PC Gaming Tag

Posted by Alessandro Barbosa - 21 Nov 2014

Despite having only two games in the series, Dragon Age has a surprisingly chequered past. Origins was like a gift from The Maker himself, harking back to the RPG eras of old and delivering an all-round stellar experience. Dragon Age II, although not terrible, failed to live up to the first's exceptional standards - an odd thing to say about a BioWare game. Inquisition is not the same Dragon Age as Origins, but it manages to take the best of both previous games and deliver something truly spellbinding.

Posted by Alessandro Barbosa - 21 Nov 2014

It's finally Friday, and I don't think anyone else is happier to see the weekend than the guys over at Frontier Developments. Things were going so well last weekend, but that all changed on Monday when they decided to announce the removal of an offline mode from Elite: Dangerous. That led to some shady refund policies being put into place, but thankfully Frontier don't want to end the week on a negative note.

Posted by Alessandro Barbosa - 21 Nov 2014

Steam's Early Access program has managed to earn itself a bad name over the years, thanks to a few terrible projects that have sucked fans dry and delivered only broken promises. It has made backing a game a far more complex and risky decision to make - a fact that Valve is incredibly unhappy about. That's why they're changing Early Access and making it far more strict for potential developers.

Posted by Alessandro Barbosa - 20 Nov 2014

Earlier this week it was revealed that Elite: Dangerous, another extremely interesting space simulator, would be dropping the promised offline mode that made up part of the game’s original Kickstarter pitch. Frontier are completely within their rights to change anything about their game, but some fans were understandably pissed off. That’s become even worse now, as most won’t be able to get a refund.

Posted by Alessandro Barbosa - 20 Nov 2014

Metal Gear Solid has been missing from PC for more than a decade. Snake and slithered and crawled through consoles for years no, but only regularly made stops at the master race station. That’s not changing soon, but his Big Boss daddy is set to return to PC next month, when Ground Zeroes finally makes its way to Steam. And know we know what you’ll need to get him crawling.

Posted by Alessandro Barbosa - 17 Nov 2014

Last week the crowdfunded space simulator, Elite Dangerous, finally got a release date. The incredibly detailed space title was meant to be able to be played alone in an offline state, but just weeks before its maiden voyage the developers have yanked this feature out entirely.

Posted by Alessandro Barbosa - 14 Nov 2014

Picking out a keyboard used to be easy. Does it have the right keys? Check. Does it look sturdy? Double check. Does it come with some  fancy features that make it stand out? Check again. You can still pretty much do that, but gaming keyboards in particular come with more features and buttons than the dashboard on the Starship Enterprise. Or at least Logitech's new G910 does.

Posted by Zoe Hawkins - 13 Nov 2014

I am so obviously not a PC gamer - I only really heard of people overclocking their rigs recently, and I wasn't quite sure that I got the point. I mean, if you want better performance, surely you should just upgrade your kit? However, overclocking is actually quite a big deal, and a local South African is heading to China to compete, with the help of ASUS Republic of Gamers.

Posted by Zoe Hawkins - 13 Nov 2014

I was excited when I heard that Valkyria Chronicles was coming to Steam. It was one of my favorite gaming experiences on PS3, combining some unique story telling with excellent gameplay, strategy and design. I was glad that PC gamers would finally get their hands on this gem, and it seems they were glad, too.

Posted by Alessandro Barbosa - 12 Nov 2014

Assassin's Creed: Unity is the first of two core entries into the franchise this year, taking the weight of old consoles off its shoulders and aiming to act as a new ear for Ubisoft's beloved franchise. A new assassin, a new time period and refined gameplay. Unity is meant to set the bar for the future, but do critics think it reached high enough?

Posted by Alessandro Barbosa - 11 Nov 2014

When it comes to building a PC, the motherboard is easily one of the most important pieces of the puzzle. It controls what processor you can use, what type of RAM and whether you'll be able to double up on visual pushing power. A good motherboard also comes with a host of features you may or may not use, bumping up the price for the extra tweaking tools. ASUS' new motherboard is one of those.

Posted by Alessandro Barbosa - 10 Nov 2014

When you think of a space-sim, Star Citizen is probably the one that comes to mind the quickest. It is not, however, the only extremely promising one in development, and I’d go as far to say that I’m a little more excited for Elite Dangerous. Unlike Star Citizen though, Elite Dangerous has a release date. One not too far into the future either.

Posted by Geoffrey Tim - 10 Nov 2014

This is the first generations of consoles I can recall where right at launch, they’re objectively weaker and less impressive than most meat gaming PCs. It’s the beginning of the end of the glory days of consoles, says Nvidia’s CEO Jen Hsun.

Posted by Alessandro Barbosa - 10 Nov 2014

It’s very hard to keep a secret in today’s industry, but Blizzard has been doing just that for years. While everyone focused on the now cancelled MMO, Project Titian, Blizzard was working on something else. That something is Overwatch, a new competitive class-based shooter that was revealed this weekend at BlizzCon.

Posted by Alessandro Barbosa - 07 Nov 2014

Most major PC games that make it to shelves are supported by Nvidia’s Gameworks technology. This allows the one side of PC gaming to spruce things up in-game, offering all sorts of tricks to make a game that much better on a certain set of hardware. Far Cry 4 is no different, so here’s how it’ll be better on Nvidia’s cards.