rockstar Tag

Posted by Alessandro Barbosa - 19 May 2015

I must admit - I'm quite addicted to GTA V at the moment. While the recent release on PC has been keeping me busy with some truly fun online heists, it's the single-player that has me hooked. Sure it's often crass, sometimes silly and always far too serious for its own good, but it really is a fun ride to accompany the three crazy protagonists on. And who knows, we could finally get a bit more to chew on in the future.

Posted by Alessandro Barbosa - 11 May 2015

GTA IV was a mess of a port when it initially released on PC, and it took a long time for the game to actually break playable levels. It also wasn't that visually enhanced in comparison to the console version, which made a lot of room for some crafty modders to get their hands dirty. The most famous mod around for the sandbox title was the iCEnhancer - a mod that is soon debuting for GTA V too.

Posted by Alessandro Barbosa - 22 Apr 2015

Grand Theft Auto IV was a tepid, pitiful port job on PC when it launched over half a year later than its console counterparts. Little was done to the game to spruce it up, the frame rate chugged along at a snail's pace and there was generally nothing to rave about. Rockstar immediately approached things differently with Grand theft Auto V, taking an additional two and a bit years to finally bring Los Santos alive on the best hardware possible. Was the excruciating wait worth it all?

Posted by Alessandro Barbosa - 17 Apr 2015

The release of GTA V came and went in the later months of 2013, devoid of one crucial piece of content. GTA Online was missing from action, and the promise of a shared, persistent online slice of Los Santos to wreak havoc in with friends remained a distant dream. Only a few weeks later, and the gates to online multiplayer were flung wide open to all – but it would be a long time for the true promise of multiplayer to arrive. And even longer for a whole new market to get in on the action.

Posted by Darryn Bonthuys - 16 Apr 2015

Following the blockbuster release of Grand Theft Auto IV, Rockstar once again got back to work on their iconic franchise in 2009. Not only aiming for a game that looked bigger, better and hewed closer to the ridiculous side of the franchise, Rockstar wanted to create a game that told a better story. And the best way to do that, was to triple down on the ambitions.

Posted by Alessandro Barbosa - 16 Apr 2015

GTA V for PC might have been in development for an extended amount of time, but it’s still unable to escape a painful reality. It is still a PC game, and PC games will always have problems at launch. That’s why it took me quite a while to get things running smoothly on my side, with an array of settings options doing the opposite of what they should. Don't worry though, because I’m here to help.

Posted by Geoffrey Tim - 16 Apr 2015

Once people figured out how, they modded the living heck out of Grand Theft Auto IV on PC, adding in characters like Iron-Man, The Teenage Mutant Ninja Turtles, and Woody from Toy Story - and then going on to give it a complete visual overhaul with mods that made it nearly indistinguishable from reality. Modding on GTA IV has been prolific, rivalled only by games like Skyrim. It was expected that modding GTA V would be just as easy – but apparently Rockstar doesn’t want people to mod the game. They’ve locked the necessary files up.

Posted by Geoffrey Tim - 15 Apr 2015

Grand Theft Auto’s one of the few games that still embraces the good, old-fashioned cheat code, allowing you to input a string of commands or mobile phone codes to unlock a bevy of options to make your urban killing just that little bit more entertaining. Of course, they’re all in the PC version as well, but with the PC being a PC, it’s a little easier. Here’s how to cheat your way through Grand Theft Auto V.

Posted by Darryn Bonthuys - 15 Apr 2015

Following the release of Grand Theft Auto: San Andreas in 2004, Rockstar immediately began work on a game that would be even more ambitious in scope, size and narrative. With a core team of around 150 developers that were led by the key members from the Grand Theft Auto 3 development squad, Rockstar got to work on a game that would graphically surpass everything that they had done so far.

Posted by Geoffrey Tim - 14 Apr 2015

GTA V is finally out on PC – and it works, as long as you don;t use funny characters in your Windows user name. To celebrate the launch of the much-anticipated game on PC, we’ve got some GTA V stuff to give away to one lucky winner.

Posted by Geoffrey Tim - 14 Apr 2015

Hah! Bet you thought we’d move on to GTA IV today – but no. Instead, we’re going to look at the good, the bad, and the ugly of the handheld Grand Theft Auto Games. While the series was born on PC and later made its home very much on consoles, the series has found its way to various handhelds over the years. It didn’t exactly start off well.

Posted by Geoffrey Tim - 14 Apr 2015

Grand Theft Auto V is finally out on PC today (yes, it really, really is) and for the most part, it’s smooth sailing. The game works as advertised for most people, offering smooth and fluid gameplay that surpasses the 30fps you’d find even on the newest consoles. For most who’ve been playing it, it’s been a great experience. For others? Not so much. There’s a weird little bug that’s preventing people from downloading or installing GTA V on PC.

Posted by Darryn Bonthuys - 10 Apr 2015

Grand Theft Auto in its original form may not have had anything new to offer in terms of action, but the top-down game was a massive achievement when it came to creating a world that lived and breathed alongside a homicidal player. Translating that style into a fully three dimensional world where players could rampage to their hearts content however? That was considered impossible for many years. Until the PlayStation 2 arrived on the scene however, and work began on the GTA that we all know and love today.

Posted by Geoffrey Tim - 10 Apr 2015

We told you yesterday that GTA V on PC wouldn’t be some sloppy, slap-sash port from the console versions, and will host a number of exclusive Pc features like a robust video editor, and the ability to scale the game in a frankly ludicrous manner of ways to get it tuned to your system.

Posted by Geoffrey Tim - 09 Apr 2015

Crime doesn’t pay. At least, that’s what anybody in any sort of position of societal authority will tell you. It certainly paid for a little Scottish studio by the name of DMA Design. Founded in the 80’s by David Jones, the studio found its first big break with Lemmings, published by Psygnosis. It was a different game that would set DMA Design on its course to become a veritable development Rockstar.