I never quite understood the hype around Sunset Overdrive. Sure, it looks like it could be fun, but it never quite grabbed me. I got ushered into a secret room to see some gameplay footage of it at Gamescom. Did I see enough to board the hype train?
I genuinely don’t know when’s the last time I sat down and played a racing game. Need For Speed Carbon perhaps? It was a long time ago. Basically, I entered the Forza Horizon 2 preview with a completely blank slate. Here’s what you can expect from the game.
I will be perfectly honest. The last Call of Duty I dedicated a fair amount of time to was Black Ops, way back in 2010. I hadn’t really paid any attention to the upcoming entry, at least not until I was whisked off to the multiplayer reveal, shortly after landing in Cologne, Germany. Will this be the entry that shakes up the formula?
I’m slowly turning Thursdays into Heroes of the Storm day with a hero preview and accompanying gameplay each week. Last time I did a spotlight for Brightwing the faerie dragon, an adorable, homicidal creature with awesome support abilities.
You may laugh, but multiplayer is a massive deal in Call Of Duty, with each new map released meaning hours upon hours worth of practice to pro-gamers. Choke points, rush zones and hotspots all fall into a competitive strategy that needs to be analysed and examined thoroughly. So for the pro players who are reading this, here’s a preview of two of the new maps from Call Of Duty Ghost’s Nemesis DLC pack. I’ll be analysing guns to see if they can make pew pew noises.
Have you read my preview of Heroes of the Storm? The MOBA from Blizzard shows a some real promise, and I’m really looking forward to spending lots of time with it. I’ve decided to start an on going series where I will show off one of the many heroes via a gameplay video. Today we have a look at Brightwing, a faerie dragon with some awesome support skills, and one of my favourite heroes thus far.
Did you know that the first MOBA wasn’t actually the DotA mod for Warcraft 3? It was called Aeon of Strife, a mod for the original StarCraft. Blizzard were indirectly part of the creation of an entire genre, simply because they gave gamers some tools to play with. Now, many years later, after years of renames, redesigns, as well as a certain dispute with Valve over the name Dota, we finally have Heroes of the Storm; Blizzards own take on the MOBA genre.
The Crew made it really difficult for me to even start playing. This week’s beta was definitely a test rather than just a chance for players to get in on some racing action early. Issues aside, I finally got to play through a sizeable chunk of what The Crew has to offer, and the Ubisoft open-world formula is immediately recognisable.
Early access has been getting some regular coverage lately here at Lazygamer.net. It's a potentially dangerous thing which could see you spending money on a game which is either junk, or a game that may never see an official release if the developers hightail it. On the flipside, you get those developers who pour their souls into their work and their games genuinely evolve based on the feedback received from those gamers who pay upfront. I’ve spent some time with Door Kickers, an early access game on Steam, and it looks to be a solid investment.
I’ve been enjoying my time with Heroes of the Storm so far. I honestly think its the perfect place for beginners to get into MOBA’s, yet fun enough to keep veterans interested. There are already a variety of maps available, but Blizzard are releasing another one soon; the Garden of Terror.
I may be a fan of the source material, but the recent Naruto games have been anything but revolutionary. Not since the sublime Ultimate Ninja Storm 2 that was released way back in 2010 have the sequels managed to reach that benchmark. The next ninja chapter however, might just have a fighting chance to do so at long bloody last. Believe it!
MOBA’s are a strange thing. They are hard to learn, difficult to master, yet, they remain mindlessly addictive. I do personally think the market is on its way to being saturated with maybe just a few too many extra offerings being developed, but Heroes of the Storm is one in particular entry in the genre that I cant wait to get some hands on time with.
If you spent any less than half an hour with Destiny’s alpha, you would have written it off as yet another uninspired, flat and boring shooter. I very nearly did the same. When the alpha started to the dulcet tones of Game of Thrones’ Tyrion Lannister telling me all about the wasteland the Earth has become, I very nearly fell asleep. His vocal performance is unusually wooden, and un-endearingly dull. As the voice of the Ghost, the not-quite-as-sexy as Cortana AI that accompanies you through the game, it’s a voice that you’ll be hearing for much of your time in Destiny. I was unimpressed, and bored. But I soldiered on, and ended up losing a weekend to a mere fragment, a tiny sliver of the game.
For those of you who are fans of the grind-fest known as Monster Hunter, the new iteration has a bunch more to offer. I got my hands on with the game's 3DS demo, taking on a new monster.