Child of Light wears its JRPG influence on its sleeve. Though it’s devoid of a spiky-blue--haired androgyne, it’s a coming-of-age tale recounting the ever-enduring human spirit. It’s got a hybrid active and turn-based battle system that recalls fare like Final Fantasy and Grandia. But a JRPG it’s not.
If a game gets box art, it means it's almost ready to release... right? We have been getting the odd screenshot for Dragon Age Inquisition, but now it's time for box art. Let's hope the next bit of news about the game out of Bioware is a release date.
It feels like World of Darkness, the MMO based on the white wolf’s fictional, gothic universes has been in development for just about ever. Announced in 2006 as part of CCP and White wolf’s merger, it was meant to tie together those universes in one large multiplayer setting, though it seemed to be focused mostly on Vampire: The Requiem with the aim of being “a contemporary vampire simulator.” Doesn’t matter though. 8 years later, and it’s been unceremoniously binned.
We are now two weeks away from release. That's right, Child of Light is coming to all consoles and PC at the end of this month, and they are building up that hype to get us excited. This latest trailer shows off the different environments.
Over the last couple of years there’s been an idea in the gaming development industry, amongst the bigger players, that a game needs to hit as many checkpoints as possible in order to appeal to the widest audience. Sometimes that works. Most times, it fails. And that’s something that Square Enix has realised, as they shift focus in their gaming department.
Thanks to our friends at Ubisoft, we’re giving away a super rad collection of South Park goodies along with the excellent South Park: Stick of Truth.