| | Peter Molyneux : I’ve never made a Great Game | Geoffrey Tim - October 22nd, 2010 | If there’s any one thing Peter Molyneux - legendary game designer - is known for, it’s hyping features in his game that never actually come to fruition. Despite his being the undisputed champion of needless hyperbole, he’s also filled with a whole lotta humility. Or isn’t. “It’s not humility,†he says, of his insistence that Fable 2 contained elements that were ‘crap’, ‘gimmicky,’ and ‘a terrible crime.’ He goes further, saying he’s never made a “great†game. ... [»] |
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| Epic Games gets private Milo demoing – my hope is reignited | Miklós Szecsei - October 21st, 2010 | A few days ago, Lionhead’s Peter Molyneux paid Epic Games a visit with Milo in tow. Apparently guest presentations to the staff of Epic are a regular thing and this time they were all treated to a live demo of Milo – Molyneux’s Kinect project.The game was originally showed off at ... [»] |
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| Axed Fable 3 Kinect Mini-Games Sound Terrible | Geoffrey Tim - October 14th, 2010 | When Fable III is released later this month, it’ll ship sans any of the promised Kinect compatibility. By the sounds of it, that’s a good thing. Some of the binned mini-games have been detailed, and they sound pretty horrible. Kotaku recently went to a Fable 3 media event in New Yor, and learned ... [»] |
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| Rumour : Kinect’s Milo Cancelled | Geoffrey Tim - September 23rd, 2010 | Oh dear. While Kinect Sports’ table tennis might be looking pretty good, other facets don’t appear quite as positive. Rumour is that Milo and Kate, one of the first and most exciting demonstrations of the technology has been permanently shelved. According to Kotaku’s sources Lionhead’s incredibly ambitious Project Milo, which has ping-ponged back and forth from being a mere internal tech demo to an eventual retail release ... [»] |
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| Molyneux, Rare Wanted controller for Kinect | Geoffrey Tim - September 7th, 2010 | Soon to be released, Kinect is being touted as a controller-free peripheral. You ARE the controller, and other such marketing hyperbole. Turns out though, that some of the people involved in the project wanted Kinect to have one. Seems like the guys from Rare and Peter Molyneux himself wanted the device to ship with a controller of sorts. "We were absolutely adamant that ... [»] |
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| In Other News – August 19 2010 | Geoffrey Tim - August 19th, 2010 | It’s Thursday. Thursday is the worst day of the week, designed by some evil bastard deity to screw you over just when you though it was time to start relaxing for the weekend. Tomorrow, though will be Friday – leaving the horrors of Thursday just a lingering memory.
It’s also former US President Bill Clinton’s birthday today – so to celebrate every single female in the whole world should smoke a cigar. Ok, not really. Smoking’s ... [»] |
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| Milo and Kate Might not See Release After All | Geoffrey Tim - August 6th, 2010 | Some people at Microsoft really needs to make up their goddamned minds. Milo and Kate, the Kinect-controlled story of a boy, and one of the first pieces of software to demonstrate the newfangled technology was originally announced as an upcoming game. Then, according to Microsoft’s Aaron Greenberg, it was only going to be used as a tech demo. A day later, Lionhead boss Peter Molyneux said it was going to be a retail game. Now – speaking with USA Today – ... [»] |
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| EA Trademarks Syndicate Stuff | Geoffrey Tim - August 5th, 2010 | The original Syndicate, for those of you too young to remember, was an isometric cyberpunk real-time tactical game from Peter Molyneux’s Bullfrog Studios, the developers behind gems like Populous, Magic Carpet, Theme Hospital and Dungeon Keeper. It was a fantastic – and violent - game, where you lead a squad of agents doing cool things like assassinations, brainwashing and blowing stuff up with the awesomely overpowered gauss ... [»] |
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| Fable 3 Ditching Kinect Support (For Now) | Geoffrey Tim - August 5th, 2010 | Peter Molyneux promised that Fable III would include support for Microsoft’s motion and voice sensing peripheral. I’ve been rather keen to see how it would be integrated, Fable being the first “core†game to use the device – and I’m interested to see its application in games other than the casual, party-oriented fare we’ve been shown. Unfortunately – ... [»] |
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| Fable 3 Opening Cinematic – Best Chicken-Cam Ever | Nick de Bruyne - August 5th, 2010 | Fable III's opening cinematic has been released, and tells the tale of a chicken's struggle for freedom and rebellion.
As the header image also shows, this video happens to have possibly the greatest chicken-cam shot ever made, the still image really doesn't do it justice. How does it all turn out in ... [»] |
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| Milo is Alive, and Will Soon Take Over the World | Geoffrey Tim - July 14th, 2010 | Peter Molyneux demonstrated Milo and Kate at yesterday’s TED – Technology, entertainment, Design - talk on human systems. It seems that Milo isn’t just a creepy virtual child locked in a digital world – he’s a creepy virtual child connected to a cloud computing system and is able to learn remotely. Just a tech demo? For the end ... [»] |
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| Milo and Kate a Tech Demo, Not a Game They’re Releasing, Says Microsoft | Geoffrey Tim - June 29th, 2010 | Hey, remember that awesome demo of Milo and Kate that was one of the highlights of Microsoft’s Natal reveal last year? Remember how it looked like a game harnessing some sort of thaumaturgy, allowing you to interact with a young virtual boy in a completely unpederastic manner?When it failed to make an appearance at this year’s E3, people wondered why…and Microsoft responded with ... [»] |
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| Molyneux : Natal is Challenging Because It’s Different | Geoffrey Tim - April 20th, 2010 | Peter Molyneux, head of Microsoft first party Studio Lionhead and bald-guy with his head in the clouds has told OXM that developing content for Natal is so challenging, because it’s so different. Yeah, the world has never seen camera-based motion control before. Ok sure, it now has 3D depth, but fundamentally it’s honestly not that ... [»] |
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