Before everyone disappeared on holiday last year we decided to help host a competition with local indie developers Egamea, to help promoted their game O3DX. There were four massive prizes on offer, including goods from Nintendo, Microsoft and Steam. With the competition now closed, all that's left is to check if we're making your Tuesday extra special.
I really enjoyed my time off over the festive season, but I must admit it’s good to be back. We ended 2014 on a high, but I wouldn’t blame you for missing out on some of our last articles of the year. Just like this amazing competition, where there are no less than five big prizes up for grabs!
You’ll laugh, you’ll cry. You’ll spit, hiss and curse the day that the Trials franchise was ever conceived and you’ll seriously consider throwing your console through your TV screen. And yet unlike any other game which dooms you to hours of failure, you’ll wonder why you keep allowing yourself to go through this cycle of abuse over and over again. That is very much the Trials experience. And Trials Fusion doesn’t stray too far away from that formula.
Some games in life are challenging. Some are burtally difficult. And then there’s Trials Evolution, a motocross game which feeds on your tears and broken controllers while remaining more addictive than heroin chocolate. That classic game is getting a sequel in two months. And I’m planning on stocking up on spare controllers.
I like demos. They give me a small taste of what I can expect from a game without having to shell out any cash. But sometimes, instead of leaving you wanting more, they can create a false impression of game and turn you right off the prospect of purchasing. It seems demos do more harm than good – and games with demos end up selling worse than those marketed via trailer alone.
It’s no secret that we love us some Trials Evolution over here. It’s mental, painful fun that will leave a controller or two embedded in your TV screen, and yet, we always come back crawling to it once we finally nail that crucial jump. Xbox owners have been engaging in this digital masochistic behaviour for a while now, and finally, the game is headed to PC.
Cast your mind back to 2010. Digital gaming marketplaces are booming, and the titles available come in a wide variety of flavours. You’ve got experimental, retro and edgy games, that are making use of the new quick consumption model that DLC has created.
And then along came Trials HD, which for all intents and purposes, was a virtual calculator for whether our species would survive or not, based on it’s approach to forcing gamers to learn from their constant failures.
Fast forward to now, and you have a successor that evolves the base formula so well, it would give Charles Darwin himself an erection.
If you’re anything like me, then you’re most likely a fan of smaller games that are available through digital distribution.Innovative, risk-taking titles, games with a sense of nostalgia and an eye towards the future.
And then you get Trials Evolution, which manages to inflict absurd levels of pain on its consumers, while keeping them more addicted than an entire crack-house worth of drug-abusers. I’ve been playing that game lately, and I believe that it may just be the greatest sequel ever made.
Three Xbox Live Arcade hits, Limbo, 'Splosion Man and Trials, are getting bundled into one retail release. A Japanese and a US version of the retail triple pack have been confirmed by Twisted Pixel CEO and Amazon.com respectively. Originally download-only titles, a retail release of these highly successful XBLA games just might be what many people have wanted, especially those without the loads of extra cap to blow on downloading games. Could this be the start of a new drive by Microsoft to put out physical copies of successful Xbox Live Arcade Games?
Asians scare me. Iâ€™ve previously linked to a video showing the speed and dexterity at which high level Korean StarCraft players play; blisteringly fast, and equally precise. Now you get to watch the speed and dexterity exhibited by high level Street Fighter IV players, and frankly it scares me.
If youâ€™ve ever tried doing the trials in Super Street Fighter IV youâ€™d know that they can be pretty damned challenging. Using a fightstick, player biffotasty demonstrates how he completed Ryuâ€™s trials using just one hand. I struggle enormously with two hands, and it would still be tricky even if I had three. It scares me that there are people who could soundly kick my ass at Street Fighter while eating a sandwich. Or doing whatever else he dopes with that free hand.
On the plus side though, at least Def Leppardâ€™s drummer now knows he has a shot at being half-way decent at fighting games.