled a 40gb game entirely on Xbox One. Or a few broken bits of codes. But once those minor factors were ironed out, the game did look quite stunning. The AnvilNext engine is pretty much the foundation of future Assassin’s Creed games, much like the Anvil engine was for the first Assassin’s Creed game all the way until Revelations, as it has already powered several other Ubisoft games as well. And tweaking it for the next AC adventure, was a painful experience according to Ubisoft.
Ubisoft didn’t exactly have the best last year critically. Unity was a bit of a bust, The Crew failed to impress and Watch_dogs squandered a lot of potential to be something truly different. The AAA market was not a good hunting ground for the developer/publisher, but that’s not deterring them. This year Ubisoft is determined to get it right – and they’ve got five massive titles lined up to prove it.
Last year, Ubisoft was ambitious and gave us two Assassin's Creeds. Assassin's Creed Unity was a broken mess of a game that is only now becoming something worth playing. Assassin's Creed Rogue, on the other hand, was actually really enjoyable for me - it tied up the whole America saga, set the stage for Unity, and delivered some generally solid gameplay. Now PC gamers can indulge in it, at last.
We didn't hear too much about Grow Home - it seems like the announcement and launch came one after the other. While I'm glad that they didn't over hype it, I also wonder if this game will fly under the radar without any promotion. Still, the launch trailer is rather adorable.
Last month, Ubisoft deactivated a number of keys for its fun-as-f…lip open world shooter, Far Cry 4. It turned out that those keys happened to have been stolen; bought using fraudulent credit cards and resold on sites like G2A and Kinguin. They had every right to nix those keys – but the whole issue’s still caused great ire and furious vitriol – especially from consumers who’d already been playing their ill-gotten game. Ubisoft’s making right by those affected.
Assassin’s Creed, for all its various bugs and glitches in the previous game, is going nowhere. Ubisoft’s flagship brand is as strong as it ever was, with various games on the way that have been in development for years now. The next game in the series is set in Victorian England and is tentatively dubbed Assassin’s Creed Victory. But what lies beyond the top hats and cobblestones in that franchise? Quite possibly a trip to the East, at long last.