We’re in age where gaming doesn’t have to have a point. Sometimes, games can be immature, pointless and offer no tangible reward or satisfaction to a player. We call such digital rides YouTube games in the office, as the more ridiculous and trivial a game is, the likelier it is that the YouTube crowd will spend a few dollars on it in order to upload a Let’s Play so that they can grab some hits. Goat Simulator is one such game which epitomises this attitude. And now it’s going into MMO territory.
Warlords of Draenor has launched. In fact, we might have a fun giveaway for you as a result, so keep an eye out in the coming days. However, the launch hasn't been easy for Blizzard as people tried to attack them when they were most vulnerable.
I haven't played Destiny in weeks, and I don't plan on returning soon. I do know that millions of other people are still playing though and loving every social second, and I'm glad not everyone found it to be a waste of hard money. So if you're one of those people, here's a heads up on some server downtime.
Ten years ago I was enjoying my wild youth as a university student while Geoff continued to troll IRC chats. World of Warcraft launched and became the defining MMO for a generation. Despite waning numbers over the past few years, it is making a comeback. WoW isn't going to disappear anytime soon.
A long, long time ago I booted up World of Warcraft for the first time and gave it a try. Unlike millions of others in my position, I did not stay past the first 20 or so levels. So these discounts aren't exactly for people like me to try and get back into Blizzard's genre defying MMO. Instead, they're for people still a bit behind on some key expansions.
I have to admit, I'm still enjoying a few minutes of Destiny every now and then when I get the chance. That's probably because I have yet to reach the level cap and be forced to deal with the game's annoying loot drops. Now I won't have to either, with Bungie making Destiny's loot system a little more fair.
For years now Blizzard has been talking about a new, blockbuster MMO known only as Project Titan. The game has never been formally shown, and just last year it was delayed until 2016 at the earliest. That delay has been, let's say, extended.
So far, Destiny’s loot has been an odd shaped ball to me. Like trying to play football with a rugby ball. You expect what’s going to happen when it bounces, but then it just does the opposite. Just like getting a Purple engram and then get handed a Green reward. If only there was a way to farm for those precious engrams endlessly.
Bungie is really trying to get everyone to understand that Destiny only really starts once you’ve reached the level cap. At this stage, you’re at the mercy of loot, which is the only way you can continuously get stronger and keep that level counter ticking. It’s irritating that this entire system is luck-based, and seemingly also very unfair too.
Destiny might be a little muddy on the narrative side of things, but one thing it isn't is an ugly game. In fact, Destiny is gorgeous title packed with tons of visual variety, from lush Venus jungles to old, rusted Russian bunkers. There are also some pretty fantastic, drool-inducing skyboxes. But which Destiny experience is superior?
Unlike the rest of the gaming world, Square Enix loves it when Lightning Returns. No game is safe, it seems, as she will be returning to Eorzea via special events in Final Fantasy XIV: A Realm Reborn.
Destiny is just six days away! I absolutely loved my time in the recent beta - more so when I was playing with other people instead of all on my own. Pairing up with friends to tackle a difficult mission was tough and rewarding, but Bungie says Raids are where things are going to get really intense.
Destiny is literally around the corner. I'm extremely excited to jump back into Bungie's online adventure on Xbox One with a few friends, but we're going to be missing out on quite a bit on content that only Sony players will get access to. Consider me jealous.
Yesterday a forum post regarding The Crew caught my attention. The post in question seemed to confirmed that Ubisoft’s racer would have it’s frame rate capped to 30FPS on all platforms, including PC. Now that’s both true and not so true, and Ubisoft have cleared it up for us.
Final Fantasy XIV had a shoddy start a few years ago in 2010. It was received poorly by loads of people, forcing the game to be pretty much a failure. A Realm Reborn, the redesigned and fixed version of the original, was launched in 2013. It did a whole lot better.