Shooter Tag

Posted by Darryn Bonthuys - 19 Dec 2014

I don’t know about you guys, but I like to solve my arguments with guns. Whether it’s deciding between the existentialism philosophies of Kierkegaard or Nietzsche by firing off a few Magnum rounds or asking for directions with an AK-47, guns are my preferred dialect. And this year, there were plenty of shooters that were speaking my language. But our pew-pewer of the year was a clear favourite.

Posted by Matthew Figueira - 11 Dec 2014

Old school shooter Counter-Strike has maps that are the stuff of legends. No really, I promise you there are levels that aren’t Dust2. One of my favourites is Train, the stage that’s packed with… well you know what. Valve felt that the map had reached the end of its line, and decided to build a new one from scratch.

Posted by Alessandro Barbosa - 03 Dec 2014

Sometimes it's really easy to forget that multiplayer games are actually wrapped up in a ton of fascinating lore. It's not always the main focus due to the lack of a dedicated "campaign", but there's usually enough going on around you to make you believe that your lengthy multiplayer sessions actually carry some weight. Evolve is no different, and being a Hunter has never been this important.

Posted by Matthew Figueira - 01 Dec 2014

DreamHack Winter 2014 took place this weekend, bringing some top teams together to battle it out for some amazing loot (MONEY). Unfortunately, the Counter-Strike: Global Offensive scene suffered a blow just a few days before the start of the tournament thanks to three of its top players being banned for hacking. That wasn’t the last controversy though. In one of the event’s quarterfinal games, a team used a questionable tactic to gain an advantage which helped them pull off an amazing comeback. They then went on to forfeit.

Posted by Matthew Figueira - 19 Nov 2014

I’ve always been fascinated with speedruns in gaming. Whether glitches are allowed or not to make the record eligible, it still takes some extraordinary skill, timing, and lots and lots of practice to clock a game as quickly as possible. Doom 2 may be 20 years old, but its just had its speedrun record beaten.

Posted by Matthew Figueira - 18 Nov 2014

It’s a pity Battlefield 4 became a broken mess for me a couple of weeks after I got it. I genuinely loved the game, but I haven’t touched it for many, many months. Every time I watch a video or anything related though, I have that itch to dive back in. The latest catalyst comes compliments of the last planned DLC simply called ‘Final Stand’. It has prototype weapons, secret military installations, and freezing landscapes…

Posted by Alessandro Barbosa - 13 Oct 2014

Sunset Overdrive was definitely a personal highlight of mine at rAge this weekend. Finally getting some hands on time with my most anticipated Xbox One title definitely got me pumped for the launch this month, but it also made me a little cautious about how the game will hold up after a few hours; worries which aren't exactly helped by a good chunk of gameplay footage.

Posted by Matthew Figueira - 30 Sep 2014

Do you remember F.E.A.R? The first game in the series was an awesome mix of shooter and scare. The second one dialled up the action, but the tension seemed to be a lot less (for me at least). Come to think of it now, I really have no idea why I never played the third. I quite enjoyed playing the first two, even if the second wasn’t nearly as good as the first. Are you a fan of the series? Get ready for F.E.A.R Online – it arrives on Steam next month.

Posted by Geoffrey Tim - 29 Sep 2014

In many ways, The Division is a lot like that other very hyped always online game about shooting things. I think, however, that its apocalyptic setting and hard-core branching RPG structures will certainly appeal to me more that other game we shan’t mention.

Posted by Alessandro Barbosa - 23 Sep 2014

Bungie can be proud of their relatively stable launch of Destiny, but these coming months are going to be a hard-fought battle for the house that built Halo.   These are the months where patches and continued support could determine if a player stays or not. The latest patch isn't huge, but it's changing a few things drastically.

Posted by Alessandro Barbosa - 22 Sep 2014

So far, Destiny’s loot has been an odd shaped ball to me. Like trying to play football with a rugby ball. You expect what’s going to happen when it bounces, but then it just does the opposite. Just like getting a Purple engram and then get handed a Green reward. If only there was a way to farm for those precious engrams endlessly.

Posted by Alessandro Barbosa - 19 Sep 2014

Bungie is really trying to get everyone to understand that Destiny only really starts once you’ve reached the level cap. At this stage, you’re at the mercy of loot, which is the only way you can continuously get stronger and keep that level counter ticking. It’s irritating that this entire system is luck-based, and seemingly also very unfair too.

Posted by Alessandro Barbosa - 18 Sep 2014

Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.

Posted by Alessandro Barbosa - 15 Sep 2014

Sequels are a tricky thing. They're even tricker for studios with a massive, established fan base that thinks they know what they want for a sequel. That can make developers second guess some creative decisions that could end up being awesome new directions. So how is current Gears of War developer Black Tusk avoiding this? Why, by betraying you of course.

Posted by Alessandro Barbosa - 09 Sep 2014

I never owned a PlayStation. I actually never owned a console until I imported the very first Xbox. That didn't stop me from free-loading off most of my friends at the time, making them feed me while I sat on their couch and played games. One of my favourites used to be Metal Slug X, and now I'll get the chance to ride armed camels once again.