While I’m not exactly sold on the gameplay of The Order: 1886, I think the game is all kinds of special when it comes to visuals. You have to see it in action for yourself, as YouTube videos don’t exactly do the game any justice. It’s a game that hits the sweet spot between graphics and cut-scenes, a seamless marriage of the two that makes it look like a proper “next-gen” game. That’s all thanks to the cinematic design of The Order: 1886. A design that also allows for sequels.
Red Dead Redemption. Three words that may sum up one of the greatest games that Rockstar ever made, an epic western and a tale of revenge told through a six-shooter. It’s a game with equally good sales as well. So where in tarnation is the damn sequel already?
Dragon Ball Z is undoubtedly a soap opera bookended by planet-shattering fights and heavy metal screams. When it all comes down to it, nothing beats watching Goku break the Super Saiyan limits and go toe to toe with a big bad. For me, nothing will ever beat that massive first brawl between the Saiyan and the galactic warlord Frieza, which went from epic all the way to legendary and redefined the series. Now, it’s time for round 2.
I doubt that we’ll ever see a Grim Fandango sequel, but at least we can dream of one while awaiting the remastered version of that classic game to come along. Still, an idea is a powerful thing. And Grim Fandango creator Tim Schafer has one particular idea that he’d pursue if he ever did make a sequel to the cult classic game.
If there’s a game that is the very definition of done-in-one, it has to be Minecraft. Sure, it has had plenty of additions since it was launched, but it isn’t the kind of a game where a sequel is necessary. Not at all. And that’s something that Microsoft agrees on now that they’re finalising a deal to acquire Mojang and its properties.
Watch Dogs may have sold a hacktastic amount of copies this year, but the game itself wasn’t exactly perfect. Watch Dogs had quite a few chinks in the armour that prevented an otherwise decent game from soaring to new heights. Money talks however, and you can bet that a sequel is on the way in that universe. A sequel that has some ‘radical’ ideas for fixing certain problems.
Destiny is huge and awesome and getting tons of hype at the moment. I'm downloading the Beta as I type, and I'm really amped to get into the game and see what all the fuss is about. However, Bungie knows that this is sort of like a first date, and they don't want to scare gamers away by being too pushy.
Even though it had a done in one story, Wolfenstein: The New Order still had plenty of room for a sequel. It’s also a sequel that gamers would most likely welcome, as there is more than enough room in the industry for a balls-to-the-wall old school shooter. And the team behind that game has some ideas for that potential game if they get the green light to go ahead.
There’s a ton of sequels that I’d love to see made. Metal Gear Rising 2, Street Fighter 5 and Project Gotham Racing 5 are a few such examples. But I’d dig to slap leather again and ride west into the sunset in another Red Dead Redemption. And according to one head cheese at Take Two, that sequel might still be coming. Pard’ner.
Another year, another Call of Duty. This time, Sledgehammer games gets to show off their hard work, with a game set in the future of 2054. It’s Advanced Warfare and a brand new franchise within Call of Duty to boot. Which means that we can expect a sequel to this adventure, once the dust has settled.
Some days you just want to break stuff, and despite what Limp Bizkit was preaching, you’re not going to be able to get away with some random violence. What does help vent those frustrations however, are fighting games. One of the finest such entries in that genre is easily Injustice: Gods Among Us. and it’s getting a sequel.
Some game studios find themselves producing a hit game, which evolves into a franchise and becomes their primary title to work on. For some, that’s a good thing as it allows them a safe buffer to make some cash back in a turbulent economy. For other studios, they want to avoid being a one-game pony. But inFamous developer Sucker Punch is fine with having such a reputation.
The Amazing Spider-Man was an average film back when it was released in 2012, with an equally average game. It had some bright spots, but it was pure cash-in material for the movie. Fast forward to 2014, and the cycle repeats. The new game however? It looks completely different, revamped and ready to do some web design in a completely original manner.
If there’s one thing that I enjoyed about South Park: The Stick of Truth, it’s that it was impossible to not have a grin on my face as I played through it. Thanks to some sick humour and my even blacker sense of it, I quite dug the game. And I’d kill for a sequel. An idea, which might not be far off at all.
Sequels! Get yer sequels! Fresh from the development studio! Includes extra crunch time! Get it on a stick! Good for what ails ya!