PC Tag

Posted by Alessandro Barbosa - 01 Sep 2014

There's something about the wilderness. The fresh air. The green leaves. The tall tress. It would be a shame if everything...oh I don't know...just went up in smoke now wouldn't it? That's exactly where Firewatch wants to trap you.

Posted by Alessandro Barbosa - 01 Sep 2014

Saints Row is known for being insanely outrageous. You only have to look at how different Saints Row IV is from the series' gangster roots. It's been for the better, but that doesn't mean it can't get crazier.

Posted by Alessandro Barbosa - 29 Aug 2014

Nvidia's 700-series of graphics cards released ages ago, with slight variations keeping things interesting for the past few months. They've been working hard on their new Maxwell architecture, which is said to headline their new 800-series line of cards. But now, there may not be an 800-series at all.

Posted by Alessandro Barbosa - 29 Aug 2014

Earlier this year October was looking like a real cluster...mess. There were games coming out every week, with some major titles even sharing the same release day. Game after game has been delayed, slimming down October a little bit. Yesterday, it just got thinner.

Posted by Alessandro Barbosa - 28 Aug 2014

Quake Live holds a special place in my heart. It's the only online game I've ever been banned from to this day, for apparently cheating. I really tried to understand how my a kill/death ratio lower than the temperature in Antarctica meant I was cheating, but I lost that case. Doesn't seem like it matters either, because Quake Live has changed.

Posted by Geoffrey Tim - 27 Aug 2014

Ubisoft has yet to reveal the official required system specs for its next stealth-em-up, Assassin’s Creed Unity. Reports from random places on the internet, however, seem to suggest that the minimum specs will be quite forgiving. We’ve seen the game in action, and it’s rather impressive so how’s that possible? According to DSOgaming, Ubisoft’s got a magic new renderer.

Posted by Alessandro Barbosa - 27 Aug 2014

Riots Games have been a but slow in releasing new champions for their extremely popular MOBA, League of Legends. At least, they were earlier this year, with Gnar being unleashed just a few weeks ago. That holiday seems to be over, and already we’ve got our first look at probably the most broken new Champion I’ve ever seen.

Posted by Alessandro Barbosa - 26 Aug 2014

t Unlike PC users, console gamers are at the mercy of the developers and their optimization choices when it comes to framerates. With PC's being more powerful and customizable, this issue doesn't usually exist. But then again, when was the last time Ubisoft did something right for PC?

Posted by Alessandro Barbosa - 25 Aug 2014

When it comes to specific gaming PC peripherals, there are two camps; those who think that the regular, non-fancy hardware gets the job done, and those who need the absolute best. This year’s version on Razer’s Blackwidow Ultimate keyboard is definitely for the latter, but it would be hard to call it an innovation.

Posted by Alessandro Barbosa - 25 Aug 2014

I think we can all agree that gaming isn’t quite ready to go all digital. There are still some benefits to having the option to purchase games at retail or digitally, but that seems to be disappearing very quickly. At least, that’s the case for Master Race gaming.

Posted by Alessandro Barbosa - 20 Aug 2014

Review embargoes are sometimes a good indication about whether a studio is confident in the quality of their game or not. Most of the time when a game is embargoed until after release, it's not a good sign. Call of Duty on the Vita  is one of the best example of this, and now Sims 4 could join that growing list.

Posted by Alessandro Barbosa - 20 Aug 2014

If you think horror in gaming, the names Silent Hill and Resident Evil are sure to pop into your head fairly quickly. Names like Alone in the Dark and Haunted House are from a bygone era of gaming, but Atari thinks it's time they came back.

Posted by Alessandro Barbosa - 18 Aug 2014

Blizzard is desperately trying to plug the hole in the World of Warcraft subscriber base. The MMO is consistently losing subscribers, with Warlords of Draenor possibly bringing a few people back at the end of the year. New, interesting looking content can do that, but increased subscription prices is probably the exact opposite of what on-the-fence players want.