I’ve got a massive amount of love for the guys over at Ninja Theory. Their games aren’t just solid action experiences, but titles filled with all kinds of heart, attitude and style. I still think Enslaved: Journey To The West is an underrated classic, while they absolutely nailed the Devil May Cry formula in their reboot of that iconic franchise. So I’m pretty damn excited for Hellblade.
Ninja Theory may be one of the most underrated studios on the planet, having cranked out masterpieces such as Enslaved and DmC Devil May Cry. Since 2013, that studio has been quiet however. Prepare for that silence to be broken.
DmC: Devil may Cry is not a hardcore action game with nefarious puzzles. It’s a somewhat more simplified experience where the combat is a touch easier and slicker, the characters are more flawed than ever and the world around them is less fantastical and more troubled.
It’s also a game that puts previous instalments in the franchise to shame, because of those decisions, and gives fans a better Dante in the process, something that Capcom could never do.
Ninja Theory’s DmC was released yesterday, to critical acclaim. It currently stands with a rather impressive Critic score of
89 86 on the review aggregator. As you’d expect, given the “fan” outrage, its Metacritic user score is less than favourable, at a rather paltry 2.9 – showing once again how entitled crybaby whiner gamers can be.
Ninja Theory’s westernised reboot of Capcom’s stylish hack-and-slash Devil May Cry has been pretty divisive. Long time fans aren’t particularly enthused about Dante being an angsty, emo teen. Their bitching and moaning seems to have all been for naught though; it seems the reboot hasn’t divided critics who’re full of praise for the game. Here’s what reviewers had to say.
Holy hell! Heavenly Sword and Enslaved Developer Ninja Theory’s Devil May Cry reboot is out next week! We’ve been pretty excited for the game and it nearly, nearly slipped by us…under the radar. Yup, the same DmC that caused huge fan outrage when it was initially announced will be upon us next week…and word is, it’s really, really good!
Dammit 2012, end already! I’m eager for the new Devil May Cry, and even if you hate the new visual direction that the franchise is taking with this reboot, the gameplay looks like a rock-solid experience that should please even the most jaded fan. You know what else might also please them? A set of difficulty options that will make the game harder than month old fruit cake, that’s what.
The upcoming Ninja Theory produced reboot of Devil May Cry may have had me shaken when it was first announced, but over the last couple of months, it’s turned me into a believer. All the trademarks of a great DMC game are there, from attitude to action, from visuals through to heart. And of course, let’s not forget those new weapons either, because it just wouldn’t be Devil May Cry without some wonderful new toys to play with.
Last week, Capcom revealed that Dante’s brother Vergil would make his way in to Ninja theory’s westernised take on its combo-heavy fantasy brawler - but they also did something a little more important; show of a lot more gameplay than we’ve seen to date. the new Devil May Cry a game that has many people in two minds; It looks incredible but fans are worried that Ninja Theory hasn’t managed to nail the game’s most important aspect; its fast and frenetic combat.
When it comes to Devil May Cry, I’ve always been a massive fan of the series. Slick, high octane action games with a sense of humour, they’ve always been a staple part of my gaming library.
But when I saw the original screenshots and teaser trailers for the upcoming reboot of the franchise, from American developers Ninja Theory, I was kind of underwhelmed, and disappointed in the future adventures of Dante.
But lately, I’ve had a change in attitude towards DmC. The core gameplay looks to be quite intact so far, the character acting looks superb, and the nightmare fuel visuals just further cement it’s place in the DmC universe to me.
And now, the latest trailer has me excited, with it’s attitude, stylish action and television presenters talking about terrorists who happen to be sexual deviants.
Ninja Theory boss Tameem Antoniades - the guy responsible for the Western Devil May Cry reboot says that he’s actively trying to make the game appeal to adults - and won’t include the ample bosoms female characters that chesty female protagonists in the series are generally saddled with.
In September last year, Capcom announced that the newest Devil May Cry would be a reboot, and instead of being made by Capcom itself or another Japanese studio, it would get a “western touch” by being developed by Heavenly Sword and Enslaved devs Ninja Theory. It feature’s a younger, more rebellious Dante (often described as “emo”) and the character redesign made people pissed. No, I mean really pissed.
It seems as of Ninja Theory’s taken the easy way out of this - borrowing a page from many of Marvel and DC’s comics.
The upcoming reboot of Devil May Cry by Team Ninja Theory may be polarising players, but at least we can all agree that the original trilogy of DMC games were mind-blowing action porn set-pieces that paved the way for action games that featured ridiculously cool characters and insane combat.
So if youâ€™re eagerly anticipating some stylish demon-slaying antics, then good news, as the original trilogy of cool is on its way to next gen consoles, remastered in all the HD glory that suits it so well.
There may be a new DMC game on the way, but instead of drawing cheers and giddy excitement from fans, the community has been rather cautious in their optimism, mostly due to the game being handled by developer Ninja Theory. The new art style hasnâ€™t been to well received, and many of the fans are fearful that the end product will be tarnished with emo themes and lacklustre combat. Not so, says Capcom, who have confirmed that the latest Devil May Cry is product born from both houses, and not just an independent development that was handed over.
Ninja Theoryâ€™s Enslaved: Odyssey to the West is a good game. Nick liked it a lot, and the Xbox 360 version has a Metacritic score of 82%. It seems, however, that positive press reviews do not always equate into sales targets. The gameâ€™s publisher, Namco Bandai, had hoped to shift 1 million units during the first month of release. The game released on 05 October 2010, which is just over a month ago. The title missed its 1 million target, and as a result Namco Bandai has had to re-evaluate its projected sales for other titles.