Review Tag

Posted by Darryn Bonthuys - 26 May 2015

Cast your minds back to last year. It’s September 2014, and the most anticipated and hyped game of the year, Destiny, has finally landed. And it’s somehow both great and terrible. There’s a ton of content available in the vanilla edition of the game, but it’s hardly explained. There’s a wall that’s quickly hit, with the first DLC expansion The Dark Below, not exactly patching things up. House of Wolves will most likely end up being just as polarising as Destiny itself. But it does so with an absolute ton of new content that gives the game the upgrade that it needs.

Posted by Alessandro Barbosa - 25 May 2015

Exploring the wilderness beyond the deceptively safe walls of Novigrad, Geralt wandered upon a couple in danger. The Novigrad guard wouldn't let them pass - sentencing them to certain death in the harsh, dangerous lands surrounding nearby Velen. The Witcher provided clear passage to the booming metropolis by relieving the guards of a few limbs, promising a better life beyond the walls of the free city. A pair of lives which had unknowingly welcomed the help of their executioner.

Posted by Darryn Bonthuys - 21 May 2015

That’s a lovely game you got there? Real lovely. It’s quite bloody, innit? I like that, I truly do mate. But uh, it’d be a right shame if something were to happen it. Know what I mean? A right shame. Supposing some fella set the game on fire? A right shame, yeah. But look here, I’ll make you a deal: If you can play Not A Hero and wipe out crime, I’ll guarantee that you don’t get done over. Of course, if you don’t, things might happen….Oops.

Posted by Umar Bastra - 19 May 2015

The darker the secret, the deeper you have to dig. The truth always lies right at the bottom where it is no longer covered by all the lies and deceit, but as you slowly wipe away the darkness in search of the light, you’ll sometimes find that the very light which you were hoping would illuminate your way to the truth is much darker than you could ever have imagined. Things are slowly starting to fall into place in Arcadia Bay, and our protagonist Max is right in there, in the middle of it all.

Posted by Geoffrey Tim - 18 May 2015

While it’s always nice to have the newest, most fashionable gadgets, not everybody has the sort of expendable income to be able to afford them. While the Samsung Galaxy S6 Edge might be the finest phone to come out of Samsung in years, it comes with a particularly prohibitive price-tag. That, I suppose, is where the Galaxy A5 comes in. With a more palatable price point, and a premium aesthetic, it finds a nice balance between affordability and luxury. Or at least it does on the surface.

Posted by Darryn Bonthuys - 08 May 2015

We’re at a point now where gaming mice have to not only perform like a sports car, but look the part as well. There’s a ton of manufacturers out there, who hit that itch. You’ve got Razer’s reliable brand of high performance mice, while the R.A.T.9 still looks like the love-child of the office photocopier and a Decepticon. Then you’ve got Logitech, who usually reach a middle ground between performance and style. That idea hasn’t exactly changed with the G502 Proteus mouse. But the quality is undoubtedly there in a futuristic piece of design.

Posted by Darryn Bonthuys - 06 May 2015

It’s here. It’s finally, freakin’ here! I think Project Cars has been on the bucket list of petrol-heads longer than Top Gear producers have dreamt of kicking Jeremy Clarkson in the Stigs. It’s a game which not only looks sublime, but apparently handles with a certain level of ferocity that the big guns in the genre have forgotten about. So how fast does it go around the review track then?

Posted by Darryn Bonthuys - 05 May 2015

There’s not much in terms of competition when it comes to motorcycle games these days. Milestone has been around however, pumping out various MotoGP and Superbike games for years on various platforms. Games which were adequate to say the least. But they weren’t much more than that, feeling like annual releases where only the bare minimum effort was required each year. With a new console generation comes a new chance to really shine however. But Milestone’s newest two-wheeled franchise is once again a perfect example of mediocrity.

Posted by Alessandro Barbosa - 04 May 2015

The hustle and bustle in the Android scene is slowly settling to a simmer, as most of the notable flagships have hit markets worldwide. A few are still trickling out, attempting to shine without the need to directly compete in the week - with the HTC One M9 being a prime example. A flagship device that is still a month away from launch (locally, at least), the HTC One M9 has an almost insurmountable task of improving on last year's M8 - widely considered the best smartphone of 2014. A task which is just isn't up for.

Posted by Zoe Hawkins - 01 May 2015

Brought to you by the same studio as Fire Emblem, you might have high expectations for Code Name S.T.E.A.M.; I know I did. Promising a unique take on the strategy genre as well as some hammed up Americana, it seemed like it would be a delight to play. Unfortunately, it wasn't.

Posted by Matthew Figueira - 30 Apr 2015

In my opinion, phablets are too big to be used as a phone (without the general public laughing behind your back), and too small to really be considered a tablet. Advantages they do have however, are price and functionality. If you’re looking to kill those two birds with one stone, there’s no denying that a phablet combines both with ease. The Asus fonepad 7 is one such device, even if it does have some minor drawbacks.

Posted by Zoe Hawkins - 28 Apr 2015

You've seen one smart phone, you've seen them all, right? Well, maybe not so much. While all the major brands seem to be copying each other on a regular basis, it can feel like it takes a lot to stand out from the crowd. The S6 Edge is certainly something different, and it might just convert you to Samsung.

Posted by Geoffrey Tim - 22 Apr 2015

Nintendo’s little handhelds are no stranger to music synthesisers. The DS, with its touch-screen input was the perfect home for a little digital Korg synthesizer back in 2008. A full-fledged music creation suite, it paved the way for a similar music apps not just on handhelds, but mobile phones too. One such app, Music On: Electric Guitar simulated as best it could, the full electric guitar experience as part of Nintendo’s DSiWare in 2010. It’s been re-released for the 3DS, and is now available on Nintendo’s eShop.

Posted by Alessandro Barbosa - 22 Apr 2015

Grand Theft Auto IV was a tepid, pitiful port job on PC when it launched over half a year later than its console counterparts. Little was done to the game to spruce it up, the frame rate chugged along at a snail's pace and there was generally nothing to rave about. Rockstar immediately approached things differently with Grand theft Auto V, taking an additional two and a bit years to finally bring Los Santos alive on the best hardware possible. Was the excruciating wait worth it all?

Posted by Zoe Hawkins - 21 Apr 2015

If there is one idea people have had for Assassin's Creed, it's been an Asian assassin. Light on her feet, with blades hidden anywhere and everywhere, it is an intriguing premise. Assassin's Creed Chronicles takes us to China and does just this, but it's not your typical Assassin's Creed game and it learns a lot from those who came before.