GTA IV was a mess of a port when it initially released on PC, and it took a long time for the game to actually break playable levels. It also wasn't that visually enhanced in comparison to the console version, which made a lot of room for some crafty modders to get their hands dirty. The most famous mod around for the sandbox title was the iCEnhancer - a mod that is soon debuting for GTA V too.
Valve’s idea to introduce payable mods was a noble concept. Unfortunately, like everything else in life that starts out with good intentions (Communism, democracy, WWE Pay-per-views), it quickly fell victim to human greed. The thing is I’d gladly pay for certain mods, but when you open the gates to thousands of would-be horse armour enthusiasts, you just know that there’ll be trouble knockin’ sooner or later. Valve unfortunately learnt that lesson the hard way. And that’s something that the co-creator of Doom, John Romero, totally gets.
It’s entirely possible that we’ll never see a sequel to Half-Life. Valve seems to be unable to make anything that ends in a 3. For a short while, you can pretend it doesn’t matter, because there’s now a gravity gun in everybody’s favourite scumbag simulator, Grand Theft Auto V.
One of the best things about PC gaming, is the ability to easily tinker around with game code, bending the game to one’s will. It’s also one of the worst things about PC gaming – especially when modified code is used to ruin others’ online gaming experiences. As you’d expect, that’s exactly what’s happening in GTA Online right now.
Lord Gaben giveth, and Lord Gaben, he taketh away. Paid Steam mods were pulled from the market nearly as quickly as they began, putting paid to a short-lived era of garage content creators getting paid money for the time and effort they put in to making existing games better. Some are happy about the rapid change, believing that game mods should always be free.
It all started with a seemingly good idea. Valve has let people make money from their creations in Dota and other games, why not reward those modders who make games better? Well, because apparently the internet will riot.
Once people figured out how, they modded the living heck out of Grand Theft Auto IV on PC, adding in characters like Iron-Man, The Teenage Mutant Ninja Turtles, and Woody from Toy Story - and then going on to give it a complete visual overhaul with mods that made it nearly indistinguishable from reality. Modding on GTA IV has been prolific, rivalled only by games like Skyrim. It was expected that modding GTA V would be just as easy – but apparently Rockstar doesn’t want people to mod the game. They’ve locked the necessary files up.
Thousands upon thousands of people are still playing the hell out of Bethesda’s Elder Scrolls V: Skyrim – especially on PC, where modders have completely transformed the game, as well as kept it looking modern. There are mods for just about everything, with the most impressive ones being those that make the game border on the photorealistic. You may wonder though, why there aren’t any great big total conversion mods, or anything that’s all encompassing like the iCEnhancer mods for GTA IV. It’s because mods for Skyrim, through the Steam Workshop at least, have been restricted to 100MB. That restriction is gone.
Dead or Alive is known primarily for its voluptuous, overly fantasized female characters, sometimes more so than the games actual fighting. There’s always something about Team Ninja’s new technology to make jiggly bits even bouncier than ever, but apparently they’re the only ones allowed to be naughty. That’s why they’re warning modders to stay away from the PC version of Dead of Alive 5.
For years now Warcraft fans have been hoping for any word about Warcraft 4 from Blizzard. They’re still painfully stringing us along, but at least now some far more talented individuals than I have recreated Warcarft 3 in a far more modern engine. That’s because the official assets for the game have finally been let loose, letting anyone go wild with mods.
Yesterday, we told you that Techland’s latest patch for the PC version of the fun but flawed zombie-hacking, wall-running open world survival game killed the prospect of mods. We foolishly failed to reach out to Techland for comment – because had we, we’d have found that the patch had killed mods in error. What was a bit of code intended to put the brakes on multiplayer cheating, unfortunately had the unintended side effect of stopping any code that changed the game from running. The company has confirmed the faux pas, and reaffirmed its commitment to keeping modders happy.
Some of the greatest video games ever made have come from mods. Some of the most ridiculous, game-breaking exploits have also been born of PC game mods, but that kind of goes with the territory. Territory that Dying Light developer Techland has no desire to explore, as the latest update to the game will put the kibosh on any monkeying around with game files.
I never really understood the need for skins in Borderlands 2. Sure they're fun to show off to friends when you're rolling around Pandora in co-op, but it's pretty said that you're stuck in first-person and can never see your kicks attire for yourself. That's why the third-person mod was so popular back then, and now it's back.
All hail the PC Master Race! For they are the knights in shining armour this industry deserves. They have conquered both land and sea, spreading their influence far and wide. They are the next evolutionary rulers of this kingdom. If only you could join up and fight the just cause with them. Well, all hail Civilization V!
Believe it or not, I used to play football back in my golden years. I’m not the hugest fan when it comes to watching the sport though; there are too many people dying, then respawning conveniently after the ref has awarded the free kick. Still, I did enjoy playing it, and I often miss doing so. If only I could somehow get back into it… if only there was some way to marry my passion for gaming with the kicking of the ball…