The Tomb Raider franchise has seen one hell of a turn around following the origins story of 2013. It was a fantastic game, one that brought Lara Croft straight back to the gaming limelight. Crystal Dynamics are hard at work on the sequel, Rise of the Tomb Raider, and they’ve already given us the more platform, co-op focused Lara Croft and the Temple of Osiris. Turns out they’ve been working on a mobile game too.
Tomb Raider is a popular franchise. It even spawned awful movie spin offs that I love because of Angelina Jolie and Gerard Butler. The latest game caused a bunch of controversy with the way it rebooted the franchise, but apparently it's exactly what we needed - it has sold tons of units and become the most successful game in the franchise.
I don’t know which is more difficult: The mental trauma Lara Croft is enduring after her hellish escape from a supernaturally cursed island, or trying to get details about the upcoming Tomb Raider sequel, Rise of the Tomb Raider. I’m pretty sure Crystal Dynamics and Microsoft are holding out for E3, but we haven’t even properly seen a game that is supposedly coming out this year. But hey, at least we know you’ll be able to stealth kill like a fish would.
I love Humble Bundles. I love that I can get a bunch of games that I’ve probably previously overlooked, all together in a sustainably discounted package. It’s also pretty great that a lot of the proceeds go to some sort of charity – so not only does my backlog score, but my conscience does too. I thought it would’ve been hard to top last month’s Star Wars bundle. Turns out I was very wrong.
Whenever I want to show off my PlayStation 4, I always find that spinning up Tomb Raider: Definitive Edition is a good way to do so. A magnificent upgrade of the original 2013 game, the Definitive Edition packs in plenty of that visual “oomph”, thanks to its fancy hair effects, added layers of dirt, grime and blood as well as being easy on the eyes thanks to a smooth frame rate. Will the Xbox One version of Rise Of The Tomb Raider be as pretty? It better damn well be, as I peer over these screenshots and get all judgemental and stuff.
As brilliant as it was, the Tomb Raider reboot was as much about Lara killing her way through a small army as it was about surviving the harsh, supernatural island she was stranded on. It served as a fantastic setup for the continuation of the series, but Crystal Dynamics was aware that there needed to be a bit more emphasis on the environments Lara would be exploring, and how they could be just as harsh as a loaded gun. Rise of the Tomb Raider has already learnt a lot over the past two years, making the open-world the greatest enemy.
Lara Croft has pilfered quite a few mystical items and knick-knacks over the years. For archaeology of course, not for personal profit. Ancient daggers, ceremonial things and other such bric-a-brac have formed the basis of many a Tomb Raider game. But in the upcoming Rise Of The Tomb Raider, she won’t be going for something physical. Instead, she’ll be seeking out the secret to immortality. Which coincidentally, can also be found if you’re real nice to Dame Helen Mirren.
Rise of the Tomb Raider is out this year, and we haven’t seen or heard a thing about the title since its controversial reveal last year. The Tomb Raider reboot was a stunning game, with some equally stellar gameplay, so you’d expect Crystal Dynamics to stick to the same formula that worked so well the first time. You’d only be half right.
There was a time, not so long ago, when Naughty Dog looked like they were in trouble. There weren't any financial issues, but many of their top employees were leaving one after the other, sparked by the departure of Uncharted writer Amy Hennig. Nate Wells, art director on The Last of Us, was one of those departures, and he's found a new explorer to work with.
The Tomb Raider franchise saw a very successful reboot last year in an origin story where Camilla Luddington breathed new life into the heroine. What flew in under the radar several years before though (in 2010), was Lara Croft and the Guardian of Light – a downloadable gem of an arcade game that was packed with action, puzzles, and some fantastic co-op. The sequel, Temple of Osiris, will be available for download in less than a month.
To say that Crystal Dynamics caused a bit of upset at Gamescom would be like saying Keith Richards had a bit of a drug problem. When it was announced that the Tomb Raider sequel, Rise of the Tomb Raider would be exclusive to the Xbox One, the internet very nearly exploded.
This year’s Gamescom won’t be remembered for surprise reveals or gigantic game showings. Instead it’ll be remembered for the PR storm surrounding Microsoft and Rise of the Tomb Raider. A lot of people are claiming that Microsoft is now trying to buy exclusives, something Sony says they’ll never do. Except, they already do buy some exclusives. Sort of.
It’s just back and forth, back and forth with these types of things, isn’t it? Nearly a full 24 hours ago, Microsoft sent the internet into a frenzy by announcing that Rise of the Tomb Raider would release exclusively on Xbox next year. But as we’ve come to realise lately, there are many ways to dance around the facts.
Microsoft’s conference at Gamescom yesterday was another great showing. They had tons of blockbuster games, focusing primarily on some of the exclusives that are headed to Xbox in the near future. Who would’ve guessed the internet would be in such uproar over one of those titles?
The Tomb Raider reboot from last year was a pretty solid game and earlier this year we found out that a sequel was in the works. What we didn’t know was that Rise of the Tomb Raider is in fact a Xbox exclusive.