So, here we have Pillars of Eternity: The hugely funded kickstarter game that promised a return to the RPG glory days of the Infinity Engine, bringing on many of the same creative developers from those glory days as well. Kickstarter is an interesting beast, as it both allows for otherwise impossible ideas to sprout while also filling supporters with the dread that these very dreams and hopes could be crushed by a promise broken. Which is exactly why it’s so damned refreshing to see that Pillars of Eternity turned out to be one project that actually fully delivered on what was promised.
RPG developer of note Obsidian has always had to make its games under the watchful eye of publishers - but thanks to the magic of Kickstarter, they’re now able to make the sort of games they really want to - and those games look a heck of a lot like Baldur’s Gate. Pillars of Eternity from Obsidian is an old school cRPG, an isometric one like the sort you used to play decades ago. And it’s really, really, good.
Pillars of Eternity is one of the more anticipated Kickstarter games. Promising branching story-telling, character development, a huge world to explore and deep combat, it may well be the RPG everyone has been waiting for. After getting delayed at the end of last year, I worried it might be descending into development hell. But I was wrong and the game is releasing so very soon.
It’s always sad when a video game developer has to close doors. We’ve seen various studios shuttered and my own video game development company, Tsek Games, was also shut down when I fraudulently hosted a Kickstarter event for a kickass game and embezzled all the money as I hightailed it for a country that had no extradition laws. Maybe I shouldn’t have mentioned that. One other studio that was on the brink of closing down? Veteran developer Obsidian. And if it wasn’t for Pillars Of Eternity, then they wouldn’t be around today.
Pillars of Eternity is another one of those Kickstarter success stories, that is almost finished now. Crowdfunded to the tune of over $4 million, the Obsidian developed game drops in March. And Obsidian already has plans for a sequel.
Since eXCheez has been asking me to cover the Pillars of Eternity news beat for a while, I thought that I’d oblige him today. With bad news. Heyo!
Knights of the Old Republic is a beloved franchise that inspired that other adored franchise, Mass Effect. When Star Wars: The Old Republic launched a while back, it was taken by some to mean that we wouldn't see more KOTOR, but Obsidian promises that they haven't forgotten about it.
New School hardware, old school gaming. Obsidian Entertainment got the Kickstarter funds late last year to start work on their dream game, Pillars of Eternity. Like many other developers, that’s a dream position to craft the game that they want, free from publisher influence. That doesn’t mean that there won’t be a publisher helping them to distribute the game though, as Paradox has signed up for that job.
And I’m finally allowed to talk about South Park again! In case you haven’t noticed, I had a blast playing the game, which was a mix of great combat mixed with even better jokes. I’m not the only person who played it however, so c’mon down to this article and meet some reviews of mine.
I’ve been a fan of South Park since the show started, before it even made it to South Africa. I’m not joking, as I remember one cold December in 1997 to sit down and watch a bootleg VHS of the first few episodes. Naturally, it was mentally-scarring stuff for a kid, but in a good way. Many seasons and games later, South Park is back with a brand new video game experience. And I’m kind of keen to try it out.
In a very interesting and awesome interview on Rock Paper Shotgun, Obsidian Entertainment spilled the beans on their plans for the next Fallout game. By the looks of it, they’ve put some thought into it, meaning we could possibly see a new Fallout game developed in the near future.
I don’t know how many of you played Obsidian’s Alpha Protocol. I loved it; a spy-thriller RPG that was made up of really great ideas that were, for the most part, unfortunately poorly executed. It did, however, make people really want a quality Spy RPG, and that could have come from Bioware – only EA axed it before it ever really began.
It’s not always easy to adapt an iconic franchise to a new medium, as having to observe certain guidelines and ideas in order to remain true to the franchise, can be tricky. But according to South Park: The Stick of Truth developer Obsidian, it’s been more rewarding than aggravating so far, bringing to life the crazy antics of the small Denver Town.
2012 truly has been the year of Kickstarter, with so many projects being launched on the crowd-sourcing platform. It’s also been a great gauge to see just how willing gamers are to pay for something that is unique, retro or a direct sequel, creating a new market for games that aren’t beholden to include specific features at the behest of big name publishers. But it seems that not even Kickstarter is safe from such meddling, as Obsidian has just detailed a little interference from the shadier side of game production.
It looks like RPG maker Obsidian is the latest established company to feel the sting of the current dodgy economic climate. According to a report on Joystiq, a project cancellation at the company - reportedly a Microsoft published title - has lead to layoffs.