Grand Theft Auto IV was a tepid, pitiful port job on PC when it launched over half a year later than its console counterparts. Little was done to the game to spruce it up, the frame rate chugged along at a snail's pace and there was generally nothing to rave about. Rockstar immediately approached things differently with Grand theft Auto V, taking an additional two and a bit years to finally bring Los Santos alive on the best hardware possible. Was the excruciating wait worth it all?
The release of GTA V came and went in the later months of 2013, devoid of one crucial piece of content. GTA Online was missing from action, and the promise of a shared, persistent online slice of Los Santos to wreak havoc in with friends remained a distant dream. Only a few weeks later, and the gates to online multiplayer were flung wide open to all – but it would be a long time for the true promise of multiplayer to arrive. And even longer for a whole new market to get in on the action.
Assassin's Creed: Rogue was a surprisingly great game last year, launching in the shadow of the far inferior, current-gem exclusive Unity. The previous-gen title struggled to make noise on the PS3 and Xbox 360, and PC players were left out when it came to the concluding chapter of the American saga of the franchise. Rogue has, however, finally made its way onto PC, and it's an equally surprising port to say the least.
It’s a great time to be a fan of space combat games. It’s not a great time however, to be a fan of space combat games when your PC barely has enough processing power to run a game of Prince Of Persia that was optimised for Pentium 386 hardware. Still, that’s all about to change. While Star Citizen creeps in more features and ludicrous amounts of cash, at least one Space sim game has made a release date, with Elite Dangerous proving to be particularly popular. It’s got a solid following on PC. and that audience is going to grow when the game hops on over to the Xbox One.
Former Xbox One exclusives have a nasty habit of appearing on PC shortly after launch, with Ryse: Son of Rome and Dead Rising 3 being recent examples. Just yesterday, it was looking like Sunset Overdrive was already about to follow suit, after an advert for the game listed two release platforms.
Thomas Was Alone is easily one of my favourite indie titles. I’ve been trying to get every single person I know, gamer or muggle, to play it. The game is available on many platforms, including Android and iOS, but not on the new gen offerings. That’s about to change somewhat.
Right now, somebody at Blizzard is being measured to see if they weigh the same as a duck, because the idea of keeping your Diablo 3 save game and choosing your console platform sounds like witchcraft to me. We already know that save-game porting will be one of the new features present for Diablo 3: Ultimate Evil Edition. So how in the nine hells do you do it exactly?
If you’re a Castlevania fan, then there’s a good chance that you’ve played a game in the series based on the Symphony of the Night model of vampire-stakin’. After all, there’s years worth of games based on that style. Last year’s Mirror of Fate though, was a successful blend between old and new Castlevania games. And now, it’s headed to console.
GTA V, quite possibly the biggest game of the year, is coming to consoles next month. While developer Rockstar and publisher Take-Two have remained mum on the possibility of a PC version of the game but certain things keep popping up that leads us to believe that a PC version will be coming sooner rather than later. Now, an Nvidia executive has said, nonchalantly, that GTA V is coming to PC.
Diablo 3 is headed to PS3! Yay! It’s a port! I’d rather gnaw my fingers off! That’s the general attitude with games ported to any platform these days. Because most of them are terrible when they make the transition, losing some of their magic along the way. And that’s something that Diablo 3 wants to avoid when they hit Playstation devices eventually.
I’ve run out of Dark Souls difficulty jokes, so deal with it. No, instead I’ve got to remind you all about the PC port of the first Dark Souls game. A port which was uglier than Otto Sump in the morning. Fans had waited a long time to die constantly in Dark Souls, but the bad port couldn’t even get that right. With a second game on the way though, it looks like the development team will be putting some effort in this time.
Capcom recently announced that it would be bringing Resident Evil: Revelations – originally for the 3DS, and probably the best game in the franchise for years – to other systems, including the Xbox 360, PlayStation 3, PC and even the Wii U. Notice what’s missing? Yup; the game won’t be released on the PlayStation Vita. Capcom explains why. Poorly.
A new console. A hit game. Opportunity. Underpants. Profit! With the Wii U out this week locally, there’s more than a fair share of third party games arriving, from Mass Effect 3 to Batman Arkham City. So what about Borderlands 2 then? You’d expect that tablet controller to be a good fit for the loot-centric title. But you’d be wrong as well.
Let me take you back to a different age in gaming. Platformers were still all the rage, modern battlefields were nowhere to be seen and storming Normandy Beach was more popular than a Backstreet Boys concert. And then along came Carmageddon, skidding onto screens while tail-swiping pedestrians in an ocean of blood that upset mothers and eager politicians all around the world. The venerable racer and genocide simulator is back, this time on mobile devices. But does it still have charm, or is it a stark reminder of how far we’ve come in recent years?
According to the Diablo 3 game director, Jay Wilson, they haven’t even started experimenting on making a console port of Diablo 3 even though they advertised for someone to help with the conversion.
No they just stated that in the advert to entice quality employees but in reality it was a lie.