I’ve been intrigued by Valve’s Steam controller since they first showed the thing off. With its odd haptic controls and embedded screen, it’s meant to give PC gamers that precision aiming control they’re used to from their old-fashioned, outdated, better-suited-to-spreadsheets mouse-and-keyboard combos. Since inception, it’s been changed, losing its screen; looking more and more like a traditional controller with every iteration. Above is one of the older prototypes. Here’s what it looks like now.
Since Halo’s come around, nobody plays shooters the way they used to, and nobody uses a mouse and keyboard for first person games any more. That’s the bold claim from Halo and Destiny developer Bungie’s co-founder Jason Jones. A claim, I’m sure, many of you will take umbrage at.
Blizzardâ€™s main staples have increasingly become PC only. While Warcraft, Starcraft and Diablo have all graced consoles before, their newest iterations are all chained to the click-centric mouse-and-keyboard confines of the PC. Real-Time Strategy games are undoubtedly best using a mouse and keyboard; analogue thumb-sticks arenâ€™t particularly well suited to panning over maps at speed - but Diabloâ€™s different.
As a click-heavy action RPG, it could actually be even better on consoles, something even Blizzard considers.
This seems to be a little golden nugget that many of us missed about the upcoming LittleBigPlanet 2.
While the Move controllers will be the perfect design tools for level creation there is another tool that you all have in your hands right now that will work just as well. Something that the PS3 also has always catered for.