Despite the perceptions you may come across on the internet, Destiny is still very much alive and kicking. It might not have the massive, mainstream appeal people expected it to have after launch, but there still seems to be a dedicated pocket of people who love the shooting, grinding and looting fun that Bungie has on offer. And if you hang around the PvP realm more often than others, Bungie is catering to you with House of Wolves.
Bloodborne is coming and may just being the PS4 exclusive that everyone was hoping for. Now Sony has revealed some new screens for the gory death-fest, as well as some added information about co-op, PvP and PS+ requirements.
It’s been a while since any new data has been revealed about Ubisoft’s upcoming open-world game, The Division. Like a rare and majestic unicorn, details on the game have been incredibly scarce. But right now, said game is currently undergoing some alpha testing. And thanks to that test, a whole new stack of details have come to the light.
Far Cry 3's multiplayer was a complete throw away. It was just there, like a slapped on component with no real unique ideas or adaption of the single-player material. Far Cry 4, on the other hand, is looking very different. That's mostly because of the mystical mountain ninjas, though.
Are you a bit disappointed with Destiny? I won't lie, I'm a little let down. It's also really confusing to understand, since Bungie has proved time and time again they know how to do the things that Destiny doesn't do. It's irritating, and now you can tell them that in a flurry of bullets online.
If you tooled around in the Destiny beta, then there’s no denying that this game is built on the DNA of Halo, with that sensation extending to the Crucilbe and various multiplayer modes. And that’s a good thing. Halo was home to some of the best multiplayer on the planet, with custom matches paving the way for a massively creative Forge to build all kinds of games. While Destiny won’t have that level of PvP at launch, expect to see something done in the near future.
I think game developers have realized that most gamers are more mature than previously believed; rather than being whiny kids, most gamers appreciate the idea of consequences in games. As much as I hate losing stuff when I die, it makes sense to me. The Division will add meaning to multiplayer by adding some serious consequences for player death.
Multiplayer has become a part of more and more games. For some developers it’s become part of a checklist given by publishers. The problem with this is that in most games it hasn’t been any good to play and executed poorly. The Division has a surprisingly fresh take on multiplayer including "a very extensive web-based clan support system," and an Android app allowing players to take part in PvP combat in real-time.
Diablo III’s patch 1.0.7 has gone live, adding the structured competitive combat system, otherwise known as PvP, or playing against other gamers instead of AI. Many might not be convinced that this feature could salvage the game, but Blizzard has done some amazing things with PvP in their other games.
Diablo III launched with its fair share of issues – and now, more than half a year after its release, it’s still missing a number of promised features, not least of which is proper PvP. As outlined in a post on the state of PvP, Blizzard said it’s just not ready for primetime, but it will be getting PvP of sorts, duelling, in the next update.
MMOs are ever changing games, not much different from other online games like MOBAs, they are shaped and changed and adapted over time. New features get added, old features get removed, gameplay changes and for the most part, we absolutely love it.
Guild Wars 2 is one of those games, innovating and introducing new features over time. ArenaNet has published an article, written by designer Jonathan Sharp on their official website introducing and discussing near future PvP features being added to the game.
Despite its controversies, launch issues and silly online restrictions, Diablo III is a wonderful game, deserving of its success. However, pretty much any long-time Diablo player will tell you that it’s missing a spark; that little bit of magic that’s made Diablo II a favourite for over a decade. applying a dash of hindsight, Blizzard has admitted as much - and committed to working to change that.
When Diablo III was released earlier this month, it launched with one of its much-touted features missing; the ability to actually play it, because the servers were down.
Also missing was the Real Money Auction House - which would allow you to use actual cash to buy and sell in-game equipment.