preview Tag

Posted by Zoe Hawkins - 28 Aug 2014

Gamescom is slowly fading into memory, but we have one last bit of reporting for you - the promised hands-on preview for Civilization: Beyond Earth. I savored every second with the game, and it's even better that you can imagine.

Posted by Matthew Figueira - 21 Aug 2014

I rather enjoyed WildStar. It’s the first MMORPG I've ever played where I kept wanting to go back to explore, plus it’s really fun! Nexus has loads of wacky ideas and enemies packed into it, and it’s going to grow a little bigger. There is some new content on the way.

Posted by Matthew Figueira - 20 Aug 2014

I really saw and did a lot at Gamescom. There was tons of gameplay footage and demos of upcoming games, as well as interviews with the people who helped create them. What I lacked was actual hands-on game time. I was quite chuffed on our last day, because my very last appointment was for Dying Light, a game I’ve been excited for since it was announced.

Posted by Matthew Figueira - 14 Aug 2014

I never quite understood the hype around Sunset Overdrive. Sure, it looks like it could be fun, but it never quite grabbed me. I got ushered into a secret room to see some gameplay footage of it at Gamescom. Did I see enough to board the hype train?

Posted by Matthew Figueira - 14 Aug 2014

I genuinely don’t know when’s the last time I sat down and played a racing game. Need For Speed Carbon perhaps? It was a long time ago. Basically, I entered the Forza Horizon 2 preview with a completely blank slate. Here’s what you can expect from the game.

Posted by Matthew Figueira - 11 Aug 2014

I will be perfectly honest. The last Call of Duty I dedicated a fair amount of time to was Black Ops, way back in 2010. I hadn’t really paid any attention to the upcoming entry, at least not until I was whisked off to the multiplayer reveal, shortly after landing in Cologne, Germany. Will this be the entry that shakes up the formula?

Posted by Darryn Bonthuys - 04 Aug 2014

You may laugh, but multiplayer is a massive deal in Call Of Duty, with each new map released meaning hours upon hours worth of practice to pro-gamers. Choke points, rush zones and hotspots all fall into a competitive strategy that needs to be analysed and examined thoroughly. So for the pro players who are reading this, here’s a preview of two of the new maps from Call Of Duty Ghost’s Nemesis DLC pack. I’ll be analysing guns to see if they can make pew pew noises.

Posted by Matthew Figueira - 31 Jul 2014

Have you read my preview of Heroes of the Storm? The MOBA from Blizzard shows a some real promise, and I’m really looking forward to spending lots of time with it. I’ve decided to start an on going series where I will show off one of the many heroes via a gameplay video. Today we have a look at Brightwing, a faerie dragon with some awesome support skills, and one of my favourite heroes thus far.

Posted by Matthew Figueira - 29 Jul 2014

Did you know that the first MOBA wasn’t actually the DotA mod for Warcraft 3? It was called Aeon of Strife, a mod for the original StarCraft. Blizzard were indirectly part of the creation of an entire genre, simply because they gave gamers some tools to play with. Now, many years later, after years of renames, redesigns, as well as a certain dispute with Valve over the name Dota, we finally have Heroes of the Storm; Blizzards own take on the MOBA genre.

Posted by Alessandro Barbosa - 25 Jul 2014

The Crew made it really difficult for me to even start playing. This week’s beta was definitely a test rather than just a chance for players to get in on some racing action early. Issues aside, I finally got to play through a sizeable chunk of what The Crew has to offer, and the Ubisoft open-world formula is immediately recognisable.

Posted by Alessandro Barbosa - 25 Jul 2014

The Crew made it really difficult for me to even start playing. This week’s beta was definitely a test rather than just a chance for players to get in on some racing action early. Issues aside, I finally got to play through a sizeable chunk of what The Crew has to offer, and the Ubisoft open-world formula is immediately recognisable.

Posted by Matthew Figueira - 18 Jul 2014

Early access has been getting some regular coverage lately here at Lazygamer.net. It's a potentially dangerous thing which could see you spending money on a game which is either junk, or a game that may never see an official release if the developers hightail it. On the flipside, you get those developers who pour their souls into their work and their games genuinely evolve based on the feedback received from those gamers who pay upfront. I’ve spent some time with Door Kickers, an early access game on Steam, and it looks to be a solid investment.