Obsidian Tag

Posted by Darryn Bonthuys - 03 Oct 2014

Since eXCheez has been asking me to cover the Pillars of Eternity news beat for a while, I thought that I’d oblige him today. With bad news. Heyo!

Posted by Zoe Hawkins - 25 Jul 2014

Knights of the Old Republic is a beloved franchise that inspired that other adored franchise, Mass Effect. When Star Wars: The Old Republic launched a while back, it was taken by some to mean that we wouldn't see more KOTOR, but Obsidian promises that they haven't forgotten about it.

Posted by Darryn Bonthuys - 19 Mar 2014

New School hardware, old school gaming. Obsidian Entertainment got the Kickstarter funds late last year to start work on their dream game, Pillars of Eternity. Like many other developers, that’s a dream position to craft the game that they want, free from publisher influence. That doesn’t mean that there won’t be a publisher helping them to distribute the game though, as Paradox has signed up for that job.

Posted by Darryn Bonthuys - 04 Mar 2014

And I’m finally allowed to talk about South Park again! In case you haven’t noticed, I had a blast playing the game, which was a mix of great combat mixed with even better jokes. I’m not the only person who played it however, so c’mon down to this article and meet some reviews of mine.

Posted by Darryn Bonthuys - 27 Jan 2014

I’ve been a fan of South Park since the show started, before it even made it to South Africa. I’m not joking, as I remember one cold December in 1997 to sit down and watch a bootleg VHS of the first few episodes. Naturally, it was mentally-scarring stuff for a kid, but in a  good way. Many seasons and games later, South Park is back with a brand new video game experience. And I’m kind of keen to try it out.

Posted by Yolanda Green - 13 Feb 2013

In a very interesting and awesome interview on Rock Paper Shotgun, Obsidian Entertainment spilled the beans on their plans for the next Fallout game. By the looks of it, they’ve put some thought into it, meaning we could possibly see a new Fallout game developed in the near future.

Posted by Geoffrey Tim - 07 Dec 2012

I don’t know how many of you played Obsidian’s Alpha Protocol. I loved it; a spy-thriller RPG that was made up of really great ideas that were, for the most part, unfortunately poorly executed. It did, however, make people really want a quality Spy RPG, and that could have come from Bioware – only EA axed it before it ever really began.

Posted by Darryn Bonthuys - 11 Oct 2012

It’s not always easy to adapt an iconic franchise to a new medium, as having to observe certain guidelines and ideas in order to remain true to the franchise, can be tricky. But according to South Park: The Stick of Truth developer Obsidian, it’s been more rewarding than aggravating so far, bringing to life the crazy antics of the small Denver Town.


Posted by Darryn Bonthuys - 20 Sep 2012

2012 truly has been the year of Kickstarter, with so many projects being launched on the crowd-sourcing platform. It’s also been a great gauge to see just how willing gamers are to pay for something that is unique, retro or a direct sequel, creating a new market for games that aren’t beholden to include specific features at the behest of big name publishers. But it seems that not even Kickstarter is safe from such meddling, as Obsidian has just detailed a little interference from the shadier side of game production.

Posted by Geoffrey Tim - 15 Mar 2012

It looks like RPG maker Obsidian is the latest established company to feel the sting of the current dodgy economic climate. According to a report on Joystiq, a project cancellation at the company - reportedly a Microsoft published title - has lead to layoffs.

Posted by Geoffrey Tim - 13 Dec 2011

I am not a fan of South Park. There, I said it - feel free to hurl rocks in my general direction. Granted, I’ve not watched anything beyond the first season and I’ve been told (often quite forcefully) that it’s gotten a lot better and offers some of the best unabashed social commentary available. That said, the notion of a South Park RPG - a proper RPG - intrigued me.

My intrigue has now been replaced by dribbling (I won’t say from where) enthusiasm.

Posted by Geoffrey Tim - 30 Jun 2011

Western RPG’s – even of the hack and slash variety – are traditionally involving, complex affairs replete with a litany of statistics, deep character customisation and well…roleplaying.

And then you get Dungeon Siege III.

Posted by Miklós Szecsei - 26 Oct 2010

Fallout: New Vegas came out last week Friday in South Africa. Anybody else slogging their way through it in Hardcore mode? Man, it seems I get my ass handed to me by Radscorpions every other day. Well, the guys from Obsidian have been kind enough to pass on some tips and secrets to help you get a bit of a head start if you’re brave stupid enough to try your hand in Hardcore mode. These are definitely some “pro-tips” seeing as how, you know, these guys actually made the game.

Posted by Nick de Bruyne - 31 Aug 2010

DoubleBear, a company that is formed up of previous members of Obsidian as well as Troika games are releasing a new RPG, and it has caught my eye.

Named Dead State, the game takes place in Texas at the beginning of a Zombie apocalypse and heck, I don't know if it's because the screenshots give me memories of the good ol' days with PC RPG's like this, but it looks like it could be pretty darn awesome.

The game is set to release on PC sometime after 2010.

More information can be found at DoubleBear's website and be sure to check out the full interview with Rock, Paper, Shotgun linked below.

Source: Rock, Paper, Shotgun via D'toid

Posted by Gavin Mannion - 08 Apr 2010

I just received this awesome little interview with Obsidian's Creative Director Chris Avellone where he goes into detail about his job, Fallout 3: New Vegas and what transvestite dragons have to do with it all. It's always a bit odd receiving canned interviews but at the same time it's nice to hear what its like on the other side of the industry, so here we go. What's your job at Obsidian? I'm Creative Director. I direct creativity, sometimes in a positive direction. I also ask "why should the player give a crap?" a lot.