The survival horror genre – outside of some excellent indie output like Amnesia and Outlast – has taken a few steps backwards of late. Games that one fell under the “survival horror” banner have, to their detriment, become more action-oriented bulletfests.
Resident Evil games have been a very different beast as of late, jumping out of horror and into action. With disastrous results, because I never ever want to play Resident Evil 6 again. One zombie horror game that I would go back to however? Resident Evil 4, which has just been tarted up with HD visuals.
If you’ve been playing Resident Evil since the PlayStation One days, you might have picked up that games from that franchise have become something different. You’ve changed man, you’ve changed. And you can blame the Gamecube for that.
Resident Evil has really taken one hell of a detour in recent years. What was once originally a horror game of Stephen King proportions has now become the Michael Baysplosion of action games. A move which no one has been happy about. And that’s why Resident Evil is going back to basics when the sequel eventually rolls around.
Believe it or not, but I love me some good PR. When you market a game right, everyone wins. There’s been some questionable PR stunts done in the past, and then there have been some awesome ones done to promote a game. And then you get something that sounds so bad that it’s actually genius. Pity the one that Capcom had in mind is getting yanked, because terrorisms.
Bethesda’s all done with Skyrim, so it’s time for them to move on to new things. The problem is we have no idea what those things might be. the company’s teased us with a new little video showing…well, not much. What could it be?
Great zombie game: Left 4 Dead 2. Terrible zombie game that I wish would die in a fire: Resident Evil 6. I hated that damn game with a passion last year, and a recent attempt to replay it with the new patches just reinforced my hate for the Capcom disasterpiece. And now, it looks like they’re going to be infecting Left 4 Dead 2 as well. But don’t expect a Tekken X Street Fighter crossover here.
Dead Space and Resident Evil have both completed their transformations from survival horror to all-out-action romps. Silent Hill is quickly becoming a forgotten memory and Alone in the Dark is best left exactly there. It’s becoming increasingly difficult to find “horror” games in the AAA retail space. the last one I played and actually loved was ZombiU – but that was more “tense” as opposed to scary. Gears of War Designer Clifford Bleszinski says that’s because nobody buys scary games.
It’s that time of the year again where game publishers begin posting results, and Capcom has some of those numbers to share. After shifting almost five million units, you’d think that Resident Evil 6 would be a reason to pop open some bubbly, but nothing could be further from the truth for that now maligned franchise, as Capcom has marked it as an official disappointment.
Resident Evil, what happened to you? You used to be cool. I remember plopping your second game into a Playstation console, gaming away throughout the night and mentally scarring myself to the point where I was too scared to get out of bed to take a piss break. Now? You’re a mere shadow of your former self, an action-bloated adrenaline junkie film that doesn’t surprise or innovate. And according to Resident Evil producer Maachika Kawata, this new direction may have been the wrong one.
Let’s face it. Resident Evil is a mere shadow of what it used to be. Once a shining example in the survival horror genre, its focus has shifted to being pretty much a straight-out action experience. Resident Evil: Revelations producer Masachika Kawata has said that the franchise could get a much needed reboot – provided it retains “what Resident Evil is and what makes it appealing to fans.” Wait. What?
Ever since Resident Evil 4 burst onto the scene back in 2005, there’s no denying that the franchise has been moving towards a more action-orientated route, stripping frights from the core gameplay for a more visceral and explosive experience. RE 5 saw a major leap in that direction, becoming a polarising game that still sold well. Now, the sixth core game expands on this new direction entirely, adding more explosions than necessary to become an action game centred on bio-terrorism. And it fails miserably in that transition.
I’m busy playing through Resident Evil 6 right now, and let me tell ya; I’m not digging it. I’ve got a number of issues with the game so far, but they can wait until the review next week. What I will mention though, is that damn horrendous camera, which has me playing the game from the viewpoint of Chris Redfield's rectum. This has long been an issue with more modern day versions of Resident Evil, and finally, Capcom is going to fix it. Just not right now.
By all accounts, it’s probably not be the best game in the Resident Evil series – but the not-at-all-scary giraffe blowing simulator with a six on the end of it has become the most shipped game in Capcom’s gloriously long history.
One of the biggest complaints levied against Capcom’s recently released
survival horror balls-to-the-wall action game Resident Evil 6 is that it crams too much in to a single game, trying to appeal to everybody; ultimately resulting in a sloppy, incohesive mess. Producer Yoshiaki Hirabayashi says that the removal of the series traditional elements was to help sell the game to a wider audience.