There are some times where having to play games for a living becomes a chore. It usually starts with a game, one that makes me regret every waking moment I spend with it. I want to stop playing, but I can't, because I have to finish it to see if there's any shred of value that someone like you can find in it.
With the long wait until the RPGs I'm really excited to play, Risen 3 could have been the perfect filler game. It boasts large environments, nuanced character upgrades and plenty of side and story missions. Unfortunately, it simply doesn't work as a game.
Have you played Divinity: Original Sin yet? I know a handful of people who have put dozens of hours into the game, are not finished, and are still loving every moment of it. The game focuses on turn-based combat and is a prequel to Divine Divinity which was released way back in 2002. What you may not know is that Original Sin is the result of a successful kickstarter project.
You know one of my favorite things about the game Suikoden? As you recruit new people and progress through the game, your base grows and changes. Dragon Age: Inquisition is getting something similar, with even more customization.
In many ways, Bioware is one of the last studios that I love and rely upon. They have made such awesome games and franchises that people adore. But lately they've been making some announcements that aren't making their fans particularly happy.
I don't remember much about the combat in previous Dragon Age games except that I would run into battle, spam attacks and hope for the best. It generally worked but wasn't very memorable. This time combat felt a lot better when I played it at Gamescom, and here's why.
Bloodborne has fans of Demon Souls all sorts of excited. It's back to being a PlayStation exclusive and it's got a dark, gruesome feeling to it. It's definitely looking like a quality RPG already, with some especially interesting weapons for you to cut down big bad nasties with.
Oh Shadow of Mordor - I keep feeling bad that you weren't on my radar until E3. I suppose I'm making up for lost time considering how much I'm in love with this game now and can't wait for it to launch already. The latest story trailer shows just some of the people who want to kill you.
Fable 3 was rather divisive; a light-hearted playful romp, it paled in comparison to the previous games thanks to overzealous simplification. That game, and the middling Kinect-centric spinoff Fable: The Journey have sullied Fable’s name more than all of Peter Molyneux hyperbole could hope to. I entered a Gamescom session of the latest game bearing the once-beloved name, Fable Legends, with more than due trepidation. And then I had fun.
Hidden away in the EA behind closed door session was Bioware's Dragon Age: Inquisition. I managed to grab 30 precious minutes with the game and controller in my hands, and it was everything I'd hoped that it would be.
Blizzard is desperately trying to plug the hole in the World of Warcraft subscriber base. The MMO is consistently losing subscribers, with Warlords of Draenor possibly bringing a few people back at the end of the year. New, interesting looking content can do that, but increased subscription prices is probably the exact opposite of what on-the-fence players want.
Last week gamers everywhere were up in arms over Rise of the Tomb Raider being announced as a timed exclusive for the Xbox One. With all the dust kicked up over that, a lot of people missed something else that's coming exclusively to Mirosoft's next-gen console.
Blizzard are the undisputed kings of cinematic CGI trailers. It makes me wonder why their art team isn’t just making the World of Warcraft movie themselves. I mean, just look at how damn amazing the opening cinematic for Warlords of Draenor is.
BioWare has been teasing their new IP for weeks now, with the reveal taking place during EA’s press conference at Gamescom this morning. It’s an RPG, it’s online and it’s multiplayer. This is Shadow Realms.