Michael Pachter is well known in the video game business for predicting trends and outcomes for his financial clients but as his fame has grown so has his confidence in making even more outlandish statements.
There’s no doubting that the controllers from both the PlayStation family and Xbox family have changed over the years, more so the Xbox family however did you ever notice that the spacing and size of the PlayStation buttons hasn’t changed in twenty years?
Sony has recently stolen the indie game limelight by putting their indie offerings front and centre in all their recent press events and launch parties. While Microsoft has seen to be moving away from the indie base and only going after the big name publishers.
For the last decade, gaming has been dominated by the big three of our industry. Microsoft, Sony and Nintendo have created an axis of power that may shift between them, but is rarely contested by outsiders. But a new challenger could appear soon in the form of Google and Apple. And EA wants to be prepared for that.
It feels like every time Microsoft talks about their different platforms, they keep stressing how they use the same stuff. Apps for Windows 8 can be used on Xbox One, maybe, sorta, one day. Now, we get rumor of a new OS coming next year that will unite Windows, Windows Phone and Xbox One OS. Kind of.
Forza 5, along with pretty much all of Microsoft’s first party launch titles are a bit of a microtransaction joke. In Forza 5, for example, you can pay real money to get the Forza accelerator, which grants you double XP. Instead of just earning cars, players have to use in-game tokens which can be earned by racing, or bought straight up. The most expensive car, the Lotus E21, if bought would cost £32.50, half the price of the game itself. It’s ludicrous – but it’s changing.
A new problem has arisen with the Xbox One and that is that sometimes it appears that your game simply will not load, this is after installing the game and is not related to the disc drive at all.
As we mentioned last week when the PS4 failures started rolling in, these initial failures are to be expected since all high tech device has a certain failure rate. What’s important however is how many of the consoles are failing.
The one thing that differentiated the last generation of consoles was the fact that Microsoft’s operating system and software functionality was leagues ahead of the PlayStation 3. Yes the PS3 stuff all worked but it was clunky and difficult to use. Exactly what you expect from a hardware company though.
Just a week ago, Sony announced it had sold a million PlayStation 4’s on day one of retail availability. Many suspected Microsoft’s apparently weaker console, beleaguered as it is with the backlash of the whole DRM controversy, might not do as well. It has.
Remember back when the PlayStation 4 was launched? All those many many days ago, and remember that Microsoft was incredibly classy and congratulated them the best of luck by tweeting the below image to them at the launch?
In the face of PlayStation Plus, I’m struggling to keep coming up with valid reasons to renew my Xbox Live subscription every year. Yes, it’s still a more cohesive, intrinsic system than the PSN. How is Microsoft going to change that? How is it leveraging Xbox Live?
While we expect good sportsmanship from athletes, it's not generally something that we see in the cutthroat world of business. Competition can make the difference between a company going under or being a huge success. So it made me incredibly happy to see this exchange between MS and Sony.
Maybe it's because of the upcoming console launches, but the majority of attention has been on console gamers lately. Now Microsofts wants PC gamers to know that the company hasn't forgotten the master race - they might even be giving you the core first-party games.
I think this is nonsense, but an analyst reckons that Microsoft’s Entertainment and Devices Division – the one responsible for Skype, Windows Phone and crucially, Xbox - is haemorrhaging money to the tune of $2.5 Billion a year. Importantly, Xbox itself is responsible for $2 billion of that loss.