Look at you. You want to be a pro gamer, but your reaction speed is slower than a snail that has just puffed away the fattest spliff possible. Your current Xbox 360 controller is holding you back man! You need something better, faster and more in line with your ambitions!
So last night Xbox revealed the future of the Xbox brand and the new name, which took us by surprise. The new Xbox is going to be called the Xbox One and this is what we think about it.
So the cat is out of the bag, and now everyone knows that I wasn’t just cycling around Venice Beach trying to find Tenacious D last week. Call of Duty Ghosts is aiming to step things up a notch for the franchise later this year, and while baysplosions and 60 frames per second are par for the course as with any COD title. There is something else that’s new as well. Military trained killer attack German Shepard dogs. And their cute dog goggles. Or doggles. Ha!
It’s a hot day in Los Angeles, and it’s even hotter in the massive bus that we’ve all been bundled into, as we make our way to go grab an exclusive peek at the upcoming Call of Duty Ghosts, as well as two other Activision games that we can’t mention just yet. It’s a new era for gaming, and with Call of Duty having influenced the current-gen for better or for worse, a new start for that franchise as well.
Marketing a game is pretty easy these days. A mysterious package here, a bribe over there and a few teaser trailers thrown in for good measure and BAM! Job done, time to hit the bar. The thing is, gaming adverts these days are missing a certain something, a particular ingredient that has been lost over the years. I’m talking about downright tripping the light fantastic madness. Here’s ten adverts from yesteryear that downed a bottle of absinthe and then had some crystal meth for breakfast.
Can you believe it’s been a full 5 years since the original GRiD was released way back in 2008 and now to commemorate the end of the current generation of consoles Codemasters are releasing the much anticipated sequel to the game, GRiD 2.
There’s no denying that those extras for Call of Duty Black Ops 2 are a tad pricy. A season pass is going to cost you a pretty penny, so it better be worth it. Revolution was the first map pack released for the game, but it wasn’t exactly the best example of DLC, appealing to hardcore fans only in the long run. Uprising follows in those footsteps with an approach that only hits some of the necessary targets.
Our final interview at the Call of Duty Championship last week was with none other than the MLG co-founder himself, Mike Sepso. Starting from humble beginnings, the MLG has evolved over the years, yet Sepso remained down to earth, eager to talk about the future of esports as an entity and the direction that it was heading in.
Nintendo, it can be reasonably argued, has become a little stagnant and predictable with its first party games; hedging its bets on a handful of successful franchises like The Legend of Zelda, Metroid, Pokémon and of course, a barrage of Mario games. In the past few years, we’ve seen so much of the moustachioed plumber that even I’ve grown tired of him.
I wouldn’t be the man I am today without the WWE. My first date ended in a smashed table, and whenever I see a cake I know that a fight is about to break out. Over three decades and dozens of games taught me the wrasslin’ facts of life, and now, I’m about to share those lessons with you, right before the showcase of the immortals kicks off Wrestlemania 29 this weekend.
This upcoming weekend is more than just a well deserved break and an excuse to eat more fish than usual! There’s a few religious conotations attached to it as well, dealing with a super-saviour showing the Romans who the real Israeli Wolverine was! Romanes eunt domus! So in keeping with that theme, we’re taking a look at several video games which also managed to come back from the dead.
BioShock Infinite presents the absurdity that is mankind, the crux of our corrupt existence and the reflection of unattainable redemption. Only through forgiveness, can one start the journey.
When Koji Igarashi‘s Castlevania: Symphony of the Night was released on the PlayStation and Saturn in 1997, it was hailed as a revolutionary bit of genius. Reinventing the traditional action platformer as more of an exploration-heavy RPG, it also had the unfortunately effect of splintering the fanbase in to those who favoured the Metroid-styled backtracking, and those who preferred killing beasties as they traverse from one side of a map to the other.
SimCity is a difficult title to review as it is very hard to know when you’ve played enough to review the title properly. The game never really ends so in some ways it’s like an MMO so I’ve played around 30-40 hours now and feel I know the game enough to give it a fair review.