When you say the name Van Helsing I automatically conjure up an image of an academic with a mild case of the suspicions. White jacket. Blood samples. The works. And these suspicions ultimately lead to a rather horrible discovery that Vampires exist and OH NO DON’T EAT ME ALIVE. Ding dong, the academic is dead. Let’s face it. Our professors in our universities do not strike me as the monster fighting sort. In the 21st Century if I need a monster killed I’m thinking Sam and Dean. Maybe even Constantine (if he isn’t still cancelled).
If you know me at all, you'll no doubt know by now that I'm practically in love with Splatoon. Ever since the game's reveal I've been clamouring for more of it, and this weekend I got just that. Nintendo rolled out three hour-long testing periods for their inky shooter on Saturday, giving anyone the chance to hop into some rapid Turf War matches. They confirmed a lot of what I had hoped for the game to be - but also revealed a few cracks.
I’ve written quite a few words about my time last week with The Witcher 3: Wild Hunt, detailing all the large and sometime subtle changes that the concluding sequel is making ahead of release next month. It was a lot to take in over my four hour play session, but it certainly left a extremely positive impression on me – one that couldn’t really be put into words at times.
Walking through the streets of Warsaw, the PR head at CD Project Red explained to me how important The Witcher is to the people of his country. It's a franchise held up as a national treasure - a gift that the president himself gives to visiting dignitaries. To the public, it's a national symbol - a piece of literary and digital art that they can proudly point to and say "this came from home". To say that creating a fitting conclusion to such a renowned franchise is stressful would be a gross understatement.
From the faithfully recreated, bustling streets of Hong Kong to the visceral hand-to-hand combat, Sleeping Dogs was a sleeper hit when it launched, and quickly cemented itself as a cult classic. It’s one of those polarising experiences though, that either had you loving or hating it, with a pretty standard sandbox formula giving way to a new setting and gameplay mechanics. Instead of a proper sequel, we’re getting Triad Wars – an online vertical slice of Sleeping Dogs that’s probably going to divide far fewer people.
Final Fantasy XV has been a long time coming. As a gift to fans who have been waiting patiently, Square Enix has released a rather meaty demo to show what the final game will be like. Certain elements will change in the final game, but it certainly does give a taste of what's to come. Warning: I will avoid giving major spoilers, but if you want to go in totally pure, don't read beyond this point.
It’s been nearly two decades since Homeworld first released. A game that, at the age of twelve, was an utterly wondrous experience for me. The innovation of fully three dimensional movement (something which is still largely unseen in RTS games since), the beautiful atmospheric music, the even more beautiful art of distant nebulae, and the mystery and wonder of the tale being told of the Exile’s journey home.
Dungeon crawling can be stressful at the best of times. I always worry if the next step won't lead to my characters dying in trap, or taking on an unbeatable opponent. But it's worthwhile for all the loot and experience to be earned. Darkest Dungeon takes a new and brilliant approach to a seemingly overdone concept, and it's awe-inspiring.
Codename S.T.E.A.M. isn't the codename for Nintendo's 3DS strategy game, it's the actual title. Developed by Intelligent Systems, the same studio behind Fire Emblem, Codename S.T.E.A.M. appeared at first to be a strange steampunk form of Valkyria Chronicles for Nintendo's handheld. The demo proves that this is not the case, but it's still an interesting game.
I’ve always enjoyed the inclusion of the undead in games. Titles like Resident Evil (back in the day) popularised their existence, and since then anything with a rotting corpse attached pretty much grabs some attention. Dead Island grabbed even more with an emotional trailer that had the internet buzzing, but the game itself felt disjointed, and ultimately fell into the pit of mediocrity. I really disliked it, but I can’t really say the same yet about Techland’s latest game, Dying Light.
Ready At Dawn’s The Order: 1886 looks incredible. Really, it does. I fired up some preview code yesterday, and was astounded at how good the game looked. Yes, it may have those cinematic black bars, but the stuff between them is pure visual eye candy. I’ve been sold on the idea of The Order ever since it was first shown off. I love alternate history, and its setting - a Steampunk Neo-Victorian London – combined with fantasy Tesla-designed weapons has me convinced. That said, there’s been a concern gnawing at the back of my head - it looks great, but does it actually work as a game. I’ve now gone hands-on with a new section. Excised from the fifth chapter of the game, Agamemnon rising, it sees our merry band of steampunk knights boarding an in-flight zeppelin from well, another zeppelin and rappelling down the outside. From the onset, it’s mighty impressive.
Alright folks, it’s time to check out another character from Heroes of the Storm! Last week, I showed you Anub’arak the traitor king. This week, we take a look at Sonya, the badass, dual-wielding female barbarian from Diablo III.
Well here’s something we haven’t done forever! I hope you missed it, because we’re giving Heroes of the Storm loving once more with some hero spotlights. A long time ago, we looked at Nova, the sneaky ghost who excels at sniping off weaker targets. This week we will check out Anub'arak, the traitor king from the Warcraft universe.
So it’s an open secret that a few of the team are currently jamming Sunset Overdrive to ensure we give you lovely girls and boys a full review in time for release. It is also no surprise that we are totally locked under embargo and can‘t really say anything yet.
True survival horror games have been dead for a long time. But much like the unkillable antagonists of your favourite slasher flicks, the genre is once again rising from the dead. Amongst the new generation of such titles on the way, is The Evil Within. It’s a psychological attack mixed with pants-staining thrills and chills. So what’s it actually all about then?