Spec Ops: The Line Tag

Posted by Gavin Mannion - 30 Mar 2015

Spec Ops: The Line is still one of the best games I’ve ever played. Not for its graphics which weren’t bad but nothing really to write home about. Nor for its gameplay which was solid, but boring. But rather for its incredible story which is something that rarely happens in a military shooter.

Posted by Darryn Bonthuys - 04 Aug 2014

Whether it be poor word of mouth, a bad advertising campaign or general apathy, there are a ton of great games which get lost in the second-hand shelves of time. Games that should have been more prolific, titles that should have had sequels rushed into development by now. We’ve gone throughthroigh several shelves at a dodgy Cash Crusaders uncovering such games over the weekend. Here are five games that got a raw deal.

Posted by Lazygamer Staff - 20 Dec 2013

Are you ready for our top 10 games of the generation? Well, you can't have them yet! We're only at 31-40 - but there are still some fantastic games on this list. At least, we think so. Again the usual disclaimer - these are the games that we liked from this generation of gaming. You may not agree - these aren't based on scores, sales or metrics, just our ability to stab each other for a spot on the list.

Posted by Geoffrey Tim - 19 Jul 2013

The most important aspect to any game, no matter what Crytek would have you believe, is not the graphics. No, it’s the actual gameplay; it’s probably the most important factor in whether or not a game is enjoyable. That said, there’s something else about some games that drives me to play a great game, or even struggle through one that isn’t quite as compelling; the story.

Posted by Geoffrey Tim - 28 Mar 2013

If you haven’t played Yager’s Spec Ops: The Line, you really should. Though it has some grinding, mundane shooting mechanics (by design, I’m convinced), it tells an incredible story – and forces you to think about the very real horrors of war, and its intrinsic violence. It’s writer, Walt Williams told an audience at GDC that violent games are “creatively too easy” and that the industry needs to start thinking of better, more diverse ways of telling stories through videogames.

Posted by Darryn Bonthuys - 20 Dec 2012


Not every game that hits shelves is guaranteed to be an overnight success. What sounds great on paper, may not translate into instant sales, as is the case with several games this year. We’ve seen some real niche titles, games that attempted to go their own way but failed to capture an audience, while other big budget productions have fallen to the wayside to be tragically forgotten. And the most underrated game of the year is…

Posted by Yolanda Green - 20 Dec 2012

Shooters aren’t just about shooting (doh!), it’s about the sheer thrill of tactical gameplay and strategy. That head-shot from 300m away, that SMG rush, that AK-47 destruction, and then sometimes there’s a story in it or whatever. There’s been a great battle of the shooters this year, but whether you love it or hate it, the award goes to…

Posted by Darryn Bonthuys - 19 Dec 2012

If there’s one thing that gaming attracts, it’s talent. Skilled people from all walks of life have contributed to this medium in one way or another, and that’s something that really shines in the voice acting department. So, who had the best vocal chords to create a believable performance this year? That answer, was easy as the award goes to…

Posted by Tauriq Moosa - 16 Nov 2012

[Spoilers ahead]

I see it before it happens, not through any skill but because we’ve all reached saturation point: allies morphing into enemies, the knock to the head, the poison, the haziness and collapse, the convenient space and time where my new enemies outline their reasons for their changed morality (which you recognise has been the same morality): whether they monologue like some Saturday morning cartoon villain, or surround me, talking in whispers at my partially conscious form - they helpfully tell me “why”.

Posted by Tauriq Moosa - 25 Oct 2012

Spec Ops is a smart, but self-mutilating, teenager of a game. It hates every moment of its existence and, since you’ve decided to experience the game, makes certain you experience its pain, its self-hatred, its auto-loathing, too.

[Beware – here be spoilers]

Posted by Geoffrey Tim - 29 Aug 2012

I’ve bored you all before with diatribes about publisher mandated meddling – mostly multiplayer – that gets added to games because people in suits who don’t really understand videogames insist on certain features being added to games so that they have another back-of-the-box selling point. I’m not going to do that again; instead you can read it from the horse’s mouth, as Yager talks about 2K insisted on adding multiplayer to the otherwise rather excellent Spec Ops: The Line; even calling it a “cancerous growth.”

Posted by Geoffrey Tim - 06 Jul 2012

Thanks to the jolly good chaps over at Megarom, we have 3 copies of 2K and Yager development’s critically acclaimed, emotionally heavy shooter Spec Ops: The Line to give away, bundled with a bunch of sand-friendly merchandise like scarves, and hats, and bags, and camels and stuff. Ok, that was just a joke. We’re not really giving away scarves. What do we look like? Markhams?

Posted by Geoffrey Tim - 05 Jul 2012

Spec Ops: the Line - despite coming off as a generic shooter - is a damn fine game, tackling the real horror of war and how everybody who takes part in it is a villain in some way.  There are no gung-ho, American ra-ra heroes in this one; instead you get masterful storytelling, held together by emotional and hell, philosophical gravity.