MOrtal Kombat Tag

Posted by Darryn Bonthuys - 30 Mar 2015

Nothing beats humiliating an opponent with the ultimate finishing move after a round of Mortal Kombat. Fatalities have been a regular feature in Mortal Kombat ever since the controversy-courting first game hit arcades. You’re not only killing your opponent, you’re killing them with style, with finishers ranging from simple decapitations to elaborate displays of Ginsu-bladed hats vivisecting an opponent. Some fatalities have been as hard as nails to perform however. Something which Mortal Kombat X will be fixing.

Posted by Darryn Bonthuys - 20 Mar 2015

We’ve all experienced it before. An online match where the odds are in our favour, the clock is counting down and you’re about to win. Yeah baby, yeah! And then your opponent decides to rage-quit. It’s the digital equivalent of kicking the chess board over when you’re on a losing streak, and something that happened all too often in Mortal Kombat or any fighting game for that matter. Mortal Kombat X has a plan to deal with that kind of behaviour though. And it’s viciously satisfying.

Posted by Darryn Bonthuys - 19 Mar 2015

Mortal Kombat X is a game about sunshine, hugs and fluffy bunnies. I am of course lying through my rotten teeth, as the game regularly features more violence than a Black Friday sale on TVs. The key gimmick here? Over the top finishing moves, gratuitously violent end-game attacks called Fatalities that feature unique, horrifying and memorable ways to put your opponent down for good. Mortal Kombat X will have plenty of them to use. As well as Brutalities, high-level combos with a deadly pay-off. But there’s one other –ality on the way as well.

Posted by Darryn Bonthuys - 11 Feb 2015

Sure, you may have the skills to pay the bills in fighting games. But can your juggles and ultra-combos make you stand out from the usual rabble of brawlers? Are you just another Sektor in plain sight, or are you runway fatality just waiting to happen? That’s the beauty of alternate costumes in fighting games, as they give players the chance to stick out a tad bit more than usual. Mortal Kombat has a history of providing fashion for fighters. And the upcoming Mortal Kombat X will have a ton more costumes available.

Posted by Darryn Bonthuys - 29 Jan 2015

I’ve been digging the build-up towards Mortal Kombat X so far. Beyond the hands-on time and getting plenty of info on the more esportsy nature of this particular brawler, the game has also been releasing tidbits of information on each fighter that will be available, as a fresh mix of new and old kombatants will be present, ready to shed some crimson bodily fluids. So far, we’ve seen the return of two series favourites in Kung Lao and Reptile. And it looks like another fan favourite character is crossing over.

Posted by Geoffrey Tim - 27 Jan 2015

The newest character announced for the ever-expanding Mortal Combat X roster is none other than your favourite fighting reptile well…um, Reptile. Back to being more reptilian than human, Mortal Kombat X’s Reptile is a scaly dude – with some of his favourite moves returning.

Posted by Geoffrey Tim - 14 Jan 2015

I’m unnecessarily excited for Mortal Kombat X from Netherrealm. We recently learned that Kung Lao would be returning the in the new game, set a decade or two after the last one. It’ll also feature everyone’s favourite fan-wielding princess, Kitana. Here’s a brand new trailer with some brutally violent gameplay. You'll also get to see Goro and Kung Lao in action.

Posted by Darryn Bonthuys - 09 Dec 2014

I think 2015 is going to be a fine year for gaming. Sure, most of your favourite 2014 games were delayed into 2015, but I still stand by my statement. One game that I’m looking forward to? That new Hatsune Miku idol game that I’m importing from Japan. But until that arrives, Mortal Kombat X will be a very close second for me.

Posted by Geoffrey Tim - 21 Oct 2014

I’m not sure if any of you are aware of the level of enthusiasm I have for Mortal Kombat X, the latest brutal brawler from NetherRealm. I got to play the game for the first time earlier this year ta Gamescom, and walked away rather impressed for somebody who favours Street Fighter’s mechanics and pace over Mortal Kombat. Like many of you, I also got to play it at this year’s rAge, which included the most recently revealed kombatant,  Quan-Chi. I’ve been watching Ed Boon’s Twitter like a crazed fan, waiting to see who’s coming next. By the looks of things, it may be Kenshi.

Posted by Darryn Bonthuys - 02 Oct 2014

Mortal Kombat X is going to be featuring plenty of new faces when it arrives next year. But it’ll also have a few old favourites as well. And that includes your favourite hyper-albino sorceror supreme, Quan Chi. Check him out in action, with the latest trailer.

Posted by Geoffrey Tim - 03 Sep 2014

Some people were disappointed that the latest, PAX-centric build of the upcoming, terribly brutal fighting game from NetherRealms featured no new characters. That hasn’t stopped studio head and Mortal Kombat co-creator Ed Boon from teasing who the next character would be.

Posted by Darryn Bonthuys - 24 Jul 2014

22 years. 22 freakin’ years of blood, gore and someone getting their spine ripped out by an unlicensed ninja chiropractor. That’s how long Mortal Kombat has been around for, eating old 50 cent coins and eventually maturing into a massive tournament staple. That’s two decades of evolution, growth and carnage. And it all started with one game.