Sunset Overdrive was definitely a personal highlight of mine at rAge this weekend. Finally getting some hands on time with my most anticipated Xbox One title definitely got me pumped for the launch this month, but it also made me a little cautious about how the game will hold up after a few hours; worries which aren't exactly helped by a good chunk of gameplay footage.
Do you remember F.E.A.R? The first game in the series was an awesome mix of shooter and scare. The second one dialled up the action, but the tension seemed to be a lot less (for me at least). Come to think of it now, I really have no idea why I never played the third. I quite enjoyed playing the first two, even if the second wasn’t nearly as good as the first. Are you a fan of the series? Get ready for F.E.A.R Online – it arrives on Steam next month.
In many ways, The Division is a lot like that other very hyped always online game about shooting things. I think, however, that its apocalyptic setting and hard-core branching RPG structures will certainly appeal to me more that other game we shan’t mention.
Bungie can be proud of their relatively stable launch of Destiny, but these coming months are going to be a hard-fought battle for the house that built Halo. These are the months where patches and continued support could determine if a player stays or not. The latest patch isn't huge, but it's changing a few things drastically.
So far, Destiny’s loot has been an odd shaped ball to me. Like trying to play football with a rugby ball. You expect what’s going to happen when it bounces, but then it just does the opposite. Just like getting a Purple engram and then get handed a Green reward. If only there was a way to farm for those precious engrams endlessly.
Bungie is really trying to get everyone to understand that Destiny only really starts once you’ve reached the level cap. At this stage, you’re at the mercy of loot, which is the only way you can continuously get stronger and keep that level counter ticking. It’s irritating that this entire system is luck-based, and seemingly also very unfair too.
Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.
Sequels are a tricky thing. They're even tricker for studios with a massive, established fan base that thinks they know what they want for a sequel. That can make developers second guess some creative decisions that could end up being awesome new directions. So how is current Gears of War developer Black Tusk avoiding this? Why, by betraying you of course.
I never owned a PlayStation. I actually never owned a console until I imported the very first Xbox. That didn't stop me from free-loading off most of my friends at the time, making them feed me while I sat on their couch and played games. One of my favourites used to be Metal Slug X, and now I'll get the chance to ride armed camels once again.
Happy Destiny day! Sure it might not be the 9th just yet, but Destiny's servers go live a little later today, meaning you and your Fireteam can jump into this year's most anticipated shooter a little early. If you're playing on an older console, Destiny's world might not look as beautiful, but Activision want to help you with that.
Quake Live holds a special place in my heart. It's the only online game I've ever been banned from to this day, for apparently cheating. I really tried to understand how my a kill/death ratio lower than the temperature in Antarctica meant I was cheating, but I lost that case. Doesn't seem like it matters either, because Quake Live has changed.
Destiny is literally around the corner. I'm extremely excited to jump back into Bungie's online adventure on Xbox One with a few friends, but we're going to be missing out on quite a bit on content that only Sony players will get access to. Consider me jealous.
Release dates are almost irrelevant for games that require a constant online connection. Sure you could physically get the game on launch day, but you’re at the mercy of the servers when it comes to actually starting. So with Destiny on the horizon, when exactly will we be able to hop in?
The very first thing I did at Gamescom was get some hands on time with Call of Duty: Advanced Warfare. It was a bit confusing, because it felt and played like the traditional COD, but it felt completely different at the same time.