Twas the season to equip boots of +5 award-winning! 2012 was a big year for RPGs, as we saw the Diablo 3 finally released, alongside the likes of Guild Wars 2 and Kingdoms of Amalur. Some scored big, some failed hard and some were practically meh. But only one of those genre games could stand head and shoulders above the rest. And that winner is…
It's one thing to look into a game as an individual product, but human nature tends to have people throwing down comparisons left, right and centre. When there is no official yardstick to measure something, the next best thing is to look at is something similar. Gamers compare all sorts of things all the time. Boxers have their own unique attributes on paper, but it is their ability in the ring that determines who reigns supreme. It is with this thinking that I present to you today's two contestants in a gaming head to head battle.
Kingdom Hearts has been around for 10 years now. Wow, writing that makes me feel old. What once appeared to be an excuse for two large studios to collaborate and cameo their iconic characters, is now a fully-fledged product, with its own characters and memorable story.
Man, I can’t wait for th3 sequel to Borderlands, one of the most fun co-operative experiences this generation. . The Lazygamer staff has already put time aside to play with each other…once we finish Borderlands 2. That could take a while; Gearbox has said that the game could take up to 60 hours to complete. Once. With one character.
Polymorphous Perversity isn’t your usual RPG title, no it’s an indie title which is being billed as a sex game that crosses boundaries and disturbs the mind. It’s based on a theory by Sigmund Freud that believes people can find erotic pleasure out of any part of the body.
Blizzard recently locked new online purchases of its global sales smashing Diablo III, meaning those who bought it digitally would be stuck with the “Starter Edition” for up to three days. They’ve now loosened that restriction somewhat, allowing players to progress past Act I.
CD Projekt’s Witcher 2 is one of my favourite modern RPG’s; treating me as an adult with a complex, branching story. Is it, perhaps, too complex? The developer says it’s realised it needs to make the storytelling more inviting for its next game, a Cyberpunk RPG currently titled..well, Cyberpunk. Does that mean that CD Projekt will be dumbing the game down for broader appeal?
South Park is an edgy, gory and intelligent show, using 2D animation to bring forth relevant points into the public spotlight, while mercilessly lampooning anyone that deserves it. So of course, a new South Park game is a must, in our sceptical society today.
So what happens when you combine South Park, comedy and fantasy with an Obsidian developed game? The highlight of the Microsoft press conference, of course.
I’ve said a lot about Dragon’s Dogma over the last few weeks. I’ve played a good portion of it, and I’m excited for its release. It’s Capcom’s first foray in to open-world high fantasy, and it’s filled, as you’d expect with all manner of beats - like Dragons (obviously), giant cockatrices, ouroboroses, Cyclopses and countless more. Because of its open-world nature its drawing a fair number of comparisons to Bethesda’s Skyrim - but I’d have to say that it feels more like one of the Souls games - just without that crushing, brutal difficulty - mixed with a dash of Monster Hunter.
Here’s the game’s launch trailer - which tells you a lot about nothing, but it does look very nice. Remember, buying the game will not only guarantee you lines of cheesy dialogue in addition to a pretty excellent game, it’ll also net you access to the Resident Evil 6 demo.
Yesterday, Capcom opened the lid on Dragon’s Dogma’s Event Mode - which will allow players and their AI pawns all over the world to tackle a single, great beast in an odd sort of collective, asynchronous multiplayer. The first of which, available on the day of the game’s impending launch will see players all over the world come together to chip away at the monumental health bar of the great, big, bastardly Ur-Dragon.
Capcom’s trying something different - for Capcom anyway - with Dragon’s Dogma; an open-world western fantasy RPG with eastern sensibilities and a focus on visceral combat with ridiculously large monsters. Its other interesting hook is the use of soulless, but particularly mindful Pawns, a mysterious race of humanoids who exist solely to aide the Arisen (that’s you, by the way) as you slash away at big beasts with a pointy sword, nimble arrow or magical staff.
In the latest developer diary for the game, Capcom’s detailed just how Pawns work; how their skills will develop through the game and how the three pawns you choose to serve you on your quest will not only help with battle, but also incessantly dish out combat tactics and other bits of repeated information you’ve heard from their over-spoken dialogue. From my time with Dragon’s Dogma, I’ve found it to be both frustrating and fantastic - and wholly addictive. There’s a demo available on Xbox Live and PSN to help you make up your own mind- though I must say the demo’s hardly indicative - giving a mere glimpse at the game’s pretty incredible scope.
Dragon’s Dogma coming later this month, 25 May to be precise, for PS3 and Xbox 360.
I‘ve been playing a preview build of Capcom’s first real open-world RPG. It’s got a few issues, but there’s a pretty amazing experience to be found in the action-oriented, combat-focused game. It’s messy, it’s got some clumsy, odd cheesy Japanesey dialogue that’s discordant with the game’s high fantasy setting, and probably of the worst title songs I’ve heard since Street Fighter IV’s “The Next Door ” (INNNNNNNDESTRUCTIBLE - I wang gibbleborry brammy dorm!) - but it’s also pretty wonderful; a fusion of eastern and western game design sensibilities.
But enough of me telling you how much I like it and how awesome it’s going to be. Let Capcom do it instead. In this first developer diary for the game, Capcom explains how it assembled an internal dream team comprised of the company’s luminaries for the game, how it’s Capcom’s most ambitious title to date, and how climbing, grabbing and throwing things is awesome.
Possibly bored with fighters and straight up action titles, Capcom’s branching out a little and trying something a little different from their regular portfolio. Dragon’s Dogma is that something different - a western-like open world RPG that has you questing through a remarkably large, believable fantasy world, battling large monsters using might, magic or a deft combination of both. If you can see it, you can reach it, and probably have some incredible encounters with mythical beasts on the way.
There’s more. A terrible dragon - a creature of legend - has returned to a Kingdom in turmoil, leaving its inhabitants scared. As luck would have it , you (obviously!), the Dovahkiin Arisen are destined from birth to battle the beast.
I know what you're thinking; that sounds pretty much exactly like Modern Warfare 3.
Well, it looks like one particular petition for a masochistic port of a well received console game has indeed paid off for those concerned. Fans have been begging publisher Namco to bring its legendarily difficult and challenging title onto their particular platform, through a petition that was started earlier this year that may have caught their attention.
If you aren’t familiar with Dark Souls, it’s an RPG game that is so challenging, that beating most other games on their hardest difficulty sessions is required just to get past the main menu. It’s become a big hit on the PS3 and Xbox 360 platforms where it was launched last year, and now some clues have pointed towards it appearing on PC next.
Last week, citizens of the dedicated RPG gaming realms were positively giddy with excitement over a possible Baldur’s Gate sequel being announced. The official BG site had recently received a cosmetic refresh, complete with a massive new skull and some cryptic clues hinting towards…something.
So imagine our surprise, and some small level of disappointment, when the timer finally counted down to reveal that it wasn’t exactly a brand new Baldur’s Gate sequel that was coming, but rather an enhanced edition of the classic game from Atari and Beamdog, that includes some enhanced and original content.
And while that is all fine and dandy for a new generation of gamers that are going to dip their toes into the franchise, veteran fans are still waiting anxiously for a Baldur’s Gate 3 that may never come.
Except those very hopes may be what resurrects the classic game for a fully-realized, sequelised, outing.