If you followed last year’s E3 and Gamescom conferences, you’d no doubt have seen quite a bit of hype for Respawn’s mech-battling, free-running FPS Titanfall. It’s had two bits of news that have cast doubt, in the public perception, on how good the game will be; its lack of single player, and more recently, the controversial 12 player cap. Respawn’s admitted that the game is a little tricky to market.
So last week I was honoured to be flown over to Paris to get some hands on time with the upcoming Call of Duty: Ghosts.
Infinity Ward won’t take the same branching mission route Treyarch did in Black Ops. Instead they’ve reverted back to the standard corridor format with some added eggs of the easter kind.
Battlefield 3! A game with a generic single-player, that absolutely pales in comparison to the size of the multiplayer battles that are being waged constantly, with every single burst of bullets mattering massively to somebody. Right now though, Battlefield 4 is looking like more of the same, just shinier. But it’s going to use some of that multiplayer magic to sell the single-player portion of its game as well.
Because nobody plays single player! According to Respawn, such a small percentage of people play the single player bits of multi-player centric games, that’s it’s not worth making them.
Most of you know that I seldom play multiplayer games online. It’s not because I don’t play well with others, hate human beings or suck at games (though all three of those could well be true). It’s just that I prefer my videogames to be solitary escapism. I like shutting myself off from the rest of the world and retreating to the realm of fantasy. Crytek wants that to go away.
Last week I was lucky enough to be flown over to Versailles in France to get some exclusive hands on time with the upcoming second part of StarCraft 2, Heart of the Swarm. While the multiplayer beta is already in full swing this gave us some time to check out the single player and get some inside information about what shall soon be coming to the StarCraft 2 universe.
Now we all know that Australians aren’t really good for much but I’m happy to give them all the credit this morning for posting up 4 brand new Gears of War: Judgement videos showcasing the single player campaign and multiplayer; including a new game mode called Overrun.
Tomb Raider finally arrives next year, and it puts a fresh spin on the iconic character, swapping bra sizes for actual character development. So just how long is that journey of self discovery then, and could it lead to a sequel? The answer? Maaaaaaybe!
The original Bioshock was one of the best single player experience of this generation and as such will always remain an icon of this generation. Then Bioshock 2 was released and while the actual quality of the title was just as good the story wasn’t and many fans pointed to the inclusion of multiplayer for this.
Pretty much every single game on the market these days has some form of multiplayer embedded into it. It lengthens a title that would otherwise be finished in a weekend, but all too often, it feels more like a cheap add-on rather than a mode that offers more substance. Hitman: Absolution however, has no multiplayer. None, zilch, zero. An odd decision? Perhaps, but it’s one that developer IO Interactive says won’t be necessary, thanks to the studio putting a twist on competitive play with the Contracts mode.
We’ve seen a shift in gaming these days, that is starting to focus more on online action than the single-player experience. Strangely enough, one game that is planning to put a lot more focus on drawing players back to the main campaign, is Call of Duty: Black Ops 2, as the developers have some ideas in mind with which to keep that aspect alive.
I’ve stated before that I’m really excited about the multiplayer section of the upcoming Far Cry 3 with it’s Call of Duty styled XP added with some intriguing looking team power ups.
But until now I hadn’t really seen any single player footage.
For a while now, people in suits who carry clipboards - and seem to have no real passion for games - have insisted that single player gaming is dead, and that all games need some sort of online multiplayer to perform well at retail. It’s because of these people that we got needlessly shoehorned in to sublime single-player experiences, like in Dead Space 2, The Darkness and even Assassin’s Creed and Mass Effect.
I think Skyrim’s performance at retail shows just the opposite.