In many ways, Bioware is one of the last studios that I love and rely upon. They have made such awesome games and franchises that people adore. But lately they've been making some announcements that aren't making their fans particularly happy.
I don't remember much about the combat in previous Dragon Age games except that I would run into battle, spam attacks and hope for the best. It generally worked but wasn't very memorable. This time combat felt a lot better when I played it at Gamescom, and here's why.
Bloodborne has fans of Demon Souls all sorts of excited. It's back to being a PlayStation exclusive and it's got a dark, gruesome feeling to it. It's definitely looking like a quality RPG already, with some especially interesting weapons for you to cut down big bad nasties with.
Oh Shadow of Mordor - I keep feeling bad that you weren't on my radar until E3. I suppose I'm making up for lost time considering how much I'm in love with this game now and can't wait for it to launch already. The latest story trailer shows just some of the people who want to kill you.
Fable 3 was rather divisive; a light-hearted playful romp, it paled in comparison to the previous games thanks to overzealous simplification. That game, and the middling Kinect-centric spinoff Fable: The Journey have sullied Fable’s name more than all of Peter Molyneux hyperbole could hope to. I entered a Gamescom session of the latest game bearing the once-beloved name, Fable Legends, with more than due trepidation. And then I had fun.
Hidden away in the EA behind closed door session was Bioware's Dragon Age: Inquisition. I managed to grab 30 precious minutes with the game and controller in my hands, and it was everything I'd hoped that it would be.
Blizzard is desperately trying to plug the hole in the World of Warcraft subscriber base. The MMO is consistently losing subscribers, with Warlords of Draenor possibly bringing a few people back at the end of the year. New, interesting looking content can do that, but increased subscription prices is probably the exact opposite of what on-the-fence players want.
Last week gamers everywhere were up in arms over Rise of the Tomb Raider being announced as a timed exclusive for the Xbox One. With all the dust kicked up over that, a lot of people missed something else that's coming exclusively to Mirosoft's next-gen console.
Blizzard are the undisputed kings of cinematic CGI trailers. It makes me wonder why their art team isn’t just making the World of Warcraft movie themselves. I mean, just look at how damn amazing the opening cinematic for Warlords of Draenor is.
BioWare has been teasing their new IP for weeks now, with the reveal taking place during EA’s press conference at Gamescom this morning. It’s an RPG, it’s online and it’s multiplayer. This is Shadow Realms.
EA kicked things off at Gamescom today with a brand new gameplay demo for Dragon Age: Inquisition. Spells, swords and shivers, it’s all looking pretty amazing still.
Dragon Age: Inquisition is almost upon us and Bioware fans are chomping at the bit to learn more. How much of what they learned from Mass Effect will be visible in the new Dragon Age? Well, here is a slightly spoiler-ific list of details on a range of aspects in the game.
World of Warcraft players have been starved of new content for a long time. Blizzard have been working hard on the next big expansion for their massive MMO, with Warlords of Draenor looking like a meaty cut of content. Blizzard have been hush hush on release details, but that's all going to change at an event next week.
Shadow of Mordor keeps being accused of all sorts of things - oh, it's just an Assassin's Creed clone with some Batman elements. I already told you why I'm excited for this game and think it's awesome, but a new trailer is showing yet another reason that this game is different.