The first Borderlands game was in no way a guaranteed success when it was first launched. After all, a video game that has you playing as one of four characters with various skills in a pseudo-RPG setting that was filled with more guns than a Texas church must have been a hard sell for investors. But the game was a hit, paving the way for a bigger sequel. But Borderlands 3 is going to be an even bigger gamble for Gearbox apparently, a risk which the developer believes is good for the industry as a whole if more studios follow that train of thought.
I love internet conspiracies - they are fun and silly and outlandish. My favorite are all the Half Life 3 fake mathematics to prove that the game is actually coming. But Gearbox isn't going to let you do that to Borderlands 3. It just isn't in development.
Valve’s recent announcements have been met with mixed reaction; Steam OS will certainly help gamers make the most of their hardware, but many aren’t all that keen to ditch Windows or don’t have an inkling to dual boot. Steam Machines are nice, and would go great next to a TV (which is their point, really) but will they really compete with dedicated consoles for the living room? Then there’s that controller, which some hail as genius, and others think is hideous. Gearbox’s Randy Pitchford doesn’t care much Valve’s current direction. Mostly, he just wants them to focus on games.
Aliens: Colonial Marines is out – and it’s a travesty. It’s a horrible, slipshod game that was in no state to be released. Blame whoever you like; Gearbox, TimeGate Studios or publisher SEGA , but the game that people are playing is a far cry from the game that was promised. The game was sold entirely on lies – and they’re lies that came right from Gearbox president Randy Pitchford’s mouth.
A new console. A hit game. Opportunity. Underpants. Profit! With the Wii U out this week locally, there’s more than a fair share of third party games arriving, from Mass Effect 3 to Batman Arkham City. So what about Borderlands 2 then? You’d expect that tablet controller to be a good fit for the loot-centric title. But you’d be wrong as well.
This weekend my kids were away, so I took the opportunity to introduce the mrs to the first Borderlands (mostly so that I can drag her in to Pandora as my unwilling co-op partner for Borderlands 2) - and I may have created a monster. Guns!It’s all she talks about now; how she wants a a gun that shoots people’s faces off then explodes in to a fiery baysplosion of doom. It’s either that, or how she can re-spec her modest level 20 hunter to maximise his efficacy to suit her playstyle. If she had access to a skill tree, so she could plot out her character without having to spend all that in-game money all the time.
Gearbox’s Brothers in Arms games have always been pretty serious business; mostly historically accurate, tactics focused first person shooters that were more than just slightly based on the TV series Band of Brothers. It’s what made Brothers in Arms: Furious 4 so infuriating for fans. It ditched pretty much every iota of realism, replacing it instead with a comical co-operative gameplay style that was more of a cartoony, comical take on Inglourious Basterds. It’s the sort of about-turn that pisses fans right off - but it looks like Gearbox has come to its senses.
Run.Shoot.Kill the angry shotgun midget.Raid his corpse for loot, rinse and repeat, with varying enemies, weapons and abilities. That’s Borderlands in a nutshell for you, as that set of repetitive motions makes up the core of the game. But heck, it’s a set sequence of actions that I just happen to love repeating over and over again. It’s a fantastic formula, and one that the gaming industry hasn’t copied, surprisingly.
Borderlands was one of those games that was impossible to not love. Whether it was the gun ‘n loot gameplay, the sarcastic Claptrap robots dotted around the environment or the general flippant attitude of the entire game, Borderlands was pretty much a blast to play. And it was an even bigger blast to mod as well, something that Gearbox’s Randy Pitchford is hoping that fans will do for the sequel as well.
One my most anticipated titles of this year besides Far Cry 3 is Borderlands 2 and for some reason this morning I just needed to see some more about this game so I went searching and found this Gametrailer video from a few days back at E3.
Gearbox software is one of my favourite developers, they are the creative talent behind games such as Borderlands and well… okay so they have Borderlands but Borderlands 2 is coming and it’s incredible and Aliens: Colonial Marines is also looking good.
Nintendo’s next-generation console is coming later this year. For something that’s pretty much around the corner (my, but how time flies!) we know relatively little about the system’s guts, the hardware that powers the tablet-driven system. Some developers are saying it’s on par with current gen systems - but that its specs haven’t quite been locked down yet.
Like Nintendo’s last system, it’s all about the controller - and one developer who’s quite excited by the possibilities it offers is Gearbox’s Randy Pitchford - who says that the Wii U version of his upcoming Alien Colonial Marines will be the definitive one.
It’s been quite a few years since we’ve had a game where players could fight against vicious Xenomorphs without having to worry about an intergalactic hunter crashing the party. Aliens: Colonial Marines is shaping up nicely so far, with the action blending a nice mix of adrenaline and pants-crappingly good moments of suspense.
But don’t think that this is a game where players can go over the top and just automatically Schwarzenegger their way out of danger.Aliens: Colonial Marines is a title, that while it will have scenes of intense action, will also be a game that leans more towards gritty realism, as Gearbox boss Randy Pitchford explains.
Remember when we got news last year that Gearbox had official control of the rights to Duke Nukem, and were hard at work to finally finish Duke Nukem Forever? It was fantastic news alright, and many of us were celebrating the fact that a studio with an excellent track record of actually finishing games was going to bring the man himself back. And then the game shipped, and we were given a stark reminder as to how far the industry has progressed since Duke had been gone. Buggy visuals, outdated gameplay and an overreliance on one-liners and nostalgia resulted in one of the most disappointing games of the year. But Gearbox still has the rights to the character, and thereâ€™s no way that theyâ€™re going to let DNF be the final game in the series, not with their reputation on the line.