Review Tag

Posted by Alessandro Barbosa - 31 Mar 2015

Nvidia cleaned house late last year with the introduction of their two Maxwell cards, the GTX 970 and GTX 980. Since then the Green team has pushed out another 900 series card, as well as a brand new flagship in the form of the recently launched Titan X. The GTX 980 has been knocked from its perch, but it doesn't mean it's out for the count just yet. The GTX 980 is still there to deliver lighting fast performance at a third of the Titan X's cost - but is it enough to beat its real market competitor?

Posted by Umar Bastra - 31 Mar 2015

Bloodborne is a Souls game and that means it’s hard, incredibly hard. It’s brutal and unforgiving. It’s not immediately accessible and it all but requires players to really understand and learn the ins and outs of it. Patience and perseverance are mandatory requirements to play this game. It might sound like a chore to play but Bloodborne is fair. Few other games treat you like you’re a sentient human being. If you're open enough to it you will undoubtedly find a game that will grip you from start to finish and hold onto you long after it’s done.

Posted by Geoffrey Tim - 26 Mar 2015

RPG developer of note Obsidian has always had to make its games under the watchful eye of publishers - but thanks to the magic of Kickstarter, they’re now able to make the sort of games they really want to - and those games look a heck of a lot like Baldur’s Gate. Pillars of Eternity from Obsidian is an old school cRPG, an isometric one like the sort you used to play decades ago. And it’s really, really, good.

Posted by Slade Boender - 25 Mar 2015

It’s getting to be that time of the year again where a whole host of eSports events are taking place. The International 5 Dota tournament is up in August, with many League of Legends and Call of Duty competitions littering the spaces between. Webcasting and professional eSports commentary are getting some much-needed limelight as a result. It was only natural that the black and lime green king of PC peripherals was going to join in on all the fun.

Posted by Zoe Hawkins - 24 Mar 2015

It's not the size that counts, it's how you use it. Well, that's what tech companies want us to believe. Phones are getting bigger while tablets are getting smaller as they all strive for that fabulous size that will make that piece of handheld tech a necessity. LG has tried this with the LG G Pad 8.0, but are these the 8" you need?

Posted by Darryn Bonthuys - 24 Mar 2015

Bad cops, bad cops, Battlefield Hardline cops are on the take! But what do you expect for the money they make? Whether in a car or on a horse, we don't mind using excessive force! Bad cops, bad cops, Bad cops, bad cops..

Posted by Darryn Bonthuys - 20 Mar 2015

Just before it was released, I was convinced that The Wonderful 101 was going to be the defining game of the Wii U. The developers of Bayonetta, Platinum, working on an original property that combined action with high-speed stylus control? How could this possibly fail? The thing is, it totally did. The game just didn’t work on several levels, thanks to a terrible camera and several great ideas that couldn’t co-operate with one another properly. But a year and a half later, and I might just be viewing the game in a different light.

Posted by Alessandro Barbosa - 18 Mar 2015

You could say that Samsung started the Phablet trend, and it's easy to see why. The company both baffled and intrigued with it's very first Galaxy Note, but since then it's only progressively become better and better. Those who find a use for a big screen on their smartphone truly love it. But there's a lot more to a good Phablet than just a bigger display. It's these challenges that the Galaxy Note 4 tackles, and overcomes with absolute ease in every way.

Posted by Matthew Figueira - 17 Mar 2015

Revelations 2 has been a fun so far. Perhaps it is still too action orientated, but I’d be lying if I said I hadn't enjoyed it and experienced absolutely no palm sweating. Episode 4, the conclusion, is finally out this week, bringing the tale of Claire, Moire, Barry, and Natalia to an end… or does it? In the review of last week’s episode, I mentioned that the story component is rather weak. I had hoped this week’s offering would patch things up, complimenting the solid gameplay. My hopes were misplaced. As much as I’ve enjoyed everything so far - I hated the ending of Revelations 2. It breaks my heart to say that this final chapter is the weakest of them all.

Posted by Darryn Bonthuys - 16 Mar 2015

Man, words. They’re a pain in the ass. Ain’t nobody got time for that! What you need is just the facts, condensed into a convenient five minute form that is littered with adverts for penis enlargement pills that don’t work…according to a friend of mine. Fortunately, we’ve got you covered, unlike those pharmaceutical bastards at Trouser Snake Incorporated and their contractual clauses. So here’s a video review for the freshly reviewed Final Fantasy Type-O HD!

Posted by Zoe Hawkins - 16 Mar 2015

What defines a Final Fantasy game? For years, only the core numbered games garnered much relevance. But with the release of Final Fantasy Type-0 HD on new generation consoles, and the fact that it brings with it the demo for the next major Final Fantasy. But is Final Fantasy Type-0 HD simply a placeholder until you get get your hands on a better Final Fantasy game, or can it go toe to toe with any of the big titles?

Posted by Zoe Hawkins - 13 Mar 2015

Civilization: Beyond Earth promised an enormous gameplay experience filled with revolutionary design. Starships had a much less grandiose promise - you get to embrace your inner space Admiral as you command your fleet of starships through exploration and expansion throughout the galaxy. Unfortunately, it isn't quite a universal success.

Posted by Darryn Bonthuys - 13 Mar 2015

Nintendo gets a lot of flak for not keeping up with the times. But when it comes to the free to play market, even they’ve dipped their toes into that potentially lucrative world. Rusty’s Real Deal Baseball and Steeldiver: Sub Wars are great examples of how to do freemium right. Pokémon Shuffle on the other hand, is a perfect example of how to not go ahead and apply the freemium formula to a mega-hit game franchise.

Posted by Alessandro Barbosa - 13 Mar 2015

Assassin's Creed: Rogue was a surprisingly great game last year, launching in the shadow of the far inferior, current-gem exclusive Unity. The previous-gen title struggled to make noise on the PS3 and Xbox 360, and PC players were left out when it came to the concluding chapter of the American saga of the franchise. Rogue has, however, finally made its way onto PC, and it's an equally surprising port to say the least.

Posted by Darryn Bonthuys - 12 Mar 2015

There’s maybe a handful of games out there, that can actually make me feel something. Whether it was an idiotic and gleeful grin in Metal Gear Rising: Revengeance or a sadistic chuckle when I walled my Sims into a basement that also doubled as a slave labour painting workshop, very few games pack the necessary emotional left hook that can wipe a vacant look of my face. Ori and the Blind Forest however, is one of those rare games. And it’s far, far more than a mere emotional journey, as it dips into a challenging, beautiful and creative pool of design.