I think game developers have realized that most gamers are more mature than previously believed; rather than being whiny kids, most gamers appreciate the idea of consequences in games. As much as I hate losing stuff when I die, it makes sense to me. The Division will add meaning to multiplayer by adding some serious consequences for player death.
Multiplayer has become a part of more and more games. For some developers it’s become part of a checklist given by publishers. The problem with this is that in most games it hasn’t been any good to play and executed poorly. The Division has a surprisingly fresh take on multiplayer including "a very extensive web-based clan support system," and an Android app allowing players to take part in PvP combat in real-time.
Diablo III’s patch 1.0.7 has gone live, adding the structured competitive combat system, otherwise known as PvP, or playing against other gamers instead of AI. Many might not be convinced that this feature could salvage the game, but Blizzard has done some amazing things with PvP in their other games.
Diablo III launched with its fair share of issues – and now, more than half a year after its release, it’s still missing a number of promised features, not least of which is proper PvP. As outlined in a post on the state of PvP, Blizzard said it’s just not ready for primetime, but it will be getting PvP of sorts, duelling, in the next update.
MMOs are ever changing games, not much different from other online games like MOBAs, they are shaped and changed and adapted over time. New features get added, old features get removed, gameplay changes and for the most part, we absolutely love it.
Guild Wars 2 is one of those games, innovating and introducing new features over time. ArenaNet has published an article, written by designer Jonathan Sharp on their official website introducing and discussing near future PvP features being added to the game.
Despite its controversies, launch issues and silly online restrictions, Diablo III is a wonderful game, deserving of its success. However, pretty much any long-time Diablo player will tell you that it’s missing a spark; that little bit of magic that’s made Diablo II a favourite for over a decade. applying a dash of hindsight, Blizzard has admitted as much - and committed to working to change that.
When Diablo III was released earlier this month, it launched with one of its much-touted features missing; the ability to actually play it, because the servers were down.
Also missing was the Real Money Auction House - which would allow you to use actual cash to buy and sell in-game equipment.