Multiplayer Tag

Posted by Zoe Hawkins - 21 Jan 2015

Over on Reddit, people are debating the merits of Evolve's pricing system. Rather than having players buy a full price game, plus DLC, they are questioning why it wasn't made as a free-to-play experience. Does this apply to all multiplayer games?

Posted by Alessandro Barbosa - 15 Jan 2015

I never really wanted to own a Wii U up until last year. It’s virtually impossible to ignore how strong Nintendo’s line-up was, and after Nintendo Direct last night it’s hard to imagine that they’re going to slow down soon. There are already countless reasons to finally pick up a Wii U, but my ultimate seller has to be Splatoon. And now it has a release date.

Posted by Darryn Bonthuys - 07 Jan 2015

We’ve detailed earlier this week how 2015 is going to have a massive slate of games. Games that are hopefully, better developed and more complete on launch than the majority of 2014’s projects. One such developer most folks have faith in? Naughty Dog, who have been buttered up and on a roll as of late.  Uncharted 4: A Thief’s End returns them to their most iconic property. And they’ve just revealed a ton of new details about the game.

Posted by Alessandro Barbosa - 19 Dec 2014

Living here in the most southern part of Africa, we’re a bit hard pressed for outstanding online performance. Still, there are a handful of games that smile down on us, letting us know that as far away as we are, we still have a place in the online multiplayer world. This year wasn’t the best for the most stable multiplayer launches, but there was one standout title that proved itself better than the rest.

Posted by Zoe Hawkins - 18 Dec 2014

Evolve's big selling point is the 4 Vs. 1 asymmetrical multiplayer. It will be a ridiculous amount of fun with friends, but what if your internet goes down, or you have no friends? Don't worry, you can still have a roaring good offline time with Evolve.

Posted by Zoe Hawkins - 04 Dec 2014

In case you haven't noticed yet, I'm rather excited for Evolve. It went from not being on my radar at all, to being my most anticipated multiplayer game. However, we've only seen one mode - Hunt. Now, the entire evacuation campaign is explained.

Posted by Alessandro Barbosa - 03 Dec 2014

Sometimes it's really easy to forget that multiplayer games are actually wrapped up in a ton of fascinating lore. It's not always the main focus due to the lack of a dedicated "campaign", but there's usually enough going on around you to make you believe that your lengthy multiplayer sessions actually carry some weight. Evolve is no different, and being a Hunter has never been this important.

Posted by Matthew Figueira - 21 Nov 2014

If I asked you to share the first block sandbox game that comes to mind, I’d willingly bet my first unborn child that you’d say Minecraft. Don’t worry, it’s was the first thing that popped into my head too, at least until recently when I learnt about another platform called Roblox. For lack of a better comparison, it reminds me of Mojang’s open world builder. It’s different though, allowing users to not only create their own worlds, but also entire game experiences for other to play – all in the comfort of a browser window.

Posted by Zoe Hawkins - 20 Nov 2014

2K is slowly dishing out news about Evolve. Maybe they will even share the new monster with us for the holiday. However, their latest reveal is really rather rad - I wouldn't mind growing up to be her. Okay, not quite, but she's still the best medic I've seen for the game.

Posted by Alessandro Barbosa - 18 Nov 2014

The official announcement for Just Cause 3 had me beyond tickled pink. This is a franchise that bathes in the insane - riding on jets, turning parachuting into flying and a grappling hook from the gods are all on the table. I'm almost certain that's all going to be back for the third entry, but a fan favourite mode won't be making its way to the sequel just yet.

Posted by Alessandro Barbosa - 17 Nov 2014

Halo: The Master Chief Collection is a stellar collection of games that defined the first-person shooter genre. It's an essential bundle for any Xbox One owner, if you're fine with the fact that you'll probably never get a game online. The Master Chief Collection's multiplayer has been completely broken since launch, but it could be fixed very soon.

Posted by Alessandro Barbosa - 11 Nov 2014

Halo has always had a certain brand of multiplayer that has never really been messed with. Even the smallest additions in Halo 4 managed to tick off a lot of die-hard fans, especially the addition of sprinting. So it’s interesting to see Halo 5 not revert back to the ways of the old, but rather transform the game’s multiplayer into something completely new.

Posted by Alessandro Barbosa - 03 Nov 2014

It’s very easy to get confused by all the multiplayer-only titles racing to launch lately. It’s even easier when there are two games that sound almost the same. Battlecry and Battleborn are two that I constantly confuse, but thankfully they’re starting to look more distinct now. Or at least Battlecry’s violent steampunk sword gameplay is standing out the most.

Posted by Matthew Figueira - 03 Nov 2014

It's been a hell of a long time since I thoroughly enjoyed a Call of Duty title. After the first Black Ops, I completely lost interest in the series and put it behind me. The futuristic setting of Advanced Warfare tickled my interest though, so I was quite keen to see how it turned out. As a bit of disclosure, let me say that I was flown to a top secret location with a few other European journalists to have a few days of hands-on time with the game. Sadly, there was no free yacht or giant pay cheque under my pillow. Instead, I got a ton of time to explore the future, and I think it's looking rather bright for the series.

Posted by Darryn Bonthuys - 30 Oct 2014

One of the biggest games of 2015 won’t be developed by a studio with employees that number in the hundreds. It’ll be one smaller-scale developer with big ambitions and dreams, in the form of Hello Games and No Man’s Sky. That’s a space flight game that has me excited. Not just for the sheer scope that it represents, but also for the chance to actually explore and find something new to do. It could be a game so massive, that you might never ever meet another player, something that even Hello Games is uncertain of.