Tron Tag

Posted by Darryn Bonthuys - 06 May 2015

Parents, I’m so sorry. I’m so, so sorry. It’s not enough that Skylanders happens to be an annual franchise. It’s bad timing that Lego is now getting in on the toys to life genre. Hell, Nintendo has a license to print money with their Amiibos and I don’t even know who half of those characters are. And then you’ve got Disney Infinity, which combines all of that expensive figure collecting and gameplay, with recognisable properties. And I hope you’ve got UNLIMITED SPENDING POWER for Disney’s latest Infinity launch, which features more elegant toys from a more civilised age.

Posted by Darryn Bonthuys - 21 Apr 2015

Let’s get down to business! To take over, the gaming world! Did they send me Skylanders, when I asked for Disney Infinities? You’re the most apathetic bunch that I ever met, but you can bet before we’re through, mister I’ll make a Disney fan out of you!

Posted by Darryn Bonthuys - 16 Feb 2015

I have way too much love for Tron. I think it’s one of the most visually important franchises ever made, a neon wonderland in its 2.0 infancy that is populated by digital citizens who fling their entire egos around quite literally thanks to those fancy discs on their backs. And it looks like the franchise is ripe for a new game.

Posted by Darryn Bonthuys - 06 Feb 2015

One game, dozens of characters and even more power discs later, and it looks like Disney Infinity 2.0 is just about wrapping up, much to the relief of cash-strapped parents everywhere. Disney Infinity 2.0 has had a killer debut, raking in the cash with the latest iteration of the franchise. But it’s not all over yet, as a few more figures are still on the way. Except these figures, can’t be accessed in our mundane and physical world.

Posted by Zoe Hawkins - 25 Apr 2014

DLC map incoming! Titanfall is getting what appears to be a Tron-inspired map pack called War Games. It is designed to look like a virtual simulator, and we've got plenty of pretty pictures to show it off.

Posted by Darryn Bonthuys - 26 Aug 2013

I spent my weekend playing around with Disney Infinity, and I’ve pretty much enjoyed the experience so far. While I still need to prepare a review for that game, I also need to prepare my bank account so that I can grab more of those figures. And if Disney ever releases these characters, well then I might have a spleen or two for sale soon.

Posted by Yolanda Green - 17 Nov 2012

Here is some of the most amazing geek stuff I’ve seen lately. From iron thrones to keyboard sandals, some one please make me a millionaire! I’ll be dreaming about these all weekend.

Posted by Gavin Mannion - 18 Jul 2012

So two simple questions to welcome Wednesday into the world, firstly can you code in either Java or .Net and if so would you like R100 000 for coding a simplistic game? If so then I’ve got some great news for you.

Posted by Geoffrey Tim - 12 Sep 2011

A new trailer for THQ and Volition Inc’s ridiculously zany open-world sandbox actioner Saints Row the Third has hit the web, showcasing just how interesting and varied the missions can be. This one focuses on The Deckers - a group of cyber criminals and just one of the factions vying for control of the game’s fictional Steelport setting. The group is run by Matt Millar, an ambitious young cyberbully who’s taken exception with the Saints. The saints have their own computer expert in ex Intelligence Agent Kenzie Kensington, who inserts the player’s subconscious in to Millar’s user net. Ridiculous? Very much so - but it does give the devs the opportunity to shove in some TRON-styled virtual-reality gameplay. Fun!

I loved Saints Row 2’s insane, over-the-top style as opposed to the serious realism of GTAIV, so I’m excited for this - ‘cos it looks like they’ve turned the insanity dial up to 11. Saint’s Row The Third hits PlayStation 3, PC and Xbox 360 mid November.

Posted by Gavin Mannion - 20 Jan 2011

Activision is recommending that the studio behind the incredibly entertaining Blur be shut down in the coming weeks due to the commercial failure of Blur and the lack of interested buyers in the developer.

Blur was released last year to generally good reviews after many delays but unfortunately it never captured the heart and minds of the average game and has ended up with mediocre sales.

Activision put Blur into a 90 day consultation period last year where they discussed selling the developer to numerous possible publishers, pretty much everyone in the industry, but in the end there wasn’t a single dedicated buyer and the group has now recommended closure. Something Bizarre studios appears to be agreeing to.

Posted by Gavin Mannion - 14 Dec 2009

Possibly the most important thing about the VGA’s is the shear number of new game trailers that we get to see, I have already posted the Halo Reach one earlier today and here come the rest of the crowd being led by Crackdown 2.

There are quite a few of these so I would suggest hitting play on each one of them, then heading off to do something else for a while until they have all buffered…