CD Projekt Red is a pretty popular studio, and all because of their highly acclaimed Witcher franchise. The Witcher 3 is racing towards being a massive critical and sales success for the studio, but also marks the end of their debut franchise. Cyberpunk 2077 is the tantalising follow-up, but we won't be seeing it at all for a while.
CD Projekt Red have been working pretty darn hard since the release of The Witcher 3 last week, churning out patches for PC gamers at an alarmingly fast rate. Things are a bit slower on the console side thanks to certification issues, but last night the second patch for PS4 finally went live. Unfortunately, it doesn't fix one of the biggest problems with the game.
Remember when that old school game Gauntlet got a (30 year later) remake last year? I do! Except, as much as I wanted the game, I never got around to playing it. I blame Steam and the filthy backlog it has forced on me thanks to its silly sales! Anyhow, Gauntlet received mixed reviews when it released (68 on Metacritic at time of writing). It’s something the developers, Arrowhead Game Studios, are not quite happy with. They’re working hard on a free major content patch to turn things around, to turn Gauntlet into the game they had originally envisioned.
The Witcher 3 has only been out for a week, and already CD Projekt Red has pushed out numerous patches to help alleviate some (honestly) small launch woes. PC gamers got a nice little performance improvement last week Friday with a weekend ready patch, and yesterday yet another surprise improvement hit servers. Console players, however, are still stuck.
Exploring the wilderness beyond the deceptively safe walls of Novigrad, Geralt wandered upon a couple in danger. The Novigrad guard wouldn't let them pass - sentencing them to certain death in the harsh, dangerous lands surrounding nearby Velen. The Witcher provided clear passage to the booming metropolis by relieving the guards of a few limbs, promising a better life beyond the walls of the free city. A pair of lives which had unknowingly welcomed the help of their executioner.
Shadowrun is one of those Kickstarter success stories - bringing back a beloved franchise in a way that large publishers wouldn't dare touch. Shadowrun Returns in 2013 was rather excellent, blending an atmospheric setting with some great isometric RPG gameplay rather beautifully. Dragonfall maintained this standard last year - and it looks like Hong Kong will be no different.
Normally, I would be like the rest of you, sinking my teeth into The Witcher 3 and loving every second of it. Instead, I'm many miles from my nearest gaming device and experiencing some profound homesickness as a result. Recently, I was told by an international gaming PR rep that I've "seen it all" and become jaded as a result. While I don't totally agree, I can see his point in some ways - but that doesn't mean I've lost the ability to feel the thrill and pure glee when I see something truly astounding.
By now I'm sure a lot of you finally have your hands on The Witcher 3, in some way or form, and are busy exploring the grassy outskirts of Novigrad and the dangerous Isles of Skillege. I've been neck deep in the game for just under a week, but my excitement wasn't dampened for the release yesterday. That's because nearly a year ago I ordered one of the biggest Collector's Editions I ever have - and I just had to show you what's inside.
If you're an avid RPG fan from any corner of the globe, this is the day you've no doubt been waiting for. The Witcher 3: Wild Hunt, the concluding chapter in Geralt's story, is finally out for mass consumption - and so far I've been having an absolute blast with its incredible storytelling. It adapts beautifully well to your Witcher 2 import, as long as you can get it to work.
Geralt doesn't have to solve people's problems. It's a stigma that's present in so many modern RPgs - you go here, solve this problem, kill this many enemies and return for a reward. It doesn't matter if you're a proclaimed messiah, an omnipotent ruler or a common villager on the path to heroism. Along the way, you're going to have to do things that seem beneath you. Geralt doesn't do that.
The Witcher 3 review embargo dropped yesterday to unanimous praised and celebration. The crowning title in the Witcher trilogy seems to be as great as we were all expecting it to be, but there's was a common undercurrent in most impressions. The PS4 version of the game, which was reviewed, seems to have struggled with the framerate at times. A problem that CD Projekt Red have already addressed.
It's been a little bit of a fiasco trying to get proper Xbox One footage of The Witcher 3. First Microsoft fluffed it up by posting PC footage on their official channel, only to be followed by Conan 'O Brian using similar PC footage during his supposed "Xbox One review". Truth is, there really wasn't Xbox One gameplay on the internet - although it seemed to be for a good reason.
The Witcher 3 is coming 19 May, a date that just can't come soon enough. Now there's a new video that's making the wait even harder. Not only is Geralt looking tough, but I'm now even more keen to try my hand at Ciri's powers.
The Witcher franchise has always set the standard for PC gaming. With gorgeous games that push PC hardware to its limits, good looks are a big part of the game. That aesthetic doesn't come cheap, using up a ton of resources on devices - but don't worry, it will still be impressive on PS4 and Xbox One, and the developers say there's more to it than that.
The Witcher 3 is now under two weeks away, so it's surprising that there's still so many new features CD Project Red can wax lyrical about in order to build up even more hype. Monsters are a big part of the series (with you being a monster hunter after all), and even they have undergone a few big changes in the transition to the open-world. Changes which will make them far more formidable throughout your journey.